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CodyLewis

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  1. CodyLewis

    Car Mods

    Yeh well there must be a way so stop posting here
  2. CodyLewis

    Car Mods

    Isnt there any way to create a new vehicle with a custom model without changing all the vehicles of that name
  3. Debugscript 3 says nothing about the savers
  4. CodyLewis

    Car Mods

    Is there any way to have 2 of the same cars but with different mods loaded on them? Because I want to give some people private cars with out applying their car mod to every car of that type, And I want to give businesses their own company cars without changing every car of that type
  5. Can Some One Please Help Me Out with this? And Could some one help me with a gun saver. - People are complaining that their stats guns and skins are disapering every time they leave can some one please help
  6. Ive got a team saver working but I cant get the stat and skin saver working Heres the scripts -- I got skin saver working but I cant change skin and on join it doesnt set skin only when you die --SkinSaver-- function onPlayerQuit ( ) local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) then local playerskin = getPedSkin ( source ) setAccountData ( playeraccount, "skin", playerskin ) end end function onPlayerJoin ( ) local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) then local playerskin = getAccountData ( playeraccount, "skin" ) if ( playerskin ) then setPedSkin ( source, playerskin ) end end end function onPlayerSpawn ( ) local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) then local playerskin = getAccountData ( playeraccount, "skin" ) if ( playerