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Game object edited in 3ds max are too bright

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I have just edited the house object from GTA SA in 3ds max. Everything was good untill the night came.. 

This is how my model looks like in the night: (Its brighter than normal objects outside blue cricle)


And when we have the day it looks good:


DFF file was exported by KAM's script.

Anyone knows how to get rid of this problem?

Edited by Cyber14

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