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Everything posted by thisdp

  1. thisdp


    For local video. if you don't want to know how does that works, just aiming at how to do that as soon as possible. You can consider DGS ( And use the following function. Note: only WEBM is supported currently.
  2. if isElement(window) then
  3. I had to solve something like label:setSize(label:getSize)
  4. Currently, I need some help with get type of "vector", I can't get the type of Vector/Vector2/... window is the parent of button1 button1 is the parent of button2 but window is not button2's parent, it is button2's grand parent getChildren only gets parent, exclude grand parent
  5. thanks, this was a mistake when I am optimizing dgs code
  6. maybe dxDrawMaterialPrimitive3D but this function is buggy
  7. for drawing render target, use dxDrawMaterialLine3D
  8. thisdp

    (help) panel

    I can't understand the logic from the code. I assume you are attaching an event to a dgs element, but I can't find the function you want to execute. function openWindow() Karakter = dgs:dgsCreateWindow(290, 268, 250, 283, "Karakter", false) dgs:dgsWindowSetMovable(Karakter, false) dgs:dgsWindowSetSizable(Karakter, false) dgs:dgsSetFont(Karakter, "default-bold") gridlist = dgs:dgsCreateGridList(9, 5, 231, 221, false, Karakter) dgs:dgsGridListAddColumn(gridlist, "Skin", 0.9) for i = 1, 2 do dgs:dgsGridListAddRow(gridlist) end dgs:dgsGridListSetItemText(gridlist, 0, 1, "bayan", false, false) dgs:dgsGridListSetItemText(gridlist, 1, 1, "-", false, false) Al = dgs:dgsCreateButton(9, 230, 55, 22, "Al", false, Karakter) Kapat = dgs:dgsCreateButton(74, 230, 55, 22, "Kapat", false, Karakter) dgs:dgsSetFont(Al, "default-bold") dgs:dgsSetFont(Kapat, "default-bold") end Skin = dgs:dgsCreateButton(9, 45, 257, 36, "Skin", false, Wnd) addEventHandler("onDgsMouseClickUp",Skin,openWindow)
  9. thisdp

    Ped Control State

    You can solve this with setElementStreamable. But you should know that out of GTASA's streaming range, the collision of world object will be unloaded. This means the ped will go under ground.
  10. see example in onDgsMouseClick. Or you can use these: onDgsMouseClickDown onDgsMouseClickUp
  11. Join the DGS discord.
  12. what, why. I can play video now. This issue has been fixed in
  13. download latest mta here
  14. this means it maybe not DGS' fault, because dgsSetInputMode("no_binds_when_editing") is guiSetInputMode("no_binds_when_editing"). Try to find whether there are other scripts that modify input mode
  15. try whether guiSetInputMode("no_binds_when_editing"), doesn't work.
  16. you should use addEventHandler ( "onDgsMouseClickDown", buttonCriar, clickCriar, false )
  17. The reason why I use shader is that with dx functions, I will get a non-smooth round rectangle XD
  18. I mean.. you can just take the shader
  20. thank you. FIxed now. use "updatedgs" will get the unstable version when there's no notification about update from DGS update system.