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MTA and a cup of hot coffee?


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Hey, I was wondering if it was possible to use the hot coffee animations in MTA - since MTA dosent even support the cold-coffee .exe's, all clients (should) have the animation locally (I assume), so is it just a matter of finding the ID? Or have these animations been purposely removed? I know that there was some work on custom animations done, but I figured this would be a little different.

BTW, happy sex day! (6/9 2011)

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I don't think they're listed there, Karlis.

The animation groups (SEX, BLOWJOBZ, SNM) and animation names are listed in gf_sex.scm (...\data\script\script.img). The file is encoded/compiled when viewed using Notepad or similar, but you're still able to see the animation information, eg:

BJ_COUCH_START_PBLOWJOBZ

SPANKEDWSNM

SEX_3_FAIL_WSEX

(ANIM_NAMEANIM_GROUP)

You can find the rest yourself in the file stated above.

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I don't think they're listed there, Karlis.

The animation groups (SEX, BLOWJOBZ, SNM) and animation names are listed in gf_sex.scm (...\data\script\script.img). The file is encoded/compiled when viewed using Notepad or similar, but you're still able to see the animation information, eg:

BJ_COUCH_START_PBLOWJOBZ

SPANKEDWSNM

SEX_3_FAIL_WSEX

(ANIM_NAMEANIM_GROUP)

You can find the rest yourself in the file stated above.

Decompile main.scm with Sanny Builder and you'll be able to read the GF_SEX external script to find the rest of the animations used.

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if your not lazy, you can check there

https://wiki.multitheftauto.com/wiki/Animations

if there isn't it, wait for 1.1 and then use

https://wiki.multitheftauto.com/wiki/EngineLoadIFP

https://wiki.multitheftauto.com/wiki/EngineUnloadIFP

(actually i have no idea why is it removed from wiki function list)

I already looked at that list, and found nothing. Also, custom animations have been moved to MTA 1.2.

Towncivillian - perfect, thanks.

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