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طلب كود للمآآركر


Nickelz

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طيب آنـآآ عجززت آرتبهم

Marker = { 
    [1] = {-2067.71, 760.30, 30}, 
    [2] = {-2621, 375, 6}, 
    [3] = {-2084, 899, 64}, 
    [4] = {-2153, 478, 35}, 
} 
for IF,i in ipairs ( Marker ) do 
nick = createMarker ( i[1], i[2], i[3], "cylinder", 1, 255, 0, 0, 255 ) 
nickB = createBlipAttachedTo ( nick, 32 ) 
     
function markerHit (hitPlayer, matchingDimension) 
    givePlayerMoney ( hitPlayer, 500 ) 
    outputChatBox ("you take the house", hitPlayer, 255, 255, 255) 
    setElementPosition ( source, -2621, 375, 6 ) 
end 
addEventHandler( "onMarkerHit", nick, markerHit ) 

آبي اذا وقفت عـ المـآآركر النقطة والمـآآركر يروح للاحداثيـآآت الثآنية

آبي آححد يرتبه لي

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طيب آنـآآ عجززت آرتبهم

Marker = { 
    [1] = {-2067.71, 760.30, 30}, 
    [2] = {-2621, 375, 6}, 
    [3] = {-2084, 899, 64}, 
    [4] = {-2153, 478, 35}, 
} 
for IF,i in ipairs ( Marker ) do 
nick = createMarker ( i[1], i[2], i[3], "cylinder", 1, 255, 0, 0, 255 ) 
nickB = createBlipAttachedTo ( nick, 32 ) 
     
function markerHit (hitPlayer, matchingDimension) 
    givePlayerMoney ( hitPlayer, 500 ) 
    outputChatBox ("you take the house", hitPlayer, 255, 255, 255) 
    setElementPosition ( source, -2621, 375, 6 ) 
end 
addEventHandler( "onMarkerHit", nick, markerHit ) 

آبي اذا وقفت عـ المـآآركر النقطة والمـآآركر يروح للاحداثيـآآت الثآنية

آبي آححد يرتبه لي

setElementPosition ( source, -2621, 375, 6 )

??? هذا احداثيات وش

Link to comment
  
Marker = { 
    [1] = {-2067.71, 760.30, 30}, 
    [2] = {-2621, 375, 6}, 
    [3] = {-2084, 899, 64}, 
    [4] = {-2153, 478, 35}, 
} 
  
for IF,i in ipairs ( Marker ) do 
local nick = createMarker ( i[1], i[2], i[3], "cylinder", 1, 255, 0, 0, 255 ) 
nickB = createBlipAttachedTo ( nick, 32 ) 
addEventHandler( "onMarkerHit", nick, 
function (hitPlayer, matchingDimension) 
if (hitPlayer and getElementType(hitPlayer) == "player") then 
    givePlayerMoney ( hitPlayer, 500 ) 
    outputChatBox ("you take the house", hitPlayer, 255, 255, 255) 
    setElementPosition ( hitPlayer, -2621, 375, 6 ) 
    end 
end) 
end 
  
  

Link to comment
  
Marker = { 
    [1] = {-2067.71, 760.30, 30}, 
    [2] = {-2621, 375, 6}, 
    [3] = {-2084, 899, 64}, 
    [4] = {-2153, 478, 35}, 
} 
  
for IF,i in ipairs ( Marker ) do 
local nick = createMarker ( i[1], i[2], i[3], "cylinder", 1, 255, 0, 0, 255 ) 
nickB = createBlipAttachedTo ( nick, 32 ) 
addEventHandler( "onMarkerHit", nick, 
function (hitPlayer, matchingDimension) 
if (hitPlayer and getElementType(hitPlayer) == "player") then 
    givePlayerMoney ( hitPlayer, 500 ) 
    outputChatBox ("you take the house", hitPlayer, 255, 255, 255) 
    setElementPosition ( hitPlayer, -2621, 375, 6 ) 
    end 
end) 
end 
  
  

هو عددل بسس المـآركرآآت يطلعون معع بعضض

آنـآآ آبي تورح تـآآخذ هذآ يطلع اللي بععده

+

آبي كود آسوي المـآآركر زي الاوبجكت

يعني مثلآ مـآآركر عـ شكل شنطة فلوس يعطيك فلوس

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مافهمت عليك يالغالي ياليت توضح أكثر اللي تبيه

الكود آو المود يسسوي مـآآركر وآحد

انا ابي آسسويه اذا وقفت عـ المـآركر , ينتقل المـآآركر للاحدآثيـآآت الثآنية

بششرط آن النقطة تنتقل معه

تعتبكم كثثير

Link to comment
TablePosition = {  
        { -2067, 760, 30 }, 
        { -2621, 375, 6 }, 
        { -2084, 899, 64 }, 
        { -2153, 478, 35 }, 
      } 
  
function getRandomTablePosition( ) 
    return unpack ( TablePosition [ math.random ( #TablePosition ) ] )  
end 
  
local marker = createMarker ( getRandomTablePosition( ) ) 
createBlipAttachedTo ( marker, 32 ) 
  
addEventHandler ( 'onMarkerHit', marker, 
    function ( hitPlayer ) 
        if ( getElementType ( hitPlayer ) == 'player' ) then 
            givePlayerMoney ( hitPlayer, 500 ) 
            setElementPosition ( source, getRandomTablePosition( ) ) 
        end 
    end 
) 

بالتوفيق لك .. :wink:

Link to comment
TablePosition = {  
        { -2067, 760, 30 }, 
        { -2621, 375, 6 }, 
        { -2084, 899, 64 }, 
        { -2153, 478, 35 }, 
      } 
  
function getRandomTablePosition( ) 
    return unpack ( TablePosition [ math.random ( #TablePosition ) ] )  
end 
  
local marker = createMarker ( getRandomTablePosition( ) ) 
createBlipAttachedTo ( marker, 32 ) 
  
addEventHandler ( 'onMarkerHit', marker, 
    function ( hitPlayer ) 
        if ( getElementType ( hitPlayer ) == 'player' ) then 
            givePlayerMoney ( hitPlayer, 500 ) 
            setElementPosition ( source, getRandomTablePosition( ) ) 
        end 
    end 
) 

بالتوفيق لك .. :wink:

ورربي آنكك ششنب وتعبتكك معي

ولآآ آعرف كيف آردهـآآ لك وربي

عـ العموم مشكؤورين

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