1. Multi Theft Auto: San Andreas 1.x

    1. Support for MTA:SA 1.x

      HELP! HELP! Need help? Post here.
      50,441
      posts
    2. User Guides

      These guides are a good place to start learning how to achieve certain things within MTA in an efficient and well mannered way.

      10
      posts
    3. Open Source Contributors

      This space is for contributors to discuss the development of MTA. No user suggestions/support.

      1,206
      posts
    4. Suggestions

      Suggestions and requests go here. Please note that actual feature requests must be filed on our GitHub.

      7,531
      posts
    5. Ban appeals

      Use this forum to appeal your GLOBAL MTA:SA bans. Permanent bans only - appeals for timed ones (eg. 24 hours) will be refused.

      Do not use it for appealing server-specific bans as we do not have power over these specific servers.

      572
      posts
  2. General MTA

    1. News

      News and updates on Multi Theft Auto.
      9,451
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    2. Media

      User-made screens and movies go here.

      4,206
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    3. Site/Forum/Discord/Mantis/Wiki related

      Share your comments & concerns about our services.

      5,105
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    4. MTA Chat

      MTA related chat that is NOT support related!
      1,835
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    5. 314,491
      posts
  3. MTA Community

    1. Scripting

      All Lua scripting topics related to Multi Theft Auto.

      247,762
      posts
    2. Maps

      Discussions for maps on various gamemodes.
      12,875
      posts
    3. Resources

      Everything else about resources.
      26,774
      posts
    4. Other Creations & GTA modding

      This section includes things such as GUI themes, forum userbars, user-created MTA logos, etc. Also contains topics which cover general GTA modding areas that can be used in MTA, such as modelling.

      1,698
      posts
    5. Competitive gameplay

      Discussions about various MTA-related competitive gameplay events. Also gang (clan) forums.
      26,673
      posts
    6. Servers

      Looking for a server to play on? Looking for someone to host your server? Looking for a place to discuss with other server owners? Here's where to look.
      13,588
      posts
  4. Other

    1. General

      Non-MTA discussions. Anything you want.
      37,913
      posts
    2. Multi Theft Auto 0.5r2

      Discussion regarding Multi Theft Auto 0.5r2 for GTAIII and Vice City.
      617
      posts
    3. Third party GTA mods

      Showcase for single player mods and requests.
      754
      posts
  5. Archive

    1. 144,036
      posts
    2. Trash

      These posts have broken forum rules. They are stored here temporarily so offending users can see what they have done wrong.
      1,576
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      • Tut
  • Posts

    • I've been working on achieving what the title says: make my server visible in the Server Browser. I've followed the pertinent instructions in here, here, and several other sources. At the moment, I've managed to: -Set up a router -Bridge my ISP's modem/router -Set a static IP in my PC -Access my router's configuration, and open the ports (cmd "openports" in server console shows all three ports open). However, this site doesn't show my server, and I can't see my server in the game's browser. I can access it through 'Local' tab and through 'Internet' tab. I know I still need to set my router to static IP. I couldn't figure that out yet; regardless, I thought I'd give it a try to see if it works with this configuration. What am I missing? Is it necessary that I set my router to static? I've tried, but the IPs and codes entered do no work. I either receive and error, or lose internet access. Some info: OS: Windows 7 64x. Router: D-Link DIR-600 UPDATE: server is visible on Server Browser, however, others can't join (error CC23).
    • What can I do with this? showInResourceBrowser
    • Let me throw in an idea. To avoid any kind of flickering (rapid presses of the fire button, players shooting single shots, etc) you should implement a "heated area" timer. If there was shooting at for example Groove street, then your script should remember that for 5 seconds and update the timer when new shooting happens. This way your alert GUI will stay visible. Good luck with your idea!
    • What about detecting when the fire key(s) are being pressed and released? Display the text when the fire key is down and then stop displaying when the fire key has been released? However, this may get complex because of the amount of ways to attack and may just need to check a whole mess of conditions...
    • local function OpenDx(...) local v = {...} if v[2] == true then removeEventHandler("onClientRender", root,v[1]) addEventHandler("onClientRender", root,v[1]) elseif v[2] == false then removeEventHandler("onClientRender", root,v[1]) end end function dx1() --- dxDraw(...) end OpenDx(dx1,true) -- show dx1 OpenDx(dx1,false) -- hide dx1 --/// function dx2() --- dxDraw(...) end OpenDx(dx2,true) -- show dx2 OpenDx(dx2,false) -- hide dx2