Gordon_G

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Everything posted by Gordon_G

  1. Gordon_G

    just script.

    interpolate isn't gui or dx, it's a function that you can use for everything
  2. You can patch CBug by undinding the fire control key for some MS when the player shoot I can't give you any help about the other prob
  3. @iMr.WiFi..! a bit off topic but why you made it for him without even let him try ? You're not helping when you give the entire script
  4. @xRGamingxit's a global language section, I think you are supposed to speak English
  5. I've never understood lua's patterns too, gonna be helpful for me too
  6. Gordon_G

    Is it possible?

    @SaNoR why are you giving him the entire script without even explaining ?
  7. Yeah this is my help, i'll not give you a code unless you pay me, i'm not your slave or anything like this This forum changed a lot
  8. You should create a new register way, a new command for example, or a panel
  9. https://www.mtabrasil.com.br/2018/08/dancas-do-fortnite-para-mta.html just found it
  10. I'm always pretty anxious to use a single model for a big projet (i already had bug with collisions because of this) I prefer splitting objects Great job anyway
  11. Could you just reduce your signature @MrKAREEM ? it's painful to hide it manually thanks.
  12. It was a texture problem, my bad
  13. Hi, I searched as far as I could but I still can't get it. I hope someone will be able to help me. So, how am I supposed to remove this ugly shadow from my model ? Thanks for any help
  14. (i didn't made the ifp file by myself) but i'm creating something like this for some fortnite dances https://streamable.com/hmnjw
  15. I still don't understand why peoples keep using the MySQL module...
  16. So now MTA's forum directly gives scripts 🤔
  17. You want us to create your GM for free, is that it ?
  18. Ok but.. Will it be* ok for low configs ?
  19. Hi, I have a shader (here) that replace an object's texture and here is my code : (red.png ; blue.png) local o = createObject( 2121, 1418.1678466797,-1595.0837402344,13.366353988647 ) dxSetShaderValue( shaderForImageLoading, "gTexture", dxCreateTexture( "red.png" ) ) engineApplyShaderToWorldTexture( shaderForImageLoading, "cj_red_leather", o ) local o1 = createObject( 2121, 1411.8753662109,-1591.5054931641,13.360206604004 ) dxSetShaderValue( shaderForImageLoading, "gTexture", dxCreateTexture( "blue.png" ) ) engineApplyShaderToWorldTexture( shaderForImageLoading, "cj_red_leather", o1 ) So, the prob is that I'd like that the first object to have the texture red.png but it gets the blue.png one Is it possible to "freeze" the shader for a worldTexture ? Or... Am I supposed to create a shader for each object I want to replace the texture of ? It will take a lot of the client vram if I have a lot of objects isn't it ?
  20. You're right, that's now interesting me too