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Found 3 results

  1. Badboysteve

    Weapons

    Hi am looking for a script that is a custom damage modifier instead of the original gta sa weapons i want to change the range of guns damage and also accuracy and max clip a gun can hold is that possible?
  2. Hoping that they are well, it turns out that I have a problem with my script, I want to make it work counting the players in an area and not the server to start the game. It gives me the global attempt to call countPlayersInRange (a nil value). function chekin( player )--CHECK INICIO local alive = countPlayersInRange(4754.6508789063, -2038.6687011719, 2.3671875, 40) if alive >= 8 and royale == false then -- mudar para 3 outputChatBox ( "#FFFFFF[ROYALE]:#FF0000INICIANDO PARTIDA BATTLE ROYALE", root, 0, 255, 0, true ) counter() elseif alive == 1 and royale == false then outputChatBox ("#FFFFFF[ROYALE]:#FF0000FALTA 7 JUGADORES", root, 255, 0, 0, true) elseif alive == 2 and royale == false then outputChatBox ("#FFFFFF[ROYALE]:#FF0000FALTA 6 JUGADORES", root, 255, 0, 0, true) elseif alive == 3 and royale == false then outputChatBox ("#FFFFFF[ROYALE]:#FF0000FALTA 5 JUGADOR", root, 255, 0, 0, true) elseif alive == 4 and royale == false then outputChatBox ("#FFFFFF[ROYALE]:#FF0000FALTA 4 JUGADORES", root, 255, 0, 0, true) elseif alive == 5 and royale == false then outputChatBox ("#FFFFFF[ROYALE]:#FF0000FALTA 3 JUGADOR", root, 255, 0, 0, true) elseif alive == 6 and royale == false then outputChatBox ("#FFFFFF[ROYALE]:#FF0000FALTA 2 JUGADORES", root, 255, 0, 0, true) elseif alive == 7 and royale == false then outputChatBox ("#FFFFFF[ROYALE]:#FF0000FALTA 1 JUGADOR", root, 255, 0, 0, true) end end If you could explain why this error occurs and how to solve it would be very helpful, thanks!
  3. I need script that will increase drawdistance of effects ,players ,objects. PLEASE !!