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eoL|Shady

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  1. i want to get 1 dollar when i kill a zombie but it won't work out getPlayerMoney command,Shop token instead of getplayermoney this is the old script, can you help me: addEventHandler( "onZombieGetsKilled", getRootElement(), function( killer ) givePlayerMoney( killer, 1 ); end )
  2. hi guys, today i opened a new server and i invite you,I would like you to take a look at my Dayz server because I worked hard, you will never have fps problems. Server IP : mtasa://5.135.24.181:22033 If you like TWD series you should login to this server. my server features: - Item Shop - Advanced group system - Missions - Vehicles of all types - Smart Zombies - NPC Bandit Groups - CCTV - Bases - Lobby - Derby - Race Mode - all databases available - old Accounts available - Shop Token - etc.
  3. hi guys, those who know the unknown Clan Dayz server know and I'm selling this package, those who want to test it, log in to this server : mtasa://45.155.125.20:22133 Please contact privately for price. - Item Shop - Advanced group system - Missions - Vehicles of all types - Smart Zombies - NPC Bandit Groups - CCTV - Bases - Lobby - Derby - Race Mode - all databases available - old Accounts available - Shop Token - etc.
  4. -- HELI CRASH SIDES local fgCrashSpawns = { ["helicrash"] = { {1146.16,1221.79,10.1}, }, } local fgLootItems = { ["helicrashLoots"] = { -- WEAPONS {"M4",1}, {"AK-47",1}, -- ITEMS {"Toolbox",2}, {"Infrared Goggles",1}, {"Night Vision Goggles",1}, {"GPS",2}, {"Map",2}, -- MED {"Painkiller",8}, {"Morphine",8}, -- CLOTH {"Punk Clothing",2}, {"Ghillie Suit",3}, -- BACKPACK {"Alice Pack",1}, {"Czech Backpack",1}, {"Coyote Backpack",1}, {"OS Backpack",1}, }, ["helicrashMags"] = { {"M4 Mag",1}, {"AK Mag",1}, }, } function math.percentChance( percent, repeatTime ) local hits = 0 for i = 1, repeatTime do local number = math.random( 0, 200 ) / 2 if number <= percent then hits = hits + 1 end end return hits end function createHeliCrashSite( ) if heliCol then destroyElement( getElementData( heliCol, "parent" ) ) destroyElement( heliCol ) destroyElement( heliBlip ) end local item_id = math.random( 1, #fgCrashSpawns["helicrash"] ) local x,y,z = fgCrashSpawns["helicrash"][item_id][1],fgCrashSpawns["helicrash"][item_id][2],fgCrashSpawns["helicrash"][item_id][3] helicrash = createVehicle( 417, x,y,z+1,0,0,90, nil, nil, nil ) blowVehicle( helicrash ) setElementFrozen( helicrash, true ) heliCol = createColSphere( x,y,z, 6 ) heliBlip = createBlip( x,y,z, 5 ) outputChatBox( "#ffdf32[Klarice] #e5e5e5New Heli-Crash has been destroyed!", root, 0, 255, 0, true ) setElementData( heliCol, "parent", helicrash ) setElementData( heliCol, "helicrash", true ) setElementData( heliCol, "MAX_Slots", 0 ) for i, item in ipairs( fgLootItems["helicrashLoots"] ) do local value = math.percentChance( item[2] * 3.5, 15 ) setElementData( heliCol, item[1], value ) end for i, item in ipairs( fgLootItems["helicrashMags"] ) do setElementData( heliCol, item[1], math.random( 10, 30 ) ) end setTimer( createHeliCrashSite, 3600000, 1 ) end createHeliCrashSite( ) meta.xml : <meta> <info author="shady" name="heliCrash" version="1.0" type="script" /> <script src="helicrashes.lua" type="server" /> </meta>
  5. if you want i can give you free airdrop system
  6. Hi Mta players and officials, I want to ask a question, I am Turkish and I do not see a Turkish official in the forum, when will the Turkish official be recruited and what are the conditions?
  7. thank you but when i log in the music still continues, can you help me if i give you client and server
  8. addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), function() setTimer(function() --playSound("winsound.mp3") end, 2000, 1) end ) How can I integrate the codes you wrote into them exactly? can you help me because i tried i couldn't. brruggghh
  9. I installed music on login panel and it works, but when I log in, the music still continues, how can I stop it?
  10. I activate the color codes by meta.xml in the score table and enter the color code in the rank.lua file to the admin authority, but I can't get any results, what should I do?
  11. elseif isObjectInACLGroup("user."..getAccountName(getPlayerAccount(player)),aclGetGroup("Admin")) then setElementData(player,"Rank","Founder") When I enter the color code in this part of my score table, the color is not active. I made color codes on in scoreboard meta.xml. but it doesn't work how can i color it
