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PhrozenByte Stunt Drag Markers


PhrozenByte

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logo.pngPhrozenByte Stunt Drag Markers is a free software MTA:SA resource allowing mappers to add scripted events to their maps.

 

Download: https://community.multitheftauto.com/index.php?p=resources&s=details&id=13658

GitHub repository (source code): https://github.com/PhrozenByte/stunt-drag-markers

 

This resource was primarly developed for MTA's Race gamemode, but should, at least basically, work with any other gamemode. The resource fully supports MTA's official map editor by allowing mappers to freely place Stunt Drag Markers (SDMs) in their maps. Everything is very easy to use and doesn't require any deeper knowledge of the technology behind. Simply…

  1. download the resource archives of stunt-drag-markers and phrozenbyte-debug (simply check the phrozenbyte-debug checkbox when downloading PhrozenByte Stunt Drag Markers),
  2. move them to the resources directory on your computer (server/mods/deathmatch/resources/ in MTA's installation directory),
  3. start MTA's map editor, click on the Definitions icon and add PhrozenByte Stunt Drag Markers to your map,
  4. scroll your mousewheel on the buttons in the bottom-left corner until you reach the Stunt Drag Marker buttons, and
  5. place Stunt Drag Markers in your map.

After you've created your map, upload the map resource, the stunt-drag-markers resource and the phrozenbyte-debug resource to your server and move them to MTA's resource directory. That's it!

 

3x1V6nW.jpgPhrozenByte Stunt Drag Markers currently supports the following markers:

  • text.png  sdmText: Creates a custom text on the player's screen when he hits the marker.
  • magnet.png  sdmMagnet: Turns the vehicle's wheels into an magnet, i.e. allows a player to drive a vehicle on walls and even the ceiling.
  • gravity.png  sdmGravity: Changes a vehicle's gravity.
  • teleport.png  sdmTeleport: Teleports a player's vehicle to the position of the matching sdmTeleportTarget marker.
  • health.png  sdmHealth: Changes the health of a player's vehicle. You can repair it, make it burn or blow it up, depending on the health you set.
  • sky.png  sdmSky: Changes the sky color for an player.
  • water.png  sdmWater: Changes the water color for an player.

It additionally adds the following map settings:

  • skyTopColor and skyBottomColor: Changes the sky color for all players.
  • waterColor: Changes the water color for all players.
  • gravity: Changes the gravity on the server.

 

When you're experiencing problems with PhrozenByte Stunt Drag Markers, please don't hesitate to create a new Issue on GitHub. If you're a developer, you can help make PhrozenByte Stunt Drag Markers better by contributing code; simply open a new PR on GitHub. Contributing to PhrozenByte Stunt Drag Markers is highly appreciated! You can e.g. make the resource work with other gamemodes.

 

License

PhrozenByte Stunt Drag Markers is free software, released under the terms of the GNU Affero General Public License version 3 (GNU AGPL).

This license offers you maximum freedom to modify the software and create derivatives to fit your needs. However, you must comply with some conditions regarding the disclosure of your modified source code. Please refer to our License tl;dr on GitHub for details.

Edited by PhrozenByte
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