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iSmokee

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Everything posted by iSmokee

  1. no no sirver no me anda y lo que yo quiero es que cuando apreté el botón me lleve a la pocicion que puse en el edit box eso quiero
  2. function panel() window = guiCreateWindow(203, 172, 388, 214, "[Warp] Position", false) guiWindowSetSizable(window, false) showCursor (true) local positionxgtasa = guiCreateEdit(27, 25, 351, 31,"", false, window) local positionygtasa = guiCreateEdit(28, 76, 350, 31, "", false, window) local positionzgtasa = guiCreateEdit(27, 127, 351, 31,"" , false, window) warp = guiCreateButton(9, 169, 284, 35, "Warp to Position Word GTA:SA", false, window) guiSetProperty(warp, "NormalTextColour", "FFAAAAAA") sair = guiCreateButton(303, 168, 75, 36, "Exit Panel", false, window) guiSetProperty(sair, "NormalTextColour", "FFAAAAAA") warpxgtasa = guiCreateLabel(10, 28, 15, 18, "X:", false, window) warpygtasa = guiCreateLabel(12, 79, 15, 18, "Y:", false, window) warpzgtasa = guiCreateLabel(12, 132, 15, 18, "Z:", false, window) addEventHandler("onClientGUIClick",sair,cancelar) addEventHandler("onClientGUIClick",warp,gotowarp) end addCommandHandler("warpos",panel) function cancelar() destroyElement(window) showCursor(false) end --function warptoword() --local x,y,z = getElementPosition( positionxgtasa,positionygtasa,positionzgtasa ) --end function gotowarp ( source, posX, posY, posZ ) setElementPosition ( .. guiGetText ( positionxgtasa,positionygtasa,positionzgtasa ) getLocalPlayer(), posX, posY, posZ ) end
  3. Hola yo hice un panel que en un label tengo X, Y, Z y al lado de esas letras un edit box lo que yo quisiera hacer es que en los edit box en la X ponga la posicion x del mundo de gta sa y en la y lo mismo y en la z lo mismo y en un botón donde dice warp position que me lleve a la posicion que escribi en los edit box me dijieron que use setElementPosition y guiGetText pero lo intente y hasta ahora me da error me lleva al cielo del gta sa y empieza a caer el ped no entiendo porque alguien me podría ayudar gracias lo agradecería mucho.
  4. function LoginExtras() --Carros --Hunter createVehicle ( 425, 1291.14233, -793.24280, 97.50362 ) --Infernus 1 createVehicle ( 411, 1290.42725, -829.14185, 82.65894 ) --Old garage... createObject ( 11387, 2299.8999, -1370.5, 678.90002, 0, 0, 0 ) ---Barreras... createObject ( 8651, 2299.7, -1338.8, 676.5, 0, 0, 0 ) createObject ( 8651, 2299.7, -1338.8, 678.5, 0, 0, 0 ) createObject ( 8651, 2299.7, -1338.2, 676.79999, 0, 0, 92 ) createObject ( 8651, 2299.7, -1338.8, 678.5, 0, 0, 0 ) createObject ( 8651, 2281, -1385.4, 678.5, 0, 0, 0 ) createObject ( 8651, 2281, -1385.4, 676.5, 0, 0, 0) createObject ( 8651, 2280.8, -1370.7, 676.5, 0, 0, 92 ) createObject ( 8651, 2299.7, -1338.8, 678.5, 0, 0, 92 ) ----Edificios.... createObject ( 4004, 2269.7, -1322.6, 687.59998, 0, 0, 90 ) createObject ( 4004, 2302.8, -1406.8, 686.59998, 0, 0, 0 ) ----Carro & ped... createVehicle ( 411, 2309.5, -1362.8, 676.29999 ) createPed(25, 52312, -1360.7, 676.70001) end Creo que es haci si no me equivoco proba las dos formas :v
