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Seting up a server


Guest dandevil0

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When i click setup server straight away an error box pops up without the application even opening i used to run a server using and havent used it for about a month and when i tries to today this error message keeps coming up ->http://home.ripway.com/2005-2/263730/i have reinstalled it and added the patch but it still wont work. Please Help !!!

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i dont want to do that.. and besides ites an executable... any reason the patch wont help me?

... because it didn't patch that problem. I've never seen that error before.

Editing the file's easy and offers more options than the config utility. Just browse to your MTA\Server directory (default: C:\Program Files\Multi Theft Auto\Server) and open the mtaserver.conf file in Notepad. There are comments inside the file that explain what each feature does and how to change them.

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oh ok thanks.... well yeah i didnt gactually get an error... cuz an errobox doesnt poop up... it just makes the noise for an erro box.... anyway this will work......

Oh... I thought you had the same error as the guy who started this topic. It's possible that you have this one instead:

You recieve an error "System Error &H80070583 (-2147023485)" (or similar) when running the server config tool (or clicking "Setup Server" in the client)

This can be fixed by deleting the file called "MTAServerConfigTool.exe.manifest" in your Multi Theft Auto install folder.

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ok thanks a lot.... i have anotehr issue though.. and searching on this forum doesn so much for me.... umm i try to conect with the host ip and port 4003 with the password and it times out every time.... is the ip wrong or the port? or what else could it be... this was when i was editing the conf file.. and i didnt know what to set teh ip as.. mine or default

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# ServerName
# Required: Yes and MUST have a length of atleast 3
# Purpose: Defines the name in which the Server will be known as.  Useful for ASE support and the upcoming Listing Server
# Notes:
#     None
ServerName "[TP] High Speed Server"

# GameIPAddress
# Required: No.  Will set to default if no explicit specification.
# Purpose: Defines which IP address GAME server will listen on.
# Notes:
#     Must be in IP address form.  Comment this line out for default.
#GameIPAddress "192.168.2.2"

# AdminIPAddress
# Required: No.  Will set to default if no explicit specification.
# Purpose: Defines which IP address ADMIN server will listen on.
# Notes:
#     Must be in IP address form.  Comment this line out for default.
AdminIPAddress ########

# ServerPort
# Required: Yes and MUST be greater than 0
# Purpose: Defines the port in which the Server will listen on for incoming connections.
# Notes:
#     This port must not be used by any other process and MUST be opened for UDP traffic on your firewall
ServerPort 2003

# MaxPlayers
# Required: Yes and MUST be between 1 and 32 (Game 1 (GTA3)) or 1 and 26 (Game 2 (GTA:VC))
# Purpose: Defines the maximum amount of players allowed to connect to the Server and play in the game.
# Notes:
#     Although we are using updated netcode, the Server is designed to to scale depending on the amount of Client's that our connected.
#     So, this means that the less Client's that are connected to your Server, the less bandwidth your Server will use and vice versa.
#     I advise starting off at a lower number, such as 8 or 16 (or lower), and monitoring your bandwidth to determine whether it is within an
#     acceptable range and then adjusting accordingly.  We DO NOT accept bills for going over your monthly bandwidth usage 
#
#     The Following restriction only applies to Game 2 (GTA:VC), Game 1 (GTA3) still supports 32 players.
#     * WARNING * - We have dropped down the Player Count to a maximum of 26 players due to some restrictions in the current methods of
#     the scm.  Future versions will do things a lot differently, which will allow for this to be increased once again, but for the amount
#     of Server's that actually run > 24, we thought this was an acceptable limit.
MaxPlayers 16

# GameMap
# Required: Yes and MUST be set to one of the options specified below
# Purpose: Defines the Map that the Server will be running (and in turn all Client's will be force to use for this Server)
# Notes:
#     1 - Vice City Deathmatch
#     2 - Vice City Stunt 
#     3 - Grand Theft Auto 3 : Portland
#     4 - Grand Theft Auto 3 : Shore Side Vale 
#     5 - Grand Theft Auto 3 : Staunton Island
GameMap 1

# GameHour
# Required: Yes and MUST be between 0 and 23 (24 Hour Clock)
# Purpose: Defines the hour the in-game clock will start on
# Notes:
#     00, 01 etc. is not required.
GameHour 14

# GameMins
# Required: Yes and MUST be between 0 and 59
# Purpose: Defines the minutes the in-game clock will start on
# Notes:
#     00, 01 etc. is not required.
GameMins 00

# RandomWeather
# Required: No
# Purpose: Defines whether or not Weather will be random
# Notes:
#     0 - disabled
#     1 - enabled
RandomWeather 0

# MOTDEnabled
# Required: No
# Purpose: Tells the server whether or not it should send a Message of the Day to the clients when they connect.
MOTDEnabled 0

# MOTDURL
# Required: No
# Purpose: Defines where the client will download the client (Rich Text) MOTD from
# Notes: Must include the initial http://
MOTDURL ""


# ASE
# Required: No
# Purpose: Defines whether or not we should attempt to register the Server with ASE (All Seeing Eye ... Server Browser)
# Notes:
#     ASE will attempt to connect and issue commands through ServerPort + 123 (or, in unavailable, +124, +125, etc ...)
#     0 - disabled
#     1 - enabled
ASE 1

# LogFile
# Required: No
# Purpose: Forces the Server to log certain activities to the file / path specified
# Notes:
#     If you do not wish to enable logging within the Server, comment out the following line.
LogFile "mtaserver.log"

