Awang

Enable fonts load from rawdata

Recommended Posts

Hey Community!

I wonder, if its possible to make dxCreateFont function to load font files from raw data in the future updates? Could be a good way to secure my paid fonts.
 

Share this post


Link to post

Yes, but if somebody just simple do a trick with the writing/reading/deleting acces of the folder then can allow to create the font, but after the script has no right for delete it... Thats why I prefer raw data like in shaders, models other lower sized files, send to cliens with LatentEvents...

Share this post


Link to post
2 hours ago, Awang said:

Yes, but if somebody just simple do a trick with the writing/reading/deleting acces of the folder then can allow to create the font, but after the script has no right for delete it... Thats why I prefer raw data like in shaders, models other lower sized files, send to cliens with LatentEvents...

It is almost impossible to be faster than what MTA takes to load/delete the file

Share this post


Link to post

Its not about speed, its about the permission of read/write/change... Like in Linux, you can doit in Windows... 

Share this post


Link to post
1 hour ago, Feche1320 said:

It is almost impossible to be faster than what MTA takes to load/delete the file

MTAs file loading system is actually pretty bad.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.