  5. function LoginExtras() --Carros --Hunter createVehicle ( 425, 1291.14233, -793.24280, 97.50362 ) --Infernus 1 createVehicle ( 411, 1290.42725, -829.14185, 82.65894 ) --Old garage... createObject ( 11387, 2299.8999, -1370.5, 678.90002, 0, 0, 0 ) ---Barreras... createObject ( 8651, 2299.7, -1338.8, 676.5, 0, 0, 0 ) createObject ( 8651, 2299.7, -1338.8, 678.5, 0, 0, 0 ) createObject ( 8651, 2299.7, -1338.2, 676.79999, 0, 0, 92 ) createObject ( 8651, 2299.7, -1338.8, 678.5, 0, 0, 0 ) createObject ( 8651, 2281, -1385.4, 678.5, 0, 0, 0 ) createObject ( 8651, 2281, -1385.4, 676.5, 0, 0, 0) createObject ( 8651, 2280.8, -1370.7, 676.5, 0, 0, 92 ) createObject ( 8651, 2299.7, -1338.8, 678.5, 0, 0, 92 ) ----Edificios.... createObject ( 4004, 2269.7, -1322.6, 687.59998, 0, 0, 90 ) createObject ( 4004, 2302.8, -1406.8, 686.59998, 0, 0, 0 ) ----Carro & ped... createVehicle ( 411, 2309.5, -1362.8, 676.29999 ) createPed(25, 52312, -1360.7, 676.70001) end addEventHandler("OnResourceStart", getRootElement(), LoginExtras)
  6. recien le cambie el nombre al script osea al scoreboard yo lo tenia como de nombre scoreprg y lo puse en scoreboard y anda pero tengo una duda el que entre a mi server vera el scoreboard que edite o vera el default porque tiene el nombre de "scoreboard"?
  7. ahora me da este error :C ERROR: exports: Call to non-running server resource (scoreboard) [string "?"]
  8. -- THESE CAN BE CHANGED triggerKey = "tab" -- default button to open/close scoreboard settingsKey = "F7" -- default button to open the settings window drawOverGUI = true -- draw scoreboard over gui? seperationSpace = 80 -- the space between top/bottom screen and scoreboard top/bottom in pixels -- BUT DON'T TOUCH THESE scoreboardToggled = false scoreboardForced = false scoreboardDrawn = false forceScoreboardUpdate = false useAnimation = true scoreboardIsToggleable = false showServerInfo = false showGamemodeInfo = false showTeams = true useColors = true drawSpeed = 1 scoreboardScale = 1 teamHeaderFont = "clear" contentFont = "default-bold" columnFont = "default-bold" serverInfoFont = "default" rmbFont = "clear" cBlack = tocolor( 0, 0, 0 ) cWhite = tocolor( 255, 255, 255 ) cSettingsBox = tocolor( 255, 255, 255, 150 ) MAX_PRIRORITY_SLOT = 500 scoreboardColumns = {} resourceColumns = {} scoreboardDimensions = { ["width"] = 0, ["height"] = 0, ["phase"] = 1, ["lastSeconds"] = 0 } scoreboardTicks = { ["lastUpdate"] = 0, ["updateInterval"] = 500 } scoreboardContent = {} firstVisibleIndex = 1 sortBy = { ["what"] = "__NONE__", ["dir"] = -1 } -- -1 = dec, 1 = asc sbOutOffset, sbInOffset = 1, 1 sbFont = "clear" sbFontScale = 0.68 serverInfo = {} fontScale = { -- To make all fonts be equal in height ["default"] = 1.0, ["default-bold"] = 1.0, ["clear"] = 1.0, ["arial"] = 1.0, ["sans"] = 1.0, ["pricedown"] = 0.5, ["bankgothic"] = 0.5, ["diploma"] = 0.5, ["beckett"] = 0.5 } selectedRows = {} addEvent( "onClientPlayerScoreboardClick" ) addEventHandler( "onClientResourceStart", getResourceRootElement( getThisResource() ), function ( resource ) cScoreboardBackground = tocolor( defaultSettings.bg_color.r, defaultSettings.bg_color.g, defaultSettings.bg_color.b, defaultSettings.bg_color.a ) cSelection = tocolor( defaultSettings.selection_color.r, defaultSettings.selection_color.g, defaultSettings.selection_color.b, defaultSettings.selection_color.a ) cHighlight = tocolor( defaultSettings.highlight_color.r, defaultSettings.highlight_color.g, defaultSettings.highlight_color.b, defaultSettings.highlight_color.a ) cHeader = tocolor( defaultSettings.header_color.r, defaultSettings.header_color.g, defaultSettings.header_color.b, defaultSettings.header_color.a ) cTeam = tocolor( defaultSettings.team_color.r, defaultSettings.team_color.g, defaultSettings.team_color.b, defaultSettings.team_color.a ) cBorder = tocolor( defaultSettings.border_color.r, defaultSettings.border_color.g, defaultSettings.border_color.b, defaultSettings.border_color.a ) cServerInfo = tocolor( defaultSettings.serverinfo_color.r, defaultSettings.serverinfo_color.g, defaultSettings.serverinfo_color.b, defaultSettings.serverinfo_color.a ) cContent = tocolor( defaultSettings.content_color.r, defaultSettings.content_color.g, defaultSettings.content_color.b, defaultSettings.content_color.a ) bindKey( triggerKey, "down", "Toggle scoreboard", "1" ) bindKey( triggerKey, "up", "Toggle scoreboard", "0" ) bindKey( settingsKey, "down", "Open scoreboard settings", "1" ) addEventHandler( "onClientRender", getRootElement(), drawScoreboard ) triggerServerEvent( "onClientDXScoreboardResourceStart", getRootElement() ) readScoreboardSettings() triggerServerEvent( "requestServerInfo", getRootElement() ) colorPicker.constructor() end ) addEventHandler( "onClientPlayerQuit", getRootElement(), function() selectedRows[source] = nil end ) function sendServerInfo( output ) serverInfo = output end addEvent( "sendServerInfo", true ) addEventHandler( "sendServerInfo", getResourceRootElement( getThisResource() ), sendServerInfo ) function toggleScoreboard( _, state ) state = iif( state == "1", true, false ) if scoreboardIsToggleable and state then scoreboardToggled = not scoreboardToggled elseif not scoreboardIsToggleable then scoreboardToggled = state end end addCommandHandler( "Toggle scoreboard", toggleScoreboard ) addCommandHandler( "scoreprgColums", function () scoreboardToggled = not scoreboardToggled end ) function iif( cond, arg1, arg2 ) if cond then return arg1 end return arg2 end function doDrawScoreboard( rtPass, onlyAnim, sX, sY ) if #scoreboardColumns ~= 0 then -- -- In/out animation -- local currentSeconds = getTickCount() / 1000 local deltaSeconds = currentSeconds - scoreboardDimensions.lastSeconds scoreboardDimensions.lastSeconds = currentSeconds deltaSeconds = math.clamp( 0, deltaSeconds, 1/25 ) if scoreboardToggled or scoreboardForced then local phases = { [1] = { ["width"] = s(10), ["height"] = s(5), ["incToWidth"] = s(10), ["incToHeight"] = s(5), ["decToWidth"] = 0, ["decToHeight"] = 0 }, [2] = { ["width"] = s(40), ["height"] = s(5), ["incToWidth"] = calculateWidth(), ["incToHeight"] = s(5), ["decToWidth"] = s(10), ["decToHeight"] = s(5) }, [3] = { ["width"] = calculateWidth(), ["height"] = s(30), ["incToWidth"] = calculateWidth(), ["incToHeight"] = calculateHeight(), ["decToWidth"] = calculateWidth(), ["decToHeight"] = s(5) } } if not useAnimation then scoreboardDimensions.width = calculateWidth() scoreboardDimensions.height = calculateHeight() scoreboardDimensions.phase = #phases end local maxChange = deltaSeconds * 30*drawSpeed local maxWidthDiff = math.clamp( -maxChange, phases[scoreboardDimensions.phase].incToWidth - scoreboardDimensions.width, maxChange ) local maxHeightDiff = math.clamp( -maxChange, phases[scoreboardDimensions.phase].incToHeight - scoreboardDimensions.height, maxChange ) if scoreboardDimensions.width < phases[scoreboardDimensions.phase].incToWidth then scoreboardDimensions.width = scoreboardDimensions.width + maxWidthDiff * phases[scoreboardDimensions.phase].width if scoreboardDimensions.width > phases[scoreboardDimensions.phase].incToWidth then scoreboardDimensions.width = phases[scoreboardDimensions.phase].incToWidth end elseif scoreboardDimensions.width > phases[scoreboardDimensions.phase].incToWidth and not scoreboardDrawn then scoreboardDimensions.width = scoreboardDimensions.width - maxWidthDiff * phases[scoreboardDimensions.phase].width if scoreboardDimensions.width < phases[scoreboardDimensions.phase].incToWidth then scoreboardDimensions.width = phases[scoreboardDimensions.phase].incToWidth end end if scoreboardDimensions.height < phases[scoreboardDimensions.phase].incToHeight then scoreboardDimensions.height = scoreboardDimensions.height + maxHeightDiff * phases[scoreboardDimensions.phase].height if scoreboardDimensions.height > phases[scoreboardDimensions.phase].incToHeight then scoreboardDimensions.height = phases[scoreboardDimensions.phase].incToHeight end elseif scoreboardDimensions.height > phases[scoreboardDimensions.phase].incToHeight and not scoreboardDrawn then scoreboardDimensions.height = scoreboardDimensions.height - maxHeightDiff * phases[scoreboardDimensions.phase].height if scoreboardDimensions.height < phases[scoreboardDimensions.phase].incToHeight then scoreboardDimensions.height = phases[scoreboardDimensions.phase].incToHeight end end if scoreboardDimensions.width == phases[scoreboardDimensions.phase].incToWidth and scoreboardDimensions.height == phases[scoreboardDimensions.phase].incToHeight then if phases[scoreboardDimensions.phase + 1] then scoreboardDimensions.phase = scoreboardDimensions.phase + 1 else if not scoreboardDrawn then bindKey( "mouse2", "both", showTheCursor ) bindKey( "mouse_wheel_up", "down", scrollScoreboard, -1 ) bindKey( "mouse_wheel_down", "down", scrollScoreboard, 1 ) addEventHandler( "onClientClick", getRootElement(), scoreboardClickHandler ) if not (windowSettings and isElement( windowSettings )) then showCursor( false ) end triggerServerEvent( "requestServerInfo", getRootElement() ) end scoreboardDrawn = true end end elseif scoreboardDimensions.width ~= 0 and scoreboardDimensions.height ~= 0 then local phases = { [1] = { ["width"] = s(10), ["height"] = s(5), ["incToWidth"] = s(10), ["incToHeight"] = s(5), ["decToWidth"] = 0, ["decToHeight"] = 0 }, [2] = { ["width"] = s(40), ["height"] = s(5), ["incToWidth"] = calculateWidth(), ["incToHeight"] = s(5), ["decToWidth"] = s(10), ["decToHeight"] = s(5) }, [3] = { ["width"] = calculateWidth(), ["height"] = s(30), ["incToWidth"] = calculateWidth(), ["incToHeight"] = calculateHeight(), ["decToWidth"] = calculateWidth(), ["decToHeight"] = s(5) } } if scoreboardDrawn then
  9. Hola alguien me podria ayudar intento crear una columna en el scoreboard y no me la crea en /debugscript 3 me sale ERROR: scoreprg\dxscoreboard_client.lua:1211: call: failed to call 'scoreprg:addScoreboardColumn' nose porque yo le cambie a la carpeta de scoreboard por scoreprg haci la gente la que entra a mi servidor le carga el score que hice y no el default o algo haci jajaja alguien me podria ayudar :c
  10. iSmokee