  12. I tried by making a gui from scratch, but I could not come to a conclusion.
  13. ─░nventory.lua inventoryItems = { ["Weapons"] = { ["Primary Weapon"] = { {"M4",3}, {"CZ 550",3}, {"Winchester 1866",3}, {"SPAZ-12 Combat Shotgun",3}, {"Sawn-Off Shotgun",3}, {"AK-47",3}, {"Lee Enfield",3}, --{"Heat-Seeking RPG",5}, --{"M136 Rocket Launcher",5}, }, ["Secondary Weapon"] = { {"M1911",2}, {"M9 SD",2}, {"PDW",2}, --{"TEC-9",2}, {"MP5A5",3}, {"Desert Eagle",2}, {"Hunting Knife",1}, {"Hatchet",2}, {"Baseball Bat",2}, {"Shovel",2}, {"Golf Club",2}, }, ["Specially Weapon"] = { {"Parachute",1}, {"Tear Gas",1}, {"Grenade",1}, {"Binoculars",1} }, }, ["Ammo"] = { {"M1911 Mag",0.085}, {"M9 SD Mag",0.085}, {"Desert Eagle Mag",0.085}, {"PDW Mag",0.025}, {"MP5A5 Mag",0.025}, {"AK Mag",0.035}, {"M4 Mag",0.035}, {"1866 Slug",0.067}, {"2Rnd. Slug",0.067}, {"SPAZ-12 Pellet",0.067}, {"CZ 550 Mag",0.1}, {"Lee Enfield Mag",0.1}, --{"M136 Rocket",2}, }, ["Food"] = { {"Water Bottle",1}, {"Pasta Can",1}, {"Beans Can",1}, {"Burger",1}, {"Pizza",1}, {"Soda Bottle",1}, {"Milk",1}, {"Cooked Meat",1}, }, ["Items"] = { {"Wood Pile",2}, {"Bandage",1,"Bandage yourself"}, {"Roadflare",1,"Place"}, {"Empty Gas Canister",2}, {"Full Gas Canister",2}, {"Medic Kit",2,"Use"}, {"Heat Pack",1,"Use"}, {"Painkiller",1,"Use"}, {"Morphine",1,"Use"}, {"Blood Bag",1,"Use"}, {"Wire Fence",1,"Build a wire fence"}, {"Raw Meat",1}, {"Tire",2}, {"Engine",5}, {"Tank Parts",3}, {"Tent",3,"Pitch a tent"}, {"Camouflage Clothing",1,"Put clothes on"}, {"Civilian Clothing",1,"Put clothes on"}, {"Survivor Clothing",1,"Put clothes on"}, {"Ghillie Suit",1,"Put clothes on"}, {"Empty Water Bottle",1,"Fill bottle up"}, {"Empty Soda Cans",1}, {"Scruffy Burgers",1}, {"Assault Pack (ACU)",1}, {"Alice Pack",1}, {"Czech Backpack",1}, {"Coyote Backpack",1}, }, ["Toolbelt"] = { {"Night Vision Goggles",1}, {"Infrared Goggles",1}, {"Map",1}, {"Box of Matches",1,"Make a Fire"}, {"Watch",1}, {"GPS",1}, {"Toolbox",1}, {"Radio Device",1}, }, } ------------------------------------------------------------------------------ --INVENTORY local headline = {} local gridlistItems = {} local buttonItems = {} inventoryWindows = guiCreateWindow(0.15, 0.28, 0.72, 0.63, "", true) -- inventoryWindows = guiCreateStaticImage(0.25,0.25,0.5,0.5,"bilder/scrollmenu_1.png",true) headline["loot"] = guiCreateLabel(0.06, 0.05, 0.34, 0.09,"GEAR",true,inventoryWindows) guiLabelSetHorizontalAlign (headline["loot"],"center") guiSetFont (headline["loot"], "default-bold-small" ) headline["inventory"] = guiCreateLabel(0.60, 0.05, 0.34, 0.09,"INVENTORY",true,inventoryWindows) guiLabelSetHorizontalAlign (headline["inventory"],"center") guiSetFont (headline["inventory"], "default-bold-small" ) gridlistItems["loot"] = guiCreateGridList (0.03, 0.10, 0.39, 0.83,true,inventoryWindows) gridlistItems["loot_colum"] = guiGridListAddColumn( gridlistItems["loot"], "Loot", 0.7 ) gridlistItems["loot_colum_amount"] = guiGridListAddColumn( gridlistItems["loot"], "", 0.2 ) gridlistItems["inventory"] = guiCreateGridList (0.57, 0.11, 0.39, 0.83,true,inventoryWindows) gridlistItems["inventory_colum"] = guiGridListAddColumn( gridlistItems["inventory"], "Inventory", 0.7 ) gridlistItems["inventory_colum_amount"] = guiGridListAddColumn( gridlistItems["inventory"], "", 0.2 ) buttonItems["loot"] = guiCreateButton(0.42, 0.17, 0.04, 0.69, "->", true,inventoryWindows) buttonItems["inventory"] = guiCreateButton(0.53, 0.17, 0.04, 0.69, "<-", true,inventoryWindows) headline["slots"] = guiCreateLabel(0.62, 0.94, 0.29, 0.04,"SLOTS:",true,inventoryWindows) guiLabelSetHorizontalAlign (headline["slots"],"center") guiLabelSetVerticalAlign (headline["slots"],"center") guiSetFont (headline["slots"], "default-bold-small" ) headline["slots_loot"] = guiCreateLabel(0.07, 0.94, 0.29, 0.04,"SLOTS:",true,inventoryWindows) guiLabelSetHorizontalAlign (headline["slots_loot"],"center") guiLabelSetVerticalAlign (headline["slots_loot"],"center") guiSetFont (headline["slots_loot"], "default-bold-small" ) guiSetVisible(inventoryWindows,false) function showInventory (key,keyState) if getElementData(getLocalPlayer(),"logedin") then if ( keyState == "down" ) then guiSetVisible(inventoryWindows,not guiGetVisible(inventoryWindows)) showCursor(not isCursorShowing()) refreshInventory() if guiGetVisible(inventoryWindows) == true then onClientOpenInventoryStopMenu () else hideRightClickInventoryMenu () end if isPlayerInLoot() then local col = getElementData(getLocalPlayer(),"currentCol") local gearName = getElementData(getLocalPlayer(),"lootname") refreshLoot(col,gearName) end end end end bindKey ( "j", "down", showInventory ) function showInventoryManual () guiSetVisible(inventoryWindows,not guiGetVisible(inventoryWindows)) showCursor(not isCursorShowing()) refreshInventory() if guiGetVisible(inventoryWindows) == true then onClientOpenInventoryStopMenu () end end function hideInventoryManual () guiSetVisible(inventoryWindows,false) showCursor(false) hideRightClickInventoryMenu () end addEvent("hideInventoryManual",true) addEventHandler("hideInventoryManual",getLocalPlayer(),hideInventoryManual) function refreshInventoryManual () refreshInventory() end addEvent("refreshInventoryManual",true) addEventHandler("refreshInventoryManual",getLocalPlayer(),refreshInventoryManual) function refreshLootManual (loot) refreshLoot(loot) end addEvent("refreshLootManual",true) addEventHandler("refreshLootManual",getLocalPlayer(),refreshLootManual) function refreshInventory() if ( gridlistItems["inventory_colum"] ) then --If the column has been created, fill it with players row1,column1 = guiGridListGetSelectedItem ( gridlistItems["inventory"] ) guiGridListClear(gridlistItems["inventory"]) local row = guiGridListAddRow ( gridlistItems["inventory"] ) --guiGridListSetItemText ( gridlistItems["inventory"], row, gridlistItems["inventory_colum"],"ITEMS", false, false ) local row = guiGridListAddRow ( gridlistItems["inventory"] ) guiGridListSetItemText ( gridlistItems["inventory"], row, gridlistItems["inventory_colum"],"PRIMARY WEAPON", true, false ) for id, item in ipairs(inventoryItems["Weapons"]["Primary Weapon"]) do if getElementData(getLocalPlayer(),item[1]) and getElementData(getLocalPlayer(),item[1]) >= 1 then local row = guiGridListAddRow ( gridlistItems["inventory"] ) guiGridListSetItemText ( gridlistItems["inventory"], row, gridlistItems["inventory_colum"],item[1], false, false ) guiGridListSetItemText ( gridlistItems["inventory"], row, gridlistItems["inventory_colum_amount"],getElementData(getLocalPlayer(),item[1]), false, false ) end end local row = guiGridListAddRow ( gridlistItems["inventory"] ) guiGridListSetItemText ( gridlistItems["inventory"], row, gridlistItems["inventory_colum"],"SECONDARY WEAPON", true, false ) for id, item in ipairs(inventoryItems["Weapons"]["Secondary Weapon"]) do if getElementData(getLocalPlayer(),item[1]) and getElementData(getLocalPlayer(),item[1]) >= 1 then local row = guiGridListAddRow ( gridlistItems["inventory"] ) guiGridListSetItemText ( gridlistItems["inventory"], row, gridlistItems["inventory_colum"],item[1], false, false ) guiGridListSetItemText ( gridlistItems["inventory"], row, gridlistItems["inventory_colum_amount"],getElementData(getLocalPlayer(),item[1]), false, false ) end end local row = guiGridListAddRow ( gridlistItems["inventory"] ) guiGridListSetItemText ( gridlistItems["inventory"], row, gridlistItems["inventory_colum"],"SPECIAL WEAPON", true, false ) for id, item in ipairs(inventoryItems["Weapons"]["Specially Weapon"]) do if getElementData(getLocalPlayer(),item[1]) and getElementData(getLocalPlayer(),item[1]) >= 1 then local row = guiGridListAddRow ( gridlistItems["inventory"] ) guiGridListSetItemText ( gridlistItems["inventory"], row, gridlistItems["inventory_colum"],item[1], false, false ) guiGridListSetItemText ( gridlistItems["inventory"], row, gridlistItems["inventory_colum_amount"],getElementData(getLocalPlayer(),item[1]), false, false ) end end local row = guiGridListAddRow ( gridlistItems["inventory"] ) guiGridListSetItemText ( gridlistItems["inventory"], row, gridlistItems["inventory_colum"],"AMMO", true, false ) for id, item in ipairs(inventoryItems["Ammo"]) do if getElementData(getLocalPlayer(),item[1]) and getElementData(getLocalPlayer(),item[1]) >= 1 then local row = guiGridListAddRow ( gridlistItems["inventory"] ) guiGridListSetItemText ( gridlistItems["inventory"], row, gridlistItems["inventory_colum"],item[1], false, false ) guiGridListSetItemText ( gridlistItems["inventory"], row, gridlistItems["inventory_colum_amount"],getElementData(getLocalPlayer(),item[1]), false, false ) end end local row = guiGridListAddRow ( gridlistItems["inventory"] ) guiGridListSetItemText ( gridlistItems["inventory"], row, gridlistItems["inventory_colum"],"FOOD & DRINKS", true, false ) for id, item in ipairs(inventoryItems["Food"]) do if getElementData(getLocalPlayer(),item[1]) and getElementData(getLocalPlayer(),item[1]) >= 1 then local row = guiGridListAddRow ( gridlistItems["inventory"] ) guiGridListSetItemText ( gridlistItems["inventory"], row, gridlistItems["inventory_colum"],item[1], false, false ) guiGridListSetItemText ( gridlistItems["inventory"], row, gridlistItems["inventory_colum_amount"],getElementData(getLocalPlayer(),item[1]), false, false ) end end local row = guiGridListAddRow ( gridlistItems["inventory"] ) guiGridListSetItemText ( gridlistItems["inventory"], row, gridlistItems["inventory_colum"],"MISC.", true, false ) for id, item in ipairs(inventoryItems["Items"]) do if getElementData(getLocalPlayer(),item[1]) and getElementData(getLocalPlayer(),item[1]) >= 1 then local row = guiGridListAddRow ( gridlistItems["inventory"] ) guiGridListSetItemText ( gridlistItems["inventory"], row, gridlistItems["inventory_colum"],item[1], false, false ) guiGridListSetItemText ( gridlistItems["inventory"], row, gridlistItems["inventory_colum_amount"],getElementData(getLocalPlayer(),item[1]), false, false ) end end local row = guiGridListAddRow ( gridlistItems["inventory"] ) guiGridListSetItemText ( gridlistItems["inventory"], row, gridlistItems["inventory_colum"],"TOOLBELT", true, false ) for id, item in ipairs(inventoryItems["Toolbelt"]) do if getElementData(getLocalPlayer(),item[1]) and getElementData(getLocalPlayer(),item[1]) >= 1 then local row = guiGridListAddRow ( gridlistItems["inventory"] ) guiGridListSetItemText ( gridlistItems["inventory"], row, gridlistItems["inventory_colum"],item[1], false, false ) guiGridListSetItemText ( gridlistItems["inventory"], row, gridlistItems["inventory_colum_amount"],getElementData(getLocalPlayer(),item[1]), false, false ) end end if row1 and column1 then guiGridListSetSelectedItem ( gridlistItems["inventory"], row1,column1) end guiSetText(headline["slots"],"SLOTS: "..getPlayerCurrentSlots().."