# BannedFile
# Required: Yes
# Purpose: Forces the Server to store the bans of this server to the file / path specified
# Notes:
#
BannedFile "banned.lst"

# DoNotOutputChatToLog
# Required: No (this value is 0 if this is not specified)
# Purpose: Defines whether or not the Server should display/log chat text
# Notes:
#     0 - disabled, display/log the chat text
#     1 - enabled, do not display/log the chat text
DoNotOutputChatToLog 0

# StatLogging
# Required: No (0 is disabled)
# Purpose: Enables the statistics-mode logging for use with MTA-Stats
# Notes:
#     If you want to generate a statistics page for your game, enable this setting and run the MTA-Stats
#     program to create a PHP statistics page.
#
#     * WARNING * - There is a potential problem when enabling this that may cause server instability / crashing.  Use at
#     your own risk.
#
#     0 - disabled
#     1 - enabled (statistics enabled)
StatLogging 0

# ServerPasswordEnabled
# Required: No
# Purpose: Defines that a password is required for Client's to connect to your Server
# Notes:
#     Password's are NOT sent encrypted in this version of the Client / Server.  Please keep that in mind.
#     0 - disabled
#     1 - enabled
ServerPasswordEnabled 0

# ServerPassword
# Required: Yes (if ServerPasswordEnabled == 1)
# Purpose: Defines the password that will be required for Client's to connect to your Server
# Notes:
#     Password's are NOT sent encrypted in this version of the Client / Server.  Please keep that in mind.
ServerPassword ""

# AdminServer
# Required: No
# Purpose: Defines whether or not the Server should listen for connections from the MTA Remote Admin
# Notes:
#     0 - disabled
#     1 - enabled
AdminServer 1

# AdminPlus
# Required: No
# Purpose: Defines whether or not the Server should accept connections from Admin+ Clients
# Notes:
#     Enabling this feature will use bandwidth to the equivalent of an extra player
#     0 - disabled
#     1 - enabled
AdminPlus 0

# AdminPort
# Required: No (default port is 4003 if this is not specified)
# Purpose: Defines the port in which the Server will listen on for communication with the MTA Remote Admin
# Notes:
#     This port must not be used by any other process and MUST be opened for UDP traffic on your firewall
AdminPort 4003

# AdminPassword
# Required: Yes (if AdminServer == 1)
# Purpose: Defines the password that will be required for the MTA Remote Admin to connect to your Server
# Notes:
#     Password's are NOT sent encrypted in this version of the Client / Server.  Please keep that in mind.
AdminPassword ######

# AdminPlusPassword
# Required: Yes (if AdminPlus == 1)
# Purpose: Defines the password that will be required by the MTA Remote Admin for Admin+ Connections to your Server
# Notes:
#     Password's are NOT sent encrypted in this version of the Client / Server.  Please keep that in mind.
AdminPlusPassword ""

# AdminAllowShutdown
# Required: No
# Purpose: Defines whether or not the MTA Remote Admin should have the power to shut down the Server
# Notes:
#     0 - disabled
#     1 - enabled
AdminAllowShutdown 0

# ChatFloodMaxCount
# Required: No (default count is 2 if this is not specified)
# Purpose: Defines the maximum amount of chat lines/sec to accept before action is taken against the Player.
# Notes:
#     You will have to play around with this number to see how it works best for you.  The value must be at
#     least 1 and the lower the number, the less tolerance the Server will have for chat flooders.
#     The recommended values are 2 or 3.
ChatFloodMaxCount 2

# BanOnChatFlood
# Required: No (default value is 0)
# Purpose: Defines whether or not the Player's IP should be banned if they are suspected of chat flooding
# Notes:
#     Although this is a useful feature, you will have to remember that not all Player's suspected of chat flooding
#     are in fact attempting to chat flood the Server.  By default, the Server will disconnect those who are
#     suspected, which in 99% of the cases should be fine.  Only enable this if you feel your Server is under attack.
#
#     0 - disabled
#     1 - enabled
BanOnChatFlood 0

#
# Advanced Server Settings
#
#     Only change these if you know what you are doing and know the limits of the MTA Server and your Connection
#

# ServerSendLimitEnabled
# Required: No
# Purpose: Defines whether or not the Server should limit how much data is sent (will result in packet drops if the limit is exceeded)
# Notes:
#     Gameplay will be sacrificed if this is enabled and packets are dropped.  It is NOT recommended that you use this.
#     This should only be used in emergency purposes and if you enable all these advanced settings I suggest setting the values very high.
#     0 - disabled
#     1 - enabled
#ServerSendLimitEnabled 1

# ServerSendLimit
# Required: Yes (if ServerSendLimitEnabled == 1)
# Purpose: Defines the actual send limit, in bytes, that will be enforced.  If this limit is increased packets will be dropped.
# Notes:
#     This value is the total bytes / second that will be allowed.  It is reset to 0 every second and is counted on each send.
#ServerSendLimit 200000

# ServerSendLimitMaxAllowed
# Required: Yes (if ServerSendLimitEnabled == 1)
# Purpose: Defines the maximum amount of bytes to be sent / second that will be allowed before the Server shuts itself down.
# Notes:
#     None
#ServerSendLimitMaxAllowed 250000

# ServerSendLimitLogDropped
# Required: No
# Purpose: Defines whether or not the dropped packet notification's should be logged.
# Notes:
#     0 - disabled
#     1 - enabled
#ServerSendLimitLogDropped 1

if anyone wants to help us.. tehre is the server name.. its up now.. me and orangehaze are in it trying to figure it out

there is no firewall by the way

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