1. Multi Theft Auto: San Andreas 1.x

    1. Support for MTA:SA 1.x

      HELP! HELP! Need help? Post here.
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    2. User Guides

      These guides are a good place to start learning how to achieve certain things within MTA in an efficient and well mannered way.

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    3. Open Source Contributors

      This space is for contributors to discuss the development of MTA. No user suggestions/support.

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    4. Suggestions

      Suggestions and requests go here. Please note that actual feature requests must be filed on our GitHub.

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    5. Ban appeals

      Use this forum to appeal your GLOBAL MTA:SA bans. Permanent bans only - appeals for timed ones (eg. 24 hours) will be refused.

      Do not use it for appealing server-specific bans as we do not have power over these specific servers.

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  2. General MTA

    1. News

      News and updates on Multi Theft Auto.
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    4. MTA Chat

      MTA related chat that is NOT support related!
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  3. MTA Community

    1. Scripting

      All Lua scripting topics related to Multi Theft Auto.

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    2. Maps

      Discussions for maps on various gamemodes.
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    3. Resources

      Everything else about resources.
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    4. Other Creations & GTA modding

      This section includes things such as GUI themes, forum userbars, user-created MTA logos, etc. Also contains topics which cover general GTA modding areas that can be used in MTA, such as modelling.

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    5. Competitive gameplay

      Discussions about various MTA-related competitive gameplay events. Also gang (clan) forums.
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    6. Servers

      Looking for a server to play on? Looking for someone to host your server? Looking for a place to discuss with other server owners? Here's where to look.
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  4. Other

    1. General

      Non-MTA discussions. Anything you want.
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    2. Multi Theft Auto 0.5r2

      Discussion regarding Multi Theft Auto 0.5r2 for GTAIII and Vice City.
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    3. Third party GTA mods

      Showcase for single player mods and requests.
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  5. Archive

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    2. Trash

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  • Posts

    • Hello, I made a script for sliding doors on custom van model through setVehicleComponentPosition but it is only client-side, would be possible to synchronize that with other players please?
    • it works when I use this event as onPlayerWasted.but the player does not teleport while login.am i using a wrong event? local warps = { { 2,2577.3100585938, -1329.7434082031, 1058.2553710938 }, { 2,2573.6740722656, -1353.0935058594, 1058.2553710938 }, { 2,2581.5959472656, -1343.3308105469, 1054.0562744141 } } addEventHandler( "onPlayerLogin", getRootElement( ), function() local rnd = math.random( 1, #warps ) local level = getPlayerWantedLevel ( source ) if ( level == 1 ) then setPedWeaponSlot ( source, 0 ) fadeCamera(source,false, 1.0) setTimer(fadeCamera, 1000, 1,source,true) setTimer ( setElementInterior, 1000, 1, source, warps[rnd][1], warps[rnd][2], warps[rnd][3], warps[rnd][4], warps[rnd][5], warps[rnd][6], warps[rnd][7], warps[rnd][8] ) triggerClientEvent(source, "jailTime1", source) setTimer(function(freeman) if isElement(freeman) then fadeCamera(freeman,false, 1.0) setTimer(fadeCamera, 1000, 1,freeman,true) setTimer (setElementPosition, 1000, 1, freeman, 1803.2666015625, -1575.6591796875, 13.408905029297 ) setElementInterior ( freeman, 0 ) setPlayerWantedLevel ( freeman, 0 ) end end,1000*20,1,source) end end )  
    • Why moddownloader loads fast and when mods are activated you don't see anything?
    • local colshape = createColSphere(tonumber(x), tonumber(y), tonumber(z), tonumber(radius)) If you create colshape, and not delete it it will stay on map until resource restart, wanna see? After using your command follow steps below. Execute this command in admin panel (Resources > Execute command) setDevelopmentMode(true) for client & server. And then, simply write: /showcol in chat. I've added additional element data check, so if vehicle doesn't have such element data, it wouldn't compare number with boolean. Besides, my version of code is somewhat faster, because of integer loop (you can't really see difference, but it's better to use it anyways) Source: https://springrts.com/wiki/Lua_Performance Why after all people use ipairs without sensible reason? I don't know, maybe because some of them lazy, or they don't even know that you can use int loop.
    • Everything works as it should, thanks. But I would like to know the nuances about the past code, what is wrong. I added delete colshape but did not post here.