/"..getPlayerMaxAviableSlots()) end end function refreshLoot(loot,gearName) if loot == false then guiGridListClear(gridlistItems["loot"]) guiSetText(headline["loot"],"Empty") return end if ( gridlistItems["loot_colum"] ) then row2,column2 = guiGridListGetSelectedItem ( gridlistItems["inventory"] ) guiGridListClear(gridlistItems["loot"]) if gearName then guiSetText(headline["loot"],gearName) end local row = guiGridListAddRow ( gridlistItems["loot"] ) --guiGridListSetItemText ( gridlistItems["loot"], row, gridlistItems["loot_colum"],"Weapons", true, false ) local row = guiGridListAddRow ( gridlistItems["loot"] ) guiGridListSetItemText ( gridlistItems["loot"], row, gridlistItems["loot_colum"],"PRIMARY WEAPON", true, false ) for id, item in ipairs(inventoryItems["Weapons"]["Primary Weapon"]) do if getElementData(loot,item[1]) and getElementData(loot,item[1]) >= 1 then local row = guiGridListAddRow ( gridlistItems["loot"] ) guiGridListSetItemText ( gridlistItems["loot"], row, gridlistItems["loot_colum"],item[1], false, false ) guiGridListSetItemText ( gridlistItems["loot"], row, gridlistItems["loot_colum_amount"],getElementData(loot,item[1]), false, false ) end end local row = guiGridListAddRow ( gridlistItems["loot"] ) guiGridListSetItemText ( gridlistItems["loot"], row, gridlistItems["loot_colum"],"SECONDARY WEAPON", true, false ) for id, item in ipairs(inventoryItems["Weapons"]["Secondary Weapon"]) do if getElementData(loot,item[1]) and getElementData(loot,item[1]) >= 1 then local row = guiGridListAddRow ( gridlistItems["loot"] ) guiGridListSetItemText ( gridlistItems["loot"], row, gridlistItems["loot_colum"],item[1], false, false ) guiGridListSetItemText ( gridlistItems["loot"], row, gridlistItems["loot_colum_amount"],getElementData(loot,item[1]), false, false ) end end local row = guiGridListAddRow ( gridlistItems["loot"] ) guiGridListSetItemText ( gridlistItems["loot"], row, gridlistItems["loot_colum"],"SPECIAL WEAPON", true, false ) for id, item in ipairs(inventoryItems["Weapons"]["Specially Weapon"]) do if getElementData(loot,item[1]) and getElementData(loot,item[1]) >= 1 then local row = guiGridListAddRow ( gridlistItems["loot"] ) guiGridListSetItemText ( gridlistItems["loot"], row, gridlistItems["loot_colum"],item[1], false, false ) guiGridListSetItemText ( gridlistItems["loot"], row, gridlistItems["loot_colum_amount"],getElementData(loot,item[1]), false, false ) end end local row = guiGridListAddRow ( gridlistItems["loot"] ) guiGridListSetItemText ( gridlistItems["loot"], row, gridlistItems["loot_colum"],"AMMO", true, false ) for id, item in ipairs(inventoryItems["Ammo"]) do if getElementData(loot,item[1]) and getElementData(loot,item[1]) >= 1 then local row = guiGridListAddRow ( gridlistItems["loot"] ) guiGridListSetItemText ( gridlistItems["loot"], row, gridlistItems["loot_colum"],item[1], false, false ) guiGridListSetItemText ( gridlistItems["loot"], row, gridlistItems["loot_colum_amount"],getElementData(loot,item[1]), false, false ) end end local row = guiGridListAddRow ( gridlistItems["loot"] ) guiGridListSetItemText ( gridlistItems["loot"], row, gridlistItems["loot_colum"],"FOOD & DRINKS", true, false ) for id, item in ipairs(inventoryItems["Food"]) do if getElementData(loot,item[1]) and getElementData(loot,item[1]) >= 1 then local row = guiGridListAddRow ( gridlistItems["loot"] ) guiGridListSetItemText ( gridlistItems["loot"], row, gridlistItems["loot_colum"],item[1], false, false ) guiGridListSetItemText ( gridlistItems["loot"], row, gridlistItems["loot_colum_amount"],getElementData(loot,item[1]), false, false ) end end local row = guiGridListAddRow ( gridlistItems["loot"] ) guiGridListSetItemText ( gridlistItems["loot"], row, gridlistItems["loot_colum"],"MISC.", true, false ) for id, item in ipairs(inventoryItems["Items"]) do if getElementData(loot,item[1]) and getElementData(loot,item[1]) >= 1 then local row = guiGridListAddRow ( gridlistItems["loot"] ) guiGridListSetItemText ( gridlistItems["loot"], row, gridlistItems["loot_colum"],item[1], false, false ) guiGridListSetItemText ( gridlistItems["loot"], row, gridlistItems["loot_colum_amount"],getElementData(loot,item[1]), false, false ) end end local row = guiGridListAddRow ( gridlistItems["loot"] ) guiGridListSetItemText ( gridlistItems["loot"], row, gridlistItems["loot_colum"],"TOOLBELT", true, false ) for id, item in ipairs(inventoryItems["Toolbelt"]) do if getElementData(loot,item[1]) and getElementData(loot,item[1]) >= 1 then local row = guiGridListAddRow ( gridlistItems["loot"] ) guiGridListSetItemText ( gridlistItems["loot"], row, gridlistItems["loot_colum"],item[1], false, false ) guiGridListSetItemText ( gridlistItems["loot"], row, gridlistItems["loot_colum_amount"],getElementData(loot,item[1]), false, false ) end end if row2 and column2 then --guiGridListSetSelectedItem ( gridlistItems["loot"], row2,column2) end guiSetText(headline["slots_loot"],"SLOTS: "..getLootCurrentSlots(loot).."/"..(getLootMaxAviableSlots(loot)or 0)) end end function getPlayerMaxAviableSlots() return getElementData(getLocalPlayer(),"MAX_Slots") end function getLootMaxAviableSlots(loot) return getElementData(loot,"MAX_Slots") end function getPlayerCurrentSlots() local current_SLOTS = 0 for id, item in ipairs(inventoryItems["Weapons"]["Primary Weapon"]) do if getElementData(getLocalPlayer(),item[1]) and getElementData(getLocalPlayer(),item[1]) >= 1 then current_SLOTS = current_SLOTS + item[2]*getElementData(getLocalPlayer(),item[1]) end end for id, item in ipairs(inventoryItems["Weapons"]["Secondary Weapon"]) do if getElementData(getLocalPlayer(),item[1]) and getElementData(getLocalPlayer(),item[1]) >= 1 then current_SLOTS = current_SLOTS + item[2]*getElementData(getLocalPlayer(),item[1]) end end for id, item in ipairs(inventoryItems["Weapons"]["Specially Weapon"]) do if getElementData(getLocalPlayer(),item[1]) and getElementData(getLocalPlayer(),item[1]) >= 1 then current_SLOTS = current_SLOTS + item[2]*getElementData(getLocalPlayer(),item[1]) end end for id, item in ipairs(inventoryItems["Ammo"]) do if getElementData(getLocalPlayer(),item[1]) and getElementData(getLocalPlayer(),item[1]) >= 1 then current_SLOTS = current_SLOTS + item[2]*getElementData(getLocalPlayer(),item[1]) end end for id, item in ipairs(inventoryItems["Food"]) do if getElementData(getLocalPlayer(),item[1]) and getElementData(getLocalPlayer(),item[1]) >= 1 then current_SLOTS = current_SLOTS + item[2]*getElementData(getLocalPlayer(),item[1]) end end for id, item in ipairs(inventoryItems["Items"]) do if getElementData(getLocalPlayer(),item[1]) and getElementData(getLocalPlayer(),item[1]) >= 1 then current_SLOTS = current_SLOTS + item[2]*getElementData(getLocalPlayer(),item[1]) end end return math.floor(current_SLOTS) end function getLootCurrentSlots(loot) local current_SLOTS = 0 for id, item in ipairs(inventoryItems["Weapons"]["Primary Weapon"]) do if getElementData(loot,item[1]) and getElementData(loot,item[1]) >= 1 then current_SLOTS = current_SLOTS + item[2]*getElementData(loot,item[1]) end end for id, item in ipairs(inventoryItems["Weapons"]["Secondary Weapon"]) do if getElementData(loot,item[1]) and getElementData(loot,item[1]) >= 1 then current_SLOTS = current_SLOTS + item[2]*getElementData(loot,item[1]) end end for id, item in ipairs(inventoryItems["Weapons"]["Specially Weapon"]) do if getElementData(loot,item[1]) and getElementData(loot,item[1]) >= 1 then current_SLOTS = current_SLOTS + item[2]*getElementData(loot,item[1]) end end for id, item in ipairs(inventoryItems["Ammo"]) do if getElementData(loot,item[1]) and getElementData(loot,item[1]) >= 1 then current_SLOTS = current_SLOTS + item[2]*getElementData(loot,item[1]) end end for id, item in ipairs(inventoryItems["Food"]) do if getElementData(loot,item[1]) and getElementData(loot,item[1]) >= 1 then current_SLOTS = current_SLOTS + item[2]*getElementData(loot,item[1]) end end for id, item in ipairs(inventoryItems["Items"]) do if getElementData(loot,item[1]) and getElementData(loot,item[1]) >= 1 then current_SLOTS = current_SLOTS + item[2]*getElementData(loot,item[1]) end end return math.floor(current_SLOTS) end function getItemSlots(itema) local current_SLOTS = 0 for id, item in ipairs(inventoryItems["Weapons"]["Primary Weapon"]) do if itema == item[1] then return item[2] end end for id, item in ipairs(inventoryItems["Weapons"]["Secondary Weapon"]) do if itema == item[1] then return item[2] end end for id, item in ipairs(inventoryItems["Weapons"]["Specially Weapon"]) do if itema == item[1] then return item[2] end end for id, item in ipairs(inventoryItems["Ammo"]) do if itema == item[1] then return item[2] end end for id, item in ipairs(inventoryItems["Food"]) do if itema == item[1] then return item[2] end end for id, item in ipairs(inventoryItems["Items"]) do if itema == item[1] then return item[2] end end return false end function isToolbeltItem(itema) local current_SLOTS = 0 for id, item in ipairs(inventoryItems["Toolbelt"]) do if itema == item[1] then return true end end return false end vehicleAddonsInfo = { -- {Model ID, Tires, Engine, Tank Parts} {422,4,1,1}, {470,4,1,1}, {468,2,1,1}, {433,6,1,1}, {437,6,1,1}, {509,0,0,0}, {487,0,1,1}, {497,0,1,1}, {453,0,1,1}, } function getVehicleAddonInfos (id) for i,veh in ipairs(vehicleAddonsInfo) do if veh[1] == id then return veh[2],veh[3], veh[4] end end end --OTHER ITEM STUFF vehicleFuelTable = { -- {Model ID, Max Fuel} {422,80}, {470,100}, {468,30}, {433,140}, {437,140}, {509,0}, {487,60}, {497,60}, {453,60}, } function getVehicleMaxFuel(loot) local modelID = getElementModel(getElementData(loot,"parent")) for i,vehicle in ipairs(vehicleFuelTable) do if modelID == vehicle[1] then return vehicle[2] end end return false end function onPlayerMoveItemOutOfInventory () if playerMovedInInventory then startRollMessage2("Inventory", "Abusing exploits will result in a ban!", 255, 22, 0 ) return end -- [ID:0000005 - Several grammar + spelling mistakes and typos] //L local itemName = guiGridListGetItemText ( gridlistItems["inventory"], guiGridListGetSelectedItem ( gridlistItems["inventory"] ), 1 ) if getElementData(getLocalPlayer(),itemName) and getElementData(getLocalPlayer(),itemName) >= 1 then if isPlayerInLoot() then local isVehicle = getElementData(isPlayerInLoot(),"vehicle") local isTent = getElementData(isPlayerInLoot(),"tent") if isVehicle and not isTent then local veh = getElementData(isPlayerInLoot(),"parent") local tires,engine,parts = getVehicleAddonInfos (getElementModel(veh)) if itemName == "Tire" and (getElementData(isPlayerInLoot(),"Tire_inVehicle") or 0) < tires or itemName == "Engine" and (getElementData(isPlayerInLoot(),"Engine_inVehicle") or 0) < engine or itemName == "Tank Parts" and (getElementData(isPlayerInLoot(),"Parts_inVehicle") or 0) < parts then if itemName == "Tank Parts" then itemName = "Parts" end triggerEvent("onPlayerMoveItemOutOFInventory",getLocalPlayer(),itemName.."_inVehicle",isPlayerInLoot()) playerMovedInInventory = true setTimer(function() playerMovedInInventory = false end,700,1) elseif isToolbeltItem(itemName) then triggerEvent("onPlayerMoveItemOutOFInventory",getLocalPlayer(),itemName,isPlayerInLoot()) playerMovedInInventory = true setTimer(function() playerMovedInInventory = false end,700,1) elseif getLootCurrentSlots(getElementData(getLocalPlayer(),"currentCol")) + getItemSlots(itemName) <= getLootMaxAviableSlots(isPlayerInLoot()) then triggerEvent("onPlayerMoveItemOutOFInventory",getLocalPlayer(),itemName,isPlayerInLoot()) playerMovedInInventory = true setTimer(function() playerMovedInInventory = false end,700,1) else startRollMessage2("Inventory", "Inventory is full!", 255, 22, 0 ) return end elseif isToolbeltItem(itemName) then triggerEvent("onPlayerMoveItemOutOFInventory",getLocalPlayer(),itemName,isPlayerInLoot()) playerMovedInInventory = true setTimer(function() playerMovedInInventory = false end,700,1) elseif getLootCurrentSlots(getElementData(getLocalPlayer(),"currentCol")) + getItemSlots(itemName) <= getLootMaxAviableSlots(isPlayerInLoot()) then triggerEvent("onPlayerMoveItemOutOFInventory",getLocalPlayer(),itemName,isPlayerInLoot()) playerMovedInInventory = true setTimer(function() playerMovedInInventory = false end,700,1) else startRollMessage2("Inventory", "Inventory is full!", 255, 22, 0 ) return end else triggerEvent("onPlayerMoveItemOutOFInventory",getLocalPlayer(),itemName,isPlayerInLoot()) playerMovedInInventory = true setTimer(function() playerMovedInInventory = false end,700,1) end end local gearName = guiGetText(headline["loot"]) local col = getElementData(getLocalPlayer(),"currentCol") setTimer(refreshInventory,200,2) if isPlayerInLoot() then setTimer(refreshLoot,200,2,col,gearName) end end addEventHandler ( "onClientGUIClick", buttonItems["inventory"], onPlayerMoveItemOutOfInventory ) function onPlayerMoveItemOutOFInventory (itemName,loot) local itemPlus = 1 if itemName == "M1911 Mag" then itemPlus = 7 elseif itemName == "M9 SD Mag" then itemPlus = 15 elseif itemName == "Desert Eagle Mag" then itemPlus = 7 elseif itemName == "PDW Mag" then itemPlus = 30 elseif itemName == "MP5A5 Mag" then itemPlus = 20 elseif itemName == "AK Mag" then itemPlus = 30 elseif itemName == "M4 Mag" then itemPlus = 20 elseif itemName == "1866 Slug" then itemPlus = 7 elseif itemName == "2Rnd. Slug" then itemPlus = 2 elseif itemName == "SPAZ-12 Pellet" then itemPlus = 7 elseif itemName == "CZ 550 Mag" then itemPlus = 5 elseif itemName == "Lee Enfield Mag" then itemPlus = 10 elseif itemName == "M136 Rocket" then itemPlus = 0 elseif itemName == "M4" or itemName == "AK-47" or itemName == "CZ 550" or itemName == "Winchester 1866" or itemName == "SPAZ-12 Combat Shotgun" or itemName == "Sawn-Off Shotgun" or itemName == "Heat-Seeking RPG" or itemName == "M136 Rocket Launcher" or itemName == "Lee Enfield" then triggerServerEvent("removeBackWeaponOnDrop",getLocalPlayer()) end if loot then if not getElementData(loot,"itemloot") and getElementType(getElementData(loot,"parent")) == "vehicle" then if itemName == "Full Gas Canister" then if getElementData(loot,"fuel")+20 < getVehicleMaxFuel(loot) then addingfuel = 20 elseif getElementData(loot,"fuel")+20 > getVehicleMaxFuel(loot)+15 then triggerEvent ("displayClientInfo", getLocalPlayer(),"Vehicle","The tank is full!",255,22,0) return else addingfuel = getVehicleMaxFuel(loot)-getElementData(loot,"fuel") end setElementData(loot,"fuel",getElementData(loot,"fuel")+addingfuel) setElementData(getLocalPlayer(),itemName,getElementData(getLocalPlayer(),itemName)-itemPlus) setElementData(getLocalPlayer(),"Empty Gas Canister",(getElementData(getLocalPlayer(),"Empty Gas Canister") or 0)+itemPlus) triggerEvent ("displayClientInfo", getLocalPlayer(),"Vehicle","Filled gas into vehicle!",22,255,0) return end end end itemName2 = itemName if itemName == "Tire_inVehicle" then itemName2 = "Tire" end if itemName == "Engine_inVehicle" then itemName2 = "Engine" end if itemName == "Parts_inVehicle" then itemName2 = "Tank Parts" end if (getElementData(getLocalPlayer(),itemName2) or 0)/itemPlus < 1 then triggerEvent ("displayClientInfo", getLocalPlayer(),"Inventory","Can't drop this!",255,22,0) return end if loot then setElementData(loot,itemName,(getElementData(loot,itemName) or 0)+1) local players = getElementsWithinColShape (loot,"player") if #players > 1 then triggerServerEvent("onPlayerChangeLoot",getRootElement(),loot) end if not getElementData(loot,"itemloot") and getElementType(getElementData(loot,"parent")) == "vehicle" then end else triggerServerEvent("playerDropAItem",getLocalPlayer(),itemName) end if itemName == "Tire_inVehicle" then itemName = "Tire" end if itemName == "Engine_inVehicle" then itemName = "Engine" end if itemName == "Parts_inVehicle" then itemName = "Tank Parts" end setElementData(getLocalPlayer(),itemName,getElementData(getLocalPlayer(),itemName)-itemPlus) if loot and getElementData(loot,"itemloot") then triggerServerEvent("refre:~emLoot",getRootElement(),loot,getElementData(loot,"parent")) end end addEvent( "onPlayerMoveItemOutOFInventory", true ) addEventHandler( "onPlayerMoveItemOutOFInventory", getRootElement(), onPlayerMoveItemOutOFInventory ) function onPlayerMoveItemInInventory () local itemName = guiGridListGetItemText ( gridlistItems["loot"], guiGridListGetSelectedItem ( gridlistItems["loot"] ), 1 ) if isPlayerInLoot() then if getElementData(isPlayerInLoot(),itemName) and getElementData(isPlayerInLoot(),itemName) >= 1 then if not isToolbeltItem(itemName) then if getPlayerCurrentSlots() + getItemSlots(itemName) <= getPlayerMaxAviableSlots() then if not playerMovedInInventory then triggerEvent("onPlayerMoveItemInInventory",getLocalPlayer(),itemName,isPlayerInLoot()) playerMovedInInventory = true setTimer(function() playerMovedInInventory = false end,700,1) else startRollMessage2("Inventory", "Abusing exploits will result in a ban!", 255, 22, 0 ) return end else startRollMessage2("Inventory", "Inventory is full!", 255, 22, 0 ) return end else playerMovedInInventory = true setTimer(function() playerMovedInInventory = false end,700,1) triggerEvent("onPlayerMoveItemInInventory",getLocalPlayer(),itemName,isPlayerInLoot()) end end if isPlayerInLoot() then local gearName = guiGetText(headline["loot"]) local col = getElementData(getLocalPlayer(),"currentCol") setTimer(refreshInventory,200,2) setTimer(refreshLoot,200,2,col,gearName) end end end addEventHandler ( "onClientGUIClick", buttonItems["loot"], onPlayerMoveItemInInventory ) function onPlayerMoveItemInInventory (itemName,loot) local itemPlus = 1 if itemName == "M1911 Mag" then itemPlus = 7 elseif itemName == "M9 SD Mag" then itemPlus = 15 elseif itemName == "Desert Eagle Mag" then itemPlus = 7 elseif itemName == "PDW Mag" then itemPlus = 30 elseif itemName == "MP5A5 Mag" then itemPlus = 20 elseif itemName == "AK Mag" then itemPlus = 30 elseif itemName == "M4 Mag" then itemPlus = 20 elseif itemName == "1866 Slug" then itemPlus = 7 elseif itemName == "2Rnd. Slug" then itemPlus = 2 elseif itemName == "SPAZ-12 Pellet" then itemPlus = 7 elseif itemName == "CZ 550 Mag" then itemPlus = 5 elseif itemName == "Lee Enfield Mag" then itemPlus = 10 elseif itemName == "M136 Rocket" then itemPlus = 0 elseif itemName == "Assault Pack (ACU)" then if getElementData(getLocalPlayer(),"MAX_Slots") == 12 then triggerEvent (getLocalPlayer(), "displayClientInfo", getLocalPlayer(),"Inventory","You