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Remote Control Car


Atton

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Some time ago I made a remote control car script. It works on the client and works pretty well apart from the cam. I might make a video about it later on have fun with it.

[url:1vdj4qfi]http://www.mediafire.com/download/3kcc3h71jid1djj/remotecar.lua[/url:1vdj4qfi]

--[[ 
    Made by Atton Risk in 2014  
]]--   
-- Script  
local x,y,z = 0,0,12 
local car = createVehicle(578,x,y,z) 
  
setVehicleDamageProof(car,true) 
local pedd = createPed(0,x,y,z+69) 
warpPedIntoVehicle(pedd,car) 
  
createBlipAttachedTo(car,0) 
setElementStreamable(car,false) 
setElementStreamable(pedd,false) 
  
fw = "num_8" 
bw = "num_2" 
le = "num_4" 
ri = "num_6" 
upk = "num_9" 
downk = "num_3" 
  
function getPositionFromElementOffset(element,offX,offY,offZ) 
    local m = getElementMatrix ( element )  -- Get the matrix 
    local x = offX * m[1][1] + offY * m[2][1] + offZ * m[3][1] + m[4][1]  -- Apply transform 
    local y = offX * m[1][2] + offY * m[2][2] + offZ * m[3][2] + m[4][2] 
    local z = offX * m[1][3] + offY * m[2][3] + offZ * m[3][3] + m[4][3] 
    return x, y, z                               -- Return the transformed point 
end 
  
function foward () 
    if getKeyState(fw) == true then 
        setPedControlState(pedd,"accelerate",true) 
    end 
    if getKeyState(fw) == false then 
        setPedControlState(pedd,"accelerate",false) 
    end 
end 
  
function back () 
    if getKeyState(bw) == true then 
        setPedControlState(pedd,"brake_reverse",true) 
    end 
    if getKeyState(bw) == false then 
        setPedControlState(pedd,"brake_reverse",false) 
    end 
end 
  
function left () 
    if getKeyState(le) == true then 
        setPedControlState(pedd,"vehicle_left",true) 
    end 
    if getKeyState(le) == false then 
        setPedControlState(pedd,"vehicle_left",false) 
    end 
end 
  
function right () 
    if getKeyState(ri) == true then 
        setPedControlState(pedd,"vehicle_right",true) 
    end 
    if getKeyState(ri) == false then 
        setPedControlState(pedd,"vehicle_right",false) 
    end 
end 
  
function up () 
    if getKeyState(upk) == true then 
        setPedControlState(pedd,"special_control_up",true) 
    end 
    if getKeyState(upk) == false then 
        setPedControlState(pedd,"special_control_up",false) 
    end 
end 
  
function down () 
    if getKeyState(downk) == true then 
        setPedControlState(pedd,"special_control_down",true) 
    end 
    if getKeyState(downk) == false then 
        setPedControlState(pedd,"special_control_down",false) 
    end 
end 
  
  
function cam () 
    local offX,offY,offZ = getPositionFromElementOffset(car,0,0,1.5) 
    local offX2,offY2,offZ2 = getPositionFromElementOffset(car,0,0,1.5) 
    setCameraTarget(offX,offY,offZ) 
    setCameraMatrix(offX,offY,offZ,offX2,offY2,offZ2) 
end 
  
function timeSystem () 
    foward () 
    back () 
    right () 
    left () 
    up () 
    down () 
--  cam () 
end 
  
dswitch = false 
function switch () 
    if not dswitch then 
        addEventHandler ("onClientRender", root, timeSystem)  
        dswitch = true 
        elseif dswitch then 
        setCameraTarget(localPlayer) 
        dswitch = false 
        removeEventHandler ("onClientRender", root, timeSystem)  
        --[[ 
        setCameraMatrix(localPlayer) 
        setCameraTarget(localPlayer) 
        ]]-- 
    end 
end 
addCommandHandler("onoff",switch) 
--[[ 
lor: #66cc66;">) then 
        outputChatBox("row "..i.." removed") 
    else 
        outputChatBox("err") 
    end 
end 
  

the loop is the problem, this might be the solution.

Same result, but thanks.

Ah, I just realised the problem. When row index 0 is deleted, index 1, 2 .. etc. are shifted upwards to 0, 1.. so the next index 1 that is being deleted is actually the original index 2, but the original index 1 never gets touched. I guess it worked that way for all the odd numbers.

Tests confirmed it. Solved code:

for i=0,rowCount do 
    guiGridListRemoveRow(cart,0) 
end 

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