monday Posted November 10, 2014 Share Posted November 10, 2014 Hi, is it possible to have 2 or more grenades in separate slots for example by replacing m4's specificactions with grenade's? Link to comment
-.Paradox.- Posted November 10, 2014 Share Posted November 10, 2014 Well you can do that using setWeaponProperty engineLoadTXD engineImportTXD engineLoadDFF engineReplaceModel See Weapon_Flags Basic characteristics 0x000100 - is a throwing weapon 0x000200 - heavy weapon - can't jump 0x000400 - fires every frame within loop (ie paint spray) 0x000800 - can use 2x guns at same time Link to comment
monday Posted November 10, 2014 Author Share Posted November 10, 2014 Thanks for the answer. Btw i replaced the model using Modloader resource. I also changed it to "is a throwing weapon" but can't throw it anyway. It looks like it's not possible to set some weapon properties according to https://wiki.multitheftauto.com/wiki/GetWeaponProperty because some of them are "get only" including "fire_type" and "anim_group" Link to comment
-.Paradox.- Posted November 11, 2014 Share Posted November 11, 2014 Well, That's weird if its not functioning why did they add it into the flags option Link to comment
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