The Don Posted July 19, 2015 Share Posted July 19, 2015 showCursor(true) local screenW, screenH = guiGetScreenSize() addEventHandler("onClientRender", root, function () dxDrawRectangle(screenW * 0.2875, screenH * 0.3783, screenW * 0.4375, screenH * 0.0933, tocolor(0, 0, 0, 200), false) dxDrawText("360 noscope button", screenW * 0.3625, screenH * 0.4050, screenW * 0.6687, screenH * 0.4550, tocolor(255, 255, 255, 255), 2.00, "default-bold", "left", "top", false, false, false, false, false) end ) addEventHandler ( "onClientClick", root, function ( Button, State, ScreenX, ScreenY ) if ( ScreenX >= screenW * 0.2875 and ScreenX <= screenW * 0.2875 + screenW * 0.4375 and ScreenY >= screenH * 0.3783 and ScreenY <= screenH * 0.3783 + screenH * 0.0933 ) then outputChatBox ( "360MLG Noscope has been clicked",255,0,0 ) end end ) there is no errors but the problem that if i clicked i see the message in the chat twice like this 360MLG Noscope has been clicked 360MLG Noscope has been clicked can any one tell me what i should do Link to comment
xXMADEXx Posted July 19, 2015 Share Posted July 19, 2015 You need to check the button state. showCursor(true) local screenW, screenH = guiGetScreenSize() addEventHandler("onClientRender", root, function () dxDrawRectangle(screenW * 0.2875, screenH * 0.3783, screenW * 0.4375, screenH * 0.0933, tocolor(0, 0, 0, 200), false) dxDrawText("360 noscope button", screenW * 0.3625, screenH * 0.4050, screenW * 0.6687, screenH * 0.4550, tocolor(255, 255, 255, 255), 2.00, "default-bold", "left", "top", false, false, false, false, false) end ) addEventHandler ( "onClientClick", root, function ( Button, State, ScreenX, ScreenY ) if ( State == "down" and ScreenX >= screenW * 0.2875 and ScreenX <= screenW * 0.2875 + screenW * 0.4375 and ScreenY >= screenH * 0.3783 and ScreenY <= screenH * 0.3783 + screenH * 0.0933 ) then outputChatBox ( "360MLG Noscope has been clicked",255,0,0 ) end end ) Link to comment
The Don Posted July 19, 2015 Author Share Posted July 19, 2015 Thanks m8 it's work perfect! Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now