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killing system

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I noticed in the last scripting video that when a person kills someone by nade or flamethower it just says: 'person' died ...Can you make it so that it says -->person1 killed person2 (nade) or person1 killed person2 (flamethrower)??

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On something similar: headshots

I know iot wouldn't be popular to have it set at default that headshots be allowed, but I was wondering if it would be possible to allow mappers to script different damage characteristic for players i.e headshots, 1 shot kill etc.

Erm, why not? Just multiply the amount of damage by n depending on the body part. If you don't understand what I mean then take a look at the KotH scripting tutorial and scroll down to the kothDamage function.

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