Captain Cody Posted July 11, 2014 Share Posted July 11, 2014 What would I use to make /spawn make a player spawn at the spawn when he uses the command Link to comment
TAPL Posted July 11, 2014 Share Posted July 11, 2014 spawnPlayer And read the notes on the wiki. Link to comment
Captain Cody Posted July 11, 2014 Author Share Posted July 11, 2014 How would I make a command for it Link to comment
Captain Cody Posted July 11, 2014 Author Share Posted July 11, 2014 I made a script but how do I make the spawn player act as a function bool addCommandHandler ( string spawn, function spawn, [bool restricted = false, bool caseSensitive = false] ) bool spawnPlayer ( player thePlayer, float x, float y, float z, [ int rotation = 0, int interior = 0, int dimension = 0, team theTeam = nil ] ) Link to comment
Max+ Posted July 11, 2014 Share Posted July 11, 2014 addCommandHandler('spawn', function ( ) spawnPlayer ( source, nX, nY, nZ ) --- nX, nY, nZ Change it to your x, y, z position fadeCamera( source, true ) setCameraTarget ( source, source ) giveWeapon ( source, 31, 200 ) setPedArmor ( source, 100 ) outputChatBox( ' Spawned With M4 And Armor ' , source, 255, 255, 0 ) end ) Link to comment
Captain Cody Posted July 11, 2014 Author Share Posted July 11, 2014 I the first script a bit but Cant figure out why its not working, Max your script isnt working addCommandHandler(spawn) function spawnPlayer ( source, 2485.3604, -544.28711, 97.96978 ) end ) Link to comment
TAPL Posted July 11, 2014 Share Posted July 11, 2014 addCommandHandler("spawn", function(player) spawnPlayer(player, 2485.3604, -544.28711, 97.96978) setCameraTarget(player) end) Link to comment
Captain Cody Posted July 11, 2014 Author Share Posted July 11, 2014 error spawn/script atempt to call global Spawnplayer Link to comment
Max+ Posted July 11, 2014 Share Posted July 11, 2014 lol , you are using it clientSide , it should be serverside on meta.xml and my script will work fine . Link to comment
Captain Cody Posted July 11, 2014 Author Share Posted July 11, 2014 How can I make it so it keeps skin Link to comment
Controlled Posted July 12, 2014 Share Posted July 12, 2014 How can I make it so it keeps skin addCommandHandler("spawn", function(player) local skinID = getElementModel(player) spawnPlayer(player, 2485.3604, -544.28711, 97.96978, 0, skinID) setCameraTarget(player) end) You should just look stuff up on the wiki for things like this. Its clearly on the spawnPlayer page. Link to comment
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