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About drevnii

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  1. I was looking for a more concise solution, but if it's not, okay. Thank you.
  2. Hey, there's a problem. When I set the helicopter rotor speed 0 (it must stop) but it starts spinning again. Is there a solution to this problem?
  3. Thx guys! For unknown reason I didn't even think this way, thanks for the reminder. So, (ElementData variant) if I send one value (food, thirst, etc.) instead of send a table with this values, is this faster? I ran a test and on average the tables were transferred faster than all the values one by one (Now I think that this is my mistake, because changing one value instead of a table should be faster.) Then I only need to send the date when it changes? In my mode, I keep a modular concept, if I need to transfer information from one resource to the server of two di
  4. Hi, for example Exist N player, each of them contains: (ElementData version) 1 ElementData with status table(hunger, thirst, etc.) (Event version) Every second, the player's client receives information from the server with status table Which of these methods gives more performance? (server and client)
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