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  1. Multi Theft Auto: San Andreas 1.x

    1. Support for MTA:SA 1.x

      HELP! HELP! Need help? Post here.

      55.5k
      posts
    2. User Guides

      These guides are a good place to start learning how to achieve certain things within MTA in an efficient and well mannered way.

      11
      posts
    3. Open Source Contributors

      This space is for contributors to discuss the development of MTA. No user suggestions/support.

      1.3k
      posts
    4. Suggestions

      Suggestions and requests go here. Please note that actual feature requests must be filed on our GitHub.

      7.7k
      posts
    5. Ban appeals

      Use this forum to appeal your GLOBAL MTA:SA bans. Permanent bans only - appeals for timed ones (eg. 24 hours) will be refused.

      Do not use it for appealing server-specific bans as we do not have power over these specific servers.

      4.6k
      posts
  2. General MTA

    1. News

      News and updates on Multi Theft Auto.

      9.8k
      posts
    2. Media

      User-made screens and movies go here.

      4.5k
      posts
    3. Site/Forum/Discord/Mantis/Wiki related

      Share your comments & concerns about our services.

      5.6k
      posts
    4. MTA Chat

      MTA related chat that is NOT support related!

      2.2k
      posts
    5. 330.9k
      posts
  3. MTA Community

    1. Scripting

      All Lua scripting topics related to Multi Theft Auto.

      261.8k
      posts
    2. Maps

      Discussions for maps on various gamemodes.

      13.5k
      posts
    3. Resources

      Everything else about resources.

      28.8k
      posts
    4. Other Creations & GTA modding

      This section includes things such as GUI themes, forum userbars, user-created MTA logos, etc. Also contains topics which cover general GTA modding areas that can be used in MTA, such as modelling.

      2.5k
      posts
    5. Competitive gameplay

      Discussions about various MTA-related competitive gameplay events. Also gang (clan) forums.

      26.7k
      posts
    6. Servers

      Looking for a server to play on? Looking for someone to host your server? Looking for a place to discuss with other server owners? Here's where to look.

      15.8k
      posts
  4. Other

    1. General

      Non-MTA discussions. Anything you want.

      38.1k
      posts
    2. Multi Theft Auto 0.5r2

      Discussion regarding Multi Theft Auto 0.5r2 for GTAIII and Vice City.

      685
      posts
    3. Third party GTA mods

      Showcase for single player mods and requests.

      814
      posts
  5. Archive

    1. 144k
      posts
    2. Trash

      These posts have broken forum rules. They are stored here temporarily so offending users can see what they have done wrong.

      3.5k
      posts
  • Posts

    • Hey! Is it possible to disable a racing checkpoint via a lua script, and then re-enable it? I tried with Grok, and grok can't seem to script it properly (can't disable the checkpoint). I think the race client itself need to be modified for it. Example map that I wanted to test such a script: Racing map, where you need to clear the path (rocks) by moving them with Dozer to the marker (sphere, cylinder) and if you will clear all of the rocks on the way, then checkpoint will enable. Or 2nd example: A Forklift map, where you would need to deliver a crate with forklift, to a specific place (drop the object on the marker) - and after delivering it would re-enable the checkpoint Grok did a better job (but still failed) at putting laps, he somehow duplicated checkpoints (he added them via a script somehow) and they were glitched out on the radar, but he never made them hidden. Do you guys have any suggestion, how it could be done?
    • How do I see the error "sending request to server". Possible reasons: 1. No response from the database 2. No connection to the database. 3. The database is not working. Use the command "debugscript 3" for debugging and look for errors there.
    • Subject: Issue with Transparency on Replaced Vehicles When Using dl_lightmanager Problem Description: I am using the dl_lightmanager resource to create headlight effects in MTA:SA. The issue is that when the light hits replaced (modded) vehicles, their body becomes semi-transparent. Details: The issue does not occur on default GTA SA vehicles. On modded vehicles, when exposed to light, the body becomes partially transparent. I am using standard dl_lightmanager functions to create light sources. I have checked various textures and shaders, but I couldn’t identify the cause. What I've tried so far: Removing shaders using engineRemoveShaderFromWorldTexture, but it doesn’t fix the problem. Checking model textures using engineGetModelTextureNames() — all textures seem to load correctly. Adjusting light parameters (setLightAttenuation, setLightColor), but the transparency issue persists. Question: How can I fix this issue? Could it be related to how dl_lightmanager handles lighting or to the material settings in the vehicle model? Any help would be greatly appreciate https://ibb.co/x83mZzHw
    • Help with setting up the login panel, when I log in to my created server, the login panel says Waiting for a response from the server when entering data and when registering too, what should I do? https://imgur.com/a/1dvYa0L there is a photo of the error and I don't know how to get in as a result

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