    Scoreboard

    -- THESE CAN BE CHANGED triggerKey = "tab" -- default button to open/close scoreboard settingsKey = "F7" -- default button to open the settings window drawOverGUI = true -- draw scoreboard over gui? seperationSpace = 80 -- the space between top/bottom screen and scoreboard top/bottom in pixels -- BUT DON'T TOUCH THESE scoreboardToggled = false scoreboardForced = false scoreboardDrawn = false forceScoreboardUpdate = false useAnimation = true scoreboardIsToggleable = false showServerInfo = false showGamemodeInfo = false showTeams = true useColors = true drawSpeed = 1 scoreboardScale = 1 teamHeaderFont = "clear" contentFont = "default-bold" columnFont = "default-bold" serverInfoFont = "default" rmbFont = "clear" cBlack = tocolor( 0, 0, 0 ) cWhite = tocolor( 255, 255, 255 ) cSettingsBox = tocolor( 255, 255, 255, 150 ) MAX_PRIRORITY_SLOT = 500 scoreboardColumns = {} resourceColumns = {} scoreboardDimensions = { ["width"] = 0, ["height"] = 0, ["phase"] = 1, ["lastSeconds"] = 0 } scoreboardTicks = { ["lastUpdate"] = 0, ["updateInterval"] = 500 } scoreboardContent = {} firstVisibleIndex = 1 sortBy = { ["what"] = "__NONE__", ["dir"] = -1 } -- -1 = dec, 1 = asc sbOutOffset, sbInOffset = 1, 1 sbFont = "clear" sbFontScale = 0.68 serverInfo = {} fontScale = { -- To make all fonts be equal in height ["default"] = 1.0, ["default-bold"] = 1.0, ["clear"] = 1.0, ["arial"] = 1.0, ["sans"] = 1.0, ["pricedown"] = 0.5, ["bankgothic"] = 0.5, ["diploma"] = 0.5, ["beckett"] = 0.5 } selectedRows = {} addEvent( "onClientPlayerScoreboardClick" ) addEventHandler( "onClientResourceStart", getResourceRootElement( getThisResource() ), function ( resource ) cScoreboardBackground = tocolor( defaultSettings.bg_color.r, defaultSettings.bg_color.g, defaultSettings.bg_color.b, defaultSettings.bg_color.a ) cSelection = tocolor( defaultSettings.selection_color.r, defaultSettings.selection_color.g, defaultSettings.selection_color.b, defaultSettings.selection_color.a ) cHighlight = tocolor( defaultSettings.highlight_color.r, defaultSettings.highlight_color.g, defaultSettings.highlight_color.b, defaultSettings.highlight_color.a ) cHeader = tocolor( defaultSettings.header_color.r, defaultSettings.header_color.g, defaultSettings.header_color.b, defaultSettings.header_color.a ) cTeam = tocolor( defaultSettings.team_color.r, defaultSettings.team_color.g, defaultSettings.team_color.b, defaultSettings.team_color.a ) cBorder = tocolor( defaultSettings.border_color.r, defaultSettings.border_color.g, defaultSettings.border_color.b, defaultSettings.border_color.a ) cServerInfo = tocolor( defaultSettings.serverinfo_color.r, defaultSettings.serverinfo_color.g, defaultSettings.serverinfo_color.b, defaultSettings.serverinfo_color.a ) cContent = tocolor( defaultSettings.content_color.r, defaultSettings.content_color.g, defaultSettings.content_color.b, defaultSettings.content_color.a ) bindKey( triggerKey, "down", "Toggle scoreboard", "1" ) bindKey( triggerKey, "up", "Toggle scoreboard", "0" ) bindKey( settingsKey, "down", "Open scoreboard settings", "1" ) addEventHandler( "onClientRender", getRootElement(), drawScoreboard ) triggerServerEvent( "onClientDXScoreboardResourceStart", getRootElement() ) readScoreboardSettings() triggerServerEvent( "requestServerInfo", getRootElement() ) colorPicker.constructor() end ) addEventHandler( "onClientPlayerQuit", getRootElement(), function() selectedRows[source] = nil end ) function sendServerInfo( output ) serverInfo = output end addEvent( "sendServerInfo", true ) addEventHandler( "sendServerInfo", getResourceRootElement( getThisResource() ), sendServerInfo ) function toggleScoreboard( _, state ) state = iif( state == "1", true, false ) if scoreboardIsToggleable and state then scoreboardToggled = not scoreboardToggled elseif not scoreboardIsToggleable then scoreboardToggled = state end end addCommandHandler( "Toggle scoreboard", toggleScoreboard ) function openSettingsWindow() if scoreboardDrawn then local sX, sY = guiGetScreenSize() if not (windowSettings and isElement( windowSettings ) and guiGetVisible( windowSettings )) then createScoreboardSettingsWindow( sX-323, sY-350 ) showCursor( true ) elseif isElement( windowSettings ) then destroyScoreboardSettingsWindow() end end end