are using this backpack already!",255,22,0) return end if getElementData(getLocalPlayer(),"MAX_Slots") > 12 then triggerEvent (getLocalPlayer(), "displayClientInfo", getLocalPlayer(),"Inventory","The currently equipped backpack has more space!",255,22,0) return end setElementData(getLocalPlayer(),"MAX_Slots",12) setElementData(loot,itemName,getElementData(loot,itemName)-1) itemPlus = 0 elseif itemName == "Alice Pack" then if getElementData(getLocalPlayer(),"MAX_Slots") == 16 then triggerEvent (getLocalPlayer(), "displayClientInfo", getLocalPlayer(),"Inventory","You are using this backpack already!",255,22,0) return end if getElementData(getLocalPlayer(),"MAX_Slots") > 16 then triggerEvent (getLocalPlayer(), "displayClientInfo", getLocalPlayer(),"Inventory","The currently equipped backpack has more space!",255,22,0) return end setElementData(getLocalPlayer(),"MAX_Slots",16) setElementData(loot,itemName,getElementData(loot,itemName)-1) itemPlus = 0 elseif itemName == "Czech Backpack" then if getElementData(getLocalPlayer(),"MAX_Slots") == 26 then triggerEvent (getLocalPlayer(), "displayClientInfo", getLocalPlayer(),"Inventory","You are using this backpack already!",255,22,0) return end if getElementData(getLocalPlayer(),"MAX_Slots") > 26 then triggerEvent (getLocalPlayer(), "displayClientInfo", getLocalPlayer(),"Inventory","The currently equipped backpack has more space!",255,22,0) return end setElementData(getLocalPlayer(),"MAX_Slots",26) setElementData(loot,itemName,getElementData(loot,itemName)-1) itemPlus = 0 elseif itemName == "Coyote Backpack" then if getElementData(getLocalPlayer(),"MAX_Slots") == 36 then triggerEvent (getLocalPlayer(), "displayClientInfo", getLocalPlayer(),"Inventory","You already have the best backpack!",255,22,0) return end setElementData(getLocalPlayer(),"MAX_Slots",36) setElementData(loot,itemName,getElementData(loot,itemName)-1) itemPlus = 0 end if loot then --if itemPlus > (getElementData(loot,itemName) or 0) then --itemPlus = getElementData(loot,itemName) --end setElementData(getLocalPlayer(),itemName,(getElementData(getLocalPlayer(),itemName) or 0)+itemPlus) if itemPlus == 0 then setElementData(loot,itemName,getElementData(loot,itemName)-0) else setElementData(loot,itemName,getElementData(loot,itemName)-1) end local players = getElementsWithinColShape (loot,"player") if #players > 1 then triggerServerEvent("onPlayerChangeLoot",getRootElement(),loot) end end if getElementData(loot,"itemloot") then triggerServerEvent("refre:~emLoot",getRootElement(),loot,getElementData(loot,"parent")) end end addEvent( "onPlayerMoveItemInInventory", true ) addEventHandler( "onPlayerMoveItemInInventory", getRootElement(), onPlayerMoveItemInInventory ) function onClientOpenInventoryStopMenu () triggerEvent("disableMenu",getLocalPlayer()) end function isPlayerInLoot() if getElementData(getLocalPlayer(),"loot") then return getElementData(getLocalPlayer(),"currentCol") end return false end ------------------------------------------------------------------------------ --right-click menu function onPlayerPressRightKeyInInventory () local itemName = guiGridListGetItemText ( gridlistItems["inventory"], guiGridListGetSelectedItem ( gridlistItems["inventory"] ), 1 ) local itemName,itemInfo = getInventoryInfosForRightClickMenu(itemName) if isCursorShowing() and guiGetVisible(inventoryWindows) and itemInfo then if itemName == "Box of Matches" then if getElementData(getLocalPlayer(),"Wood Pile") == 0 then return end end if itemName == "Bandage" then if getElementData(getLocalPlayer(),"bleeding") == 0 then return end end if itemName == "Medic Kit" then if getElementData(getLocalPlayer(),"blood") > 10500 then return end end if itemName == "Heat Pack" then if getElementData(getLocalPlayer(),"temperature") > 35 then return end end if itemName == "Painkiller" then if not getElementData(getLocalPlayer(),"pain") then return end end if itemName == "Morphine" then if not getElementData(getLocalPlayer(),"brokenbone") then return end end if itemName == "Blood Bag" then --if getElementData(getLocalPlayer(),"blood") < 1150 then return --end end showRightClickInventoryMenu (itemName,itemInfo) end end bindKey("mouse2","down",onPlayerPressRightKeyInInventory) function getInventoryInfosForRightClickMenu(itemName) for i,itemInfo in ipairs(inventoryItems["Weapons"]["Primary Weapon"]) do if itemName == itemInfo[1] then return itemName,"Equip Primary Weapon" end end for i,itemInfo in ipairs(inventoryItems["Weapons"]["Secondary Weapon"]) do if itemName == itemInfo[1] then return itemName,"Equip Secondary Weapon" end end for i,itemInfo in ipairs(inventoryItems["Weapons"]["Specially Weapon"]) do if itemName == itemInfo[1] then return itemName,"Equip Special Weapon" end end for i,itemInfo in ipairs(inventoryItems["Ammo"]) do if itemName == itemInfo[1] then return itemName,false end end for i,itemInfo in ipairs(inventoryItems["Food"]) do if itemName == itemInfo[1] then if itemInfo[1] == "Water Bottle" or itemInfo[1] == "Milk" or itemInfo[1] == "Soda Bottle" then info = "Drink" else info = "Eat" end return itemName,info end end for i,itemInfo in ipairs(inventoryItems["Items"]) do if itemName == itemInfo[1] then return itemName,itemInfo[3] or false end end for i,itemInfo in ipairs(inventoryItems["Toolbelt"]) do if itemName == itemInfo[1] then return itemName,itemInfo[3] or false end end end rightclickWindow = guiCreateStaticImage(0,0,0.05,0.0215,"bilder/scrollmenu_1.png",true) headline["rightclickmenu"] = guiCreateLabel(0,0,1,1,"",true,rightclickWindow) guiLabelSetHorizontalAlign (headline["rightclickmenu"],"center") guiLabelSetVerticalAlign (headline["rightclickmenu"],"center") guiSetFont (headline["rightclickmenu"], "default-bold-small" ) guiSetVisible(rightclickWindow,false) function showRightClickInventoryMenu (itemName,itemInfo) if itemInfo then local screenx, screeny, worldx, worldy, worldz = getCursorPosition() guiSetVisible(rightclickWindow,true) guiSetText(headline["rightclickmenu"],itemInfo) local whith = guiLabelGetTextExtent (headline["rightclickmenu"]) guiSetPosition(rightclickWindow,screenx,screeny,true) local x,y = guiGetSize(rightclickWindow,false) guiSetSize(rightclickWindow,whith,y,false) guiBringToFront(rightclickWindow) setElementData(rightclickWindow,"iteminfo",{itemName,itemInfo}) end end function hideRightClickInventoryMenu () guiSetVisible(rightclickWindow,false) end function onPlayerClickOnRightClickMenu (button,state) if button == "left" then local itemName,itemInfo = getElementData(rightclickWindow,"iteminfo")[1],getElementData(rightclickWindow,"iteminfo")[2] hideRightClickInventoryMenu () playerUseItem(itemName,itemInfo) end end addEventHandler("onClientGUIClick",headline["rightclickmenu"],onPlayerClickOnRightClickMenu,false) local playerFire = {} local fireCounter = 0 function playerUseItem(itemName,itemInfo) if itemInfo == "Drink" then triggerServerEvent("onPlayerRequestChangingStats",getLocalPlayer(),itemName,itemInfo,"thirst") elseif itemInfo == "Eat" then triggerServerEvent("onPlayerRequestChangingStats",getLocalPlayer(),itemName,itemInfo,"food") elseif itemInfo == "Put clothes on" then triggerServerEvent("onPlayerChangeSkin",getLocalPlayer(),itemName) elseif itemName == "Empty Water Bottle" then triggerServerEvent("onPlayerRefillWaterBottle",getLocalPlayer(),itemName) elseif itemName == "Tent" then triggerServerEvent("onPlayerPitchATent",getLocalPlayer(),itemName) elseif itemInfo == "Build a wire fence" then triggerServerEvent("onPlayerBuildAWireFence",getLocalPlayer(),itemName) elseif itemName == "Roadflare" then triggerServerEvent("onPlayerPlaceRoadflare",getLocalPlayer(),itemName) elseif itemInfo == "Make a Fire" then triggerServerEvent("onPlayerMakeAFire",getLocalPlayer(),itemName) elseif itemInfo == "Use" then triggerServerEvent("onPlayerUseMedicObject",getLocalPlayer(),itemName) elseif itemName == "Bandage" then triggerServerEvent("onPlayerUseMedicObject",getLocalPlayer(),itemName) elseif itemInfo == "Use Googles" then triggerServerEvent("onPlayerChangeView",getLocalPlayer(),itemName) elseif itemInfo == "Equip Primary Weapon" then triggerServerEvent("onPlayerRearmWeapon",getLocalPlayer(),itemName,1) elseif itemInfo == "Equip Secondary Weapon" then triggerServerEvent("onPlayerRearmWeapon",getLocalPlayer(),itemName,2) elseif itemInfo == "Equip Special Weapon" then triggerServerEvent("onPlayerRearmWeapon",getLocalPlayer(),itemName,3) end end weaponAmmoTable = { ["M1911 Mag"] = { {"M1911",22}, }, ["M9 SD Mag"] = { {"M9 SD",23}, }, ["Desert Eagle Mag"] = { {"Desert Eagle",24}, }, ["PDW Mag"] = { {"PDW",28}, }, ["MP5A5 Mag"] = { {"MP5A5",29}, }, ["AK Mag"] = { {"AK-47",30}, }, ["M4 Mag"] = { {"M4",31}, }, ["1866 Slug"] = { {"Winchester 1866",25}, }, ["2Rnd. Slug"] = { {"Sawn-Off Shotgun",26}, }, ["SPAZ-12 Pellet"] = { {"SPAZ-12 Combat Shotgun",27}, }, ["CZ 550 Mag"] = { {"CZ 550",34}, }, ["Lee Enfield Mag"] = { {"Lee Enfield",33}, }, ["M136 Rocket"] = { {"Heat-Seeking RPG",36}, {"M136 Rocket Launcher",35}, }, ["others"] = { {"Parachute",46}, {"Satchel",39}, {"Tear Gas",17}, {"Grenade",16}, {"Hunting Knife",4}, {"Hatchet",8}, {"Binoculars",43}, {"Baseball Bat",5}, {"Shovel",6}, {"Golf Club",2}, }, } function getWeaponAmmoType2 (weaponName) for i,weaponData in ipairs(weaponAmmoTable["others"]) do if weaponName == weaponData[2] then return weaponData[1],weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["M1911 Mag"]) do if weaponName == weaponData[2] then return "M1911 Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["M9 SD Mag"]) do if weaponName == weaponData[2] then return "M9 SD Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["Desert Eagle Mag"]) do if weaponName == weaponData[2] then return "Desert Eagle Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["PDW Mag"]) do if weaponName == weaponData[2] then return "PDW Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["MP5A5 Mag"]) do if weaponName == weaponData[2] then return "MP5A5 Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["AK Mag"]) do if weaponName == weaponData[2] then return "AK Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["M4 Mag"]) do if weaponName == weaponData[2] then return "M4 Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["1866 Slug"]) do if weaponName == weaponData[2] then return "1866 Slug",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["SPAZ-12 Pellet"]) do if weaponName == weaponData[2] then return "SPAZ-12 Pellet",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["2Rnd. Slug"]) do if weaponName == weaponData[2] then return "2Rnd. Slug",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["CZ 550 Mag"]) do if weaponName == weaponData[2] then return "CZ 550 Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["Lee Enfield Mag"]) do if weaponName == weaponData[2] then return "Lee Enfield Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["M136 Rocket"]) do if weaponName == weaponData[2] then return "M136 Rocket",weaponData[2] end end end function weaponSwitch (weapon) if source == getLocalPlayer() then local ammoName,_ = getWeaponAmmoType2 (weapon) if getElementData(getLocalPlayer(),ammoName) > 0 then setElementData(getLocalPlayer(),ammoName,getElementData(getLocalPlayer(),ammoName)-1) end end end addEventHandler ( "onClientPlayerWeaponFire", getLocalPlayer(), weaponSwitch ) function makeRadioStayOff() setRadioChannel(0) cancelEvent() end addEventHandler("onClientPlayerVehicleEnter",getRootElement(),makeRadioStayOff) addEventHandler("onClientPlayerRadioSwitch",getRootElement(),makeRadioStayOff)
  14. https://imgur.com/a/rcha2sx
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