Danz Posted July 10, 2015 Share Posted July 10, 2015 This has been driving me nuts for a long ass time, but the problem that i am facing now is that i'm trying to balance weapons, changing weapons' accuracy, damage etc. Here is the thing, is there a way to change Minigun's accuracy to the point where the your crosshair's size increases, here is an example, http://i.imgur.com/KhG6eqg.jpg i am currently shooting the AK-47, the crosshair increases due to it's weak accuracy, and the bullets "follow" the crosshair making a circle thingy (That probably didn't make sense) but this http://i.imgur.com/KYjJ8yT.jpg is not the same case as i'm firing the minigun and the crosshair doesn't increase, AND EVEN IF i use setWeaponProperty("minigun", "pro", "accuracy", 0.4) it only increases the crosshairs size, but the bullets still are in the middle of the cross, they don't "form" a circle like the AK does, this is really hard to explain, but you think what i want, i want to decrease minigun's just like the AK. I see no functions that do this on the MTA Wiki, only thing i saw was setWeaponProperty and that does jack shit, sorry for this kind of behavior, but this is really pissing me off. All i want to know is that, are there any functions that support this? Link to comment
Noki Posted July 10, 2015 Share Posted July 10, 2015 That's just the way the game engine works. Link to comment
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