addCommandHandler( "Open scoreboard settings", openSettingsWindow ) addCommandHandler( "scoreboard", function () scoreboardToggled = not scoreboardToggled end ) function iif( cond, arg1, arg2 ) if cond then return arg1 end return arg2 end function doDrawScoreboard( rtPass, onlyAnim, sX, sY ) if #scoreboardColumns ~= 0 then -- -- In/out animation -- local currentSeconds = getTickCount() / 1000 local deltaSeconds = currentSeconds - scoreboardDimensions.lastSeconds scoreboardDimensions.lastSeconds = currentSeconds deltaSeconds = math.clamp( 0, deltaSeconds, 1/25 ) if scoreboardToggled or scoreboardForced then local phases = { [1] = { ["width"] = s(10), ["height"] = s(5), ["incToWidth"] = s(10), ["incToHeight"] = s(5), ["decToWidth"] = 0, ["decToHeight"] = 0 }, [2] = { ["width"] = s(40), ["height"] = s(5), ["incToWidth"] = calculateWidth(), ["incToHeight"] = s(5), ["decToWidth"] = s(10), ["decToHeight"] = s(5) }, [3] = { ["width"] = calculateWidth(), ["height"] = s(30), ["incToWidth"] = calculateWidth(), ["incToHeight"] = calculateHeight(), ["decToWidth"] = calculateWidth(), ["decToHeight"] = s(5) } } if not useAnimation then scoreboardDimensions.width = calculateWidth() scoreboardDimensions.height = calculateHeight() scoreboardDimensions.phase = #phases end local maxChange = deltaSeconds * 30*drawSpeed local maxWidthDiff = math.clamp( -maxChange, phases[scoreboardDimensions.phase].incToWidth - scoreboardDimensions.width, maxChange ) local maxHeightDiff = math.clamp( -maxChange, phases[scoreboardDimensions.phase].incToHeight - scoreboardDimensions.height, maxChange ) if scoreboardDimensions.width < phases[scoreboardDimensions.phase].incToWidth then scoreboardDimensions.width = scoreboardDimensions.width + maxWidthDiff * phases[scoreboardDimensions.phase].width if scoreboardDimensions.width > phases[scoreboardDimensions.phase].incToWidth then scoreboardDimensions.width = phases[scoreboardDimensions.phase].incToWidth end elseif scoreboardDimensions.width > phases[scoreboardDimensions.phase].incToWidth and not scoreboardDrawn then scoreboardDimensions.width = scoreboardDimensions.width - maxWidthDiff * phases[scoreboardDimensions.phase].width if scoreboardDimensions.width < phases[scoreboardDimensions.phase].incToWidth then scoreboardDimensions.width = phases[scoreboardDimensions.phase].incToWidth end end if scoreboardDimensions.height < phases[scoreboardDimensions.phase].incToHeight then scoreboardDimensions.height = scoreboardDimensions.height + maxHeightDiff * phases[scoreboardDimensions.phase].height if scoreboardDimensions.height > phases[scoreboardDimensions.phase].incToHeight then scoreboardDimensions.height = phases[scoreboardDimensions.phase].incToHeight end elseif scoreboardDimensions.height > phases[scoreboardDimensions.phase].incToHeight and not scoreboardDrawn then scoreboardDimensions.height = scoreboardDimensions.height - maxHeightDiff * phases[scoreboardDimensions.phase].height if scoreboardDimensions.height < phases[scoreboardDimensions.phase].incToHeight then scoreboardDimensions.height = phases[scoreboardDimensions.phase].incToHeight end end if scoreboardDimensions.width == phases[scoreboardDimensions.phase].incToWidth and scoreboardDimensions.height == phases[scoreboardDimensions.phase].incToHeight then if phases[scoreboardDimensions.phase + 1] then scoreboardDimensions.phase = scoreboardDimensions.phase + 1 else if not scoreboardDrawn then bindKey( "mouse2", "both", showTheCursor ) bindKey( "mouse_wheel_up", "down", scrollScoreboard, -1 ) bindKey( "mouse_wheel_down", "down", scrollScoreboard, 1 ) addEventHandler( "onClientClick", getRootElement(), scoreboardClickHandler ) if not (windowSettings and isElement( windowSettings )) then showCursor( false ) end triggerServerEvent( "requestServerInfo", getRootElement() ) end scoreboardDrawn = true end end elseif scoreboardDimensions.width ~= 0 and scoreboardDimensions.height ~= 0 then local phases = { [1] = { ["width"] = s(10), ["height"] = s(5), ["incToWidth"] = s(10), ["incToHeight"] = s(5), ["decToWidth"] = 0, ["decToHeight"] = 0 }, [2] = { ["width"] = s(40), ["height"] = s(5), ["incToWidth"] = calculateWidth(), ["incToHeight"] = s(5), ["decToWidth"] = s(10), ["decToHeight"] = s(5) }, [3] = { ["width"] = calculateWidth(),
  11. iSmokee

