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Showing results for tags 'suggestion'.
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Hey guys!! I have an idea for a indicator for Voice Chat enabled servers, it would be kinda cool then that way you would be able to find servers that use it a lot easier. Because a lot of the servers I have found with "Voice Chat" or just "Voice" in the name, are another language then English like Brazilian, German, etc. If this got added, it would make MTA a lot more fun to play with friends, or just log on and find friends! Thanks guys! -lexmark66
So, today i was talking with some GTA SA singleplayer modders, i asked them if they could add new cars without replacing stuff from the base game, they've said "Yeas". They copie pasted this mod to me http://gtaforums.com/topic/733982-fastman92-limit-adjuster/ --- Its about expanding the pre-existing id limit to add more maps, weapons, cars and peds. If this had been integrated with MTA it could improve even more the mod. With this "id limit expansion" we could see thousands of new weapons and cars, peds and more maps to land on.
MTA and Roleplay Introduction I have been wondering about the current Roleplay mode for a while. I have just saw text based ones, i don't know if it's because the scripting quality or the idea that RP == Text based game. I played a lot of RP, it doesn't need essentially the chat. Mode versus Game's System The Mode it's the door and the system is the hall, where you welcome your client/player to stay and build their experience. A good system is hard, scripts with 10k lines could take the first place, but the miscellaneous in each step is the key. Questions: Player based Economy, is it tangible ? Work with animation to represent car crashes/damage taken? Is inventory system worth it on a RP environment ? Would you script at least 10 workable objects that could be interacted with ?
Hello everyone Today I was thinking of a pro idea in the "meta.xml" file. <file src = "images/*" /> The "*" represents all archives. (Loop) When I do this, everything in the resource, in the folder "images" will be imported automatically, avoiding to write each file.