1. Multi Theft Auto: San Andreas 1.x

    1. Support for MTA:SA 1.x

      HELP! HELP! Need help? Post here.
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    2. User Guides

      These guides are a good place to start learning how to achieve certain things within MTA in an efficient and well mannered way.

      10
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    3. Open Source Contributors

      This space is for contributors to discuss the development of MTA. No user suggestions/support.

      1,206
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    4. Suggestions

      Suggestions and requests go here. Please note that actual feature requests must be filed on our GitHub.

      7,547
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    5. Ban appeals

      Use this forum to appeal your GLOBAL MTA:SA bans. Permanent bans only - appeals for timed ones (eg. 24 hours) will be refused.

      Do not use it for appealing server-specific bans as we do not have power over these specific servers.

      605
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  2. General MTA

    1. News

      News and updates on Multi Theft Auto.
      9,457
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    2. Media

      User-made screens and movies go here.

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    3. Site/Forum/Discord/Mantis/Wiki related

      Share your comments & concerns about our services.

      5,105
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    4. MTA Chat

      MTA related chat that is NOT support related!
      1,846
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    5. 315,684
      posts
  3. MTA Community

    1. Scripting

      All Lua scripting topics related to Multi Theft Auto.

      248,787
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    2. Maps

      Discussions for maps on various gamemodes.
      12,906
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    3. Resources

      Everything else about resources.
      26,821
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    4. Other Creations & GTA modding

      This section includes things such as GUI themes, forum userbars, user-created MTA logos, etc. Also contains topics which cover general GTA modding areas that can be used in MTA, such as modelling.

      1,725
      posts
    5. Competitive gameplay

      Discussions about various MTA-related competitive gameplay events. Also gang (clan) forums.
      26,674
      posts
    6. Servers

      Looking for a server to play on? Looking for someone to host your server? Looking for a place to discuss with other server owners? Here's where to look.
      13,656
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  4. Other

    1. General

      Non-MTA discussions. Anything you want.
      37,922
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    2. Multi Theft Auto 0.5r2

      Discussion regarding Multi Theft Auto 0.5r2 for GTAIII and Vice City.
      617
      posts
    3. Third party GTA mods

      Showcase for single player mods and requests.
      754
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  5. Archive

    1. 144,036
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    2. Trash

      These posts have broken forum rules. They are stored here temporarily so offending users can see what they have done wrong.
      1,606
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  • Posts

    • I'm not sure but I never had problems with conversions from .map to Lua code which is what I used it for mostly
    • Thanks for the link. Do you know if this converts rotations properly? I've heard of some convertors not doing the rotations the expected way.
    • Oh, I didn't think it was that bad... Okay, thanks for the answer Can you tell us more about tracking loaded players and sending messages to this segment?
    • It occurs when you use triggerClientEvent on a player that isn't finished downloading or loading it's scripts. In most cases it can be ignored. In your case it means that your zombie isn't muted for a specific player. If you want to optimise it, you should keep track of loaded players and only send messages to that segment. And also send a message to new loaded players. It is a time consuming fix, unless it was correctly done from the beginning.
    • Yes, I have already made this definition. Thanks. But after the fix, another error occurred: server triggered clientside event Zomb_STFU, but event is not added clientside. Although I seem to have added an event:  addEvent( "Zomb_STFU", true ) function Zstfu ( ped ) if (isElement(ped)) then setPedVoice(ped, "PED_TYPE_DISABLED") end end addEventHandler( "Zomb_STFU", getRootElement(), Zstfu )