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Help, handling motorbike


aski

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Hi, I have a problem with setting Handling for motorcycles. Because as I set it or not turning motor, or is on one wheel. Here is the code: (sorry for bad english) Thanks

function handling (  ) 
for _,veh in pairs(getElementsByType("vehicle")) do 
   if getElementModel(veh) == 522 then 
      setVehicleHandling (veh, "mass", 1600) 
        setVehicleHandling(veh, "turnMass", 3921.3) 
        setVehicleHandling(veh, "dragCoeff", 1.8 ) 
        setVehicleHandling(veh, "centerOfMass", { 0, -0.4, 0 } ) 
        setVehicleHandling(veh, "percentSubmerged", 75) 
        setVehicleHandling(veh, "tractionMultiplier", 0.75) 
        setVehicleHandling(veh, "tractionLoss", 0.85) 
        setVehicleHandling(veh, "tractionBias", 0.52) 
        setVehicleHandling(veh, "numberOfGears", 5) 
        setVehicleHandling(veh, "maxVelocity", 400) 
        setVehicleHandling(veh, "engineAcceleration", 36 ) 
        setVehicleHandling(veh, "engineInertia", 10) 
        setVehicleHandling(veh, "driveType", "rwd") 
        setVehicleHandling(veh, "engineType", "diesel") 
        setVehicleHandling(veh, "brakeDeceleration", 10) 
        setVehicleHandling(veh, "brakeBias", 0.53) 
        setVehicleHandling(veh, "steeringLock", 35) 
        setVehicleHandling(veh, "suspensionForceLevel", 1.3) 
        setVehicleHandling(veh, "suspensionDamping", 0.12) 
        setVehicleHandling(veh, "suspensionHighSpeedDamping", 0) 
        setVehicleHandling(veh, "suspensionUpperLimit", 0.28 ) 
        setVehicleHandling(veh, "suspensionLowerLimit", -0.12) 
        setVehicleHandling(veh, "suspensionFrontRearBias", 0.38 ) 
        setVehicleHandling(veh, "suspensionAntiDiveMultiplier", 0) 
        setVehicleHandling(veh, "seatOffsetDistance", 0.2) 
        setVehicleHandling(veh, "collisionDamageMultiplier", 0.24) 
        setVehicleHandling(veh, "monetary", 25000) 
        setVehicleHandling(veh, "modelFlags", 0x40000000) 
        setVehicleHandling(veh, "handlingFlags", 0x10200008 ) 
        setVehicleHandling(veh, "headLight", 0) 
        setVehicleHandling(veh, "tailLight", 1) 
        setVehicleHandling(veh, "animGroup", 0) 
      end 
   end 
  
end 
addEventHandler ( "onPlayerVehicleEnter", getRootElement(), handling ) 

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