    Scoreboard

    dices todo el codigo del scoreboard default el client o cual ?
  12. iSmokee

    Scoreboard

    Como puedo sacar el botón de Settings del scoreboard ?? porque no quiero otro scoreboard quiero el default pero ese botón me molesta T_T alguien me puede ayudar por favor se los agradecería muchísimo.
  13. iSmokee

    Market

    me darías un ejemplo ya hice que cuando apreté el botón de crear un market lo cree donde este el jugador ahora lo que quiero es que en el otro botón de borrar market destruya el market como seria eso me darías un ejemplo ? Gracias
  14. iSmokee

    Market

    Hola hice un panel y en mi panel dice Crear un Market en un botón y en el otro Borrar Market que para borrarlo tendría que usar destroyElement si ? entonces como podría hacer para que cuando cree el market lo cree donde este el ped intente con createMarket (x,z,y etc) osea yo lo que quiero hacer es que cuando apreté el botón cree un market en la posición de donde este lo cree y con el otro botón borre el market si alguien me dice por favor que me explique
  15. Como puedo hacer para que en una gridlist me aparezcan los jugadores del servidor y al seleccionarlo le doy al botón de mi panel dar armadura o vida o autos etc quisiera saber como hacer que aparezcan en el gridlist si me darían un ejemplo mejor
  16. iSmokee

    Command

    mmmmm no es lo que queria sale cuando se prende el script yo lo que quiero es que cuando escriba /gang crear salga el texto mira te mostrare mi client function GangSyntax() outputChatBox ( "[GANG] #FF8000Use: /gang [crear|deletar|convite|sair|volver|aceptar|recursar|kick|level|lider|tag|slogan|mute|unmute]", 255, 100, 100, true ) end addCommandHandler ( "gang", GangSyntax ) function GangCrearSyntax() outputChatBox ( "[GANG] #FF8000Use: /gang crear ", 255, 100, 100, true ) end osea el comando principal es /gang y salen las functiones que puede hacer entonces habra diferentes comandos entonces /gang crear ese seria el segundo comando pero quiero que salga cuando ponga /gang crear y salga ese texto
  17. iSmokee

    Command

    No no es de castillo estoy creando mi propio gang system para mi comunidad por eso pregunte como podría hacer para que el comando sirva haci por ejemplo pones /gang y te salen lo que puedes hacer entonces un ejemplo comando-1:/gang [GANG]Use crear|invitar|kick|etc entonces cuando ponga /gang crear le saldrá otro texto diciendo como crear el gang /gang crear yo lo que quiero es que funcione el comando si /gang crear o /gang kick entiendes ? osea que el comando sea ese por que probé haci en el addCommandHandler ("gang crear"name_function) pero no anduvo Ciber me podrías dar un ejemplo ? si no es mucha molestia igual te agradesco que me ayas informado las functiones
  18. iSmokee

    Command

    Como puedo hacer un comando que funcione de esta manera /abrir panel y que se abra el panel es un ejemplo es que estoy haciendo un gang system y no me gusta el comando /creategang :v lo quiero separado intente con el addCommandHandler pero no funcionaba :v alguien me puede ayudar ?
  19. Hola quisiera saber como hacer un tiburon que ataque en el agua cuando entres a el y que aya efectos de sangre alguien sabe ? Gracias
  20. iSmokee

    Login Panel

    Hola que functiones debería usar para terminar mi login y registrer osea las funtiones ya tengo la base echa del panel pero las functiones que deberia usar si alguien me ayuda se lo agradecería muchísimo Gracias.
  21. pero para el player no yo quiero para el createPed (0,0,0) para ese ped no para el jugador como seria el ejemplo ?
  22. Hola quisiera poner a mi ped un DxDrawText como se podria hacer eso alguien me podria dar un ejemplo?
  23. iSmokee

    boton dx

    Hola quisiera hacer que un DxDrawText que sea un boton por ejemplo: Tengo un DxDrawText. Abrir Panel (apretando ese texto quiero que salga el panel y en otro DxDrawText) X. (Cerrar Panel osea que me cierre el panel que abrio) Gracias Espero su Respuesta :D
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