Nickelz Posted October 26, 2012 Author Share Posted October 26, 2012 طيب آنـآآ عجززت آرتبهم Marker = { [1] = {-2067.71, 760.30, 30}, [2] = {-2621, 375, 6}, [3] = {-2084, 899, 64}, [4] = {-2153, 478, 35}, } for IF,i in ipairs ( Marker ) do nick = createMarker ( i[1], i[2], i[3], "cylinder", 1, 255, 0, 0, 255 ) nickB = createBlipAttachedTo ( nick, 32 ) function markerHit (hitPlayer, matchingDimension) givePlayerMoney ( hitPlayer, 500 ) outputChatBox ("you take the house", hitPlayer, 255, 255, 255) setElementPosition ( source, -2621, 375, 6 ) end addEventHandler( "onMarkerHit", nick, markerHit ) آبي اذا وقفت عـ المـآآركر النقطة والمـآآركر يروح للاحداثيـآآت الثآنية آبي آححد يرتبه لي Link to comment
MR.S3D Posted October 26, 2012 Share Posted October 26, 2012 طيب آنـآآ عجززت آرتبهم Marker = { [1] = {-2067.71, 760.30, 30}, [2] = {-2621, 375, 6}, [3] = {-2084, 899, 64}, [4] = {-2153, 478, 35}, } for IF,i in ipairs ( Marker ) do nick = createMarker ( i[1], i[2], i[3], "cylinder", 1, 255, 0, 0, 255 ) nickB = createBlipAttachedTo ( nick, 32 ) function markerHit (hitPlayer, matchingDimension) givePlayerMoney ( hitPlayer, 500 ) outputChatBox ("you take the house", hitPlayer, 255, 255, 255) setElementPosition ( source, -2621, 375, 6 ) end addEventHandler( "onMarkerHit", nick, markerHit ) آبي اذا وقفت عـ المـآآركر النقطة والمـآآركر يروح للاحداثيـآآت الثآنية آبي آححد يرتبه لي setElementPosition ( source, -2621, 375, 6 ) ??? هذا احداثيات وش Link to comment
MR.S3D Posted October 26, 2012 Share Posted October 26, 2012 Marker = { [1] = {-2067.71, 760.30, 30}, [2] = {-2621, 375, 6}, [3] = {-2084, 899, 64}, [4] = {-2153, 478, 35}, } for IF,i in ipairs ( Marker ) do local nick = createMarker ( i[1], i[2], i[3], "cylinder", 1, 255, 0, 0, 255 ) nickB = createBlipAttachedTo ( nick, 32 ) addEventHandler( "onMarkerHit", nick, function (hitPlayer, matchingDimension) if (hitPlayer and getElementType(hitPlayer) == "player") then givePlayerMoney ( hitPlayer, 500 ) outputChatBox ("you take the house", hitPlayer, 255, 255, 255) setElementPosition ( hitPlayer, -2621, 375, 6 ) end end) end Link to comment
Nickelz Posted October 26, 2012 Author Share Posted October 26, 2012 Marker = { [1] = {-2067.71, 760.30, 30}, [2] = {-2621, 375, 6}, [3] = {-2084, 899, 64}, [4] = {-2153, 478, 35}, } for IF,i in ipairs ( Marker ) do local nick = createMarker ( i[1], i[2], i[3], "cylinder", 1, 255, 0, 0, 255 ) nickB = createBlipAttachedTo ( nick, 32 ) addEventHandler( "onMarkerHit", nick, function (hitPlayer, matchingDimension) if (hitPlayer and getElementType(hitPlayer) == "player") then givePlayerMoney ( hitPlayer, 500 ) outputChatBox ("you take the house", hitPlayer, 255, 255, 255) setElementPosition ( hitPlayer, -2621, 375, 6 ) end end) end هو عددل بسس المـآركرآآت يطلعون معع بعضض آنـآآ آبي تورح تـآآخذ هذآ يطلع اللي بععده + آبي كود آسوي المـآآركر زي الاوبجكت يعني مثلآ مـآآركر عـ شكل شنطة فلوس يعطيك فلوس Link to comment
MR.S3D Posted October 26, 2012 Share Posted October 26, 2012 مافهمت عليك يالغالي ياليت توضح أكثر اللي تبيه Link to comment
Nickelz Posted October 26, 2012 Author Share Posted October 26, 2012 مافهمت عليك يالغالي ياليت توضح أكثر اللي تبيه الكود آو المود يسسوي مـآآركر وآحد انا ابي آسسويه اذا وقفت عـ المـآركر , ينتقل المـآآركر للاحدآثيـآآت الثآنية بششرط آن النقطة تنتقل معه تعتبكم كثثير Link to comment
abu5lf Posted October 26, 2012 Share Posted October 26, 2012 TablePosition = { { -2067, 760, 30 }, { -2621, 375, 6 }, { -2084, 899, 64 }, { -2153, 478, 35 }, } function getRandomTablePosition( ) return unpack ( TablePosition [ math.random ( #TablePosition ) ] ) end local marker = createMarker ( getRandomTablePosition( ) ) createBlipAttachedTo ( marker, 32 ) addEventHandler ( 'onMarkerHit', marker, function ( hitPlayer ) if ( getElementType ( hitPlayer ) == 'player' ) then givePlayerMoney ( hitPlayer, 500 ) setElementPosition ( source, getRandomTablePosition( ) ) end end ) بالتوفيق لك .. Link to comment
Nickelz Posted October 26, 2012 Author Share Posted October 26, 2012 TablePosition = { { -2067, 760, 30 }, { -2621, 375, 6 }, { -2084, 899, 64 }, { -2153, 478, 35 }, } function getRandomTablePosition( ) return unpack ( TablePosition [ math.random ( #TablePosition ) ] ) end local marker = createMarker ( getRandomTablePosition( ) ) createBlipAttachedTo ( marker, 32 ) addEventHandler ( 'onMarkerHit', marker, function ( hitPlayer ) if ( getElementType ( hitPlayer ) == 'player' ) then givePlayerMoney ( hitPlayer, 500 ) setElementPosition ( source, getRandomTablePosition( ) ) end end ) بالتوفيق لك .. ورربي آنكك ششنب وتعبتكك معي ولآآ آعرف كيف آردهـآآ لك وربي عـ العموم مشكؤورين Link to comment
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