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Camera roll


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I want the camera to be rotated by the rotation of the plane, so I wrote this code:

function camera () 
local veh = getPedOccupiedVehicle(localPlayer) 
    if veh then 
    if getVehicleType(veh) == "Plane" then 
    local raz, dwa, trzy, cztery, piec, szesc = getCameraMatrix() 
    local rotX, rotY, rotZ = getElementRotation(veh) 
    setCameraMatrix(raz, dwa, trzy, cztery, piec, szesc, rotZ) 
addEventHandler("onClientPreRender", root, camera) 

But it does not work, when you enter the Hydra camera locks in place. How do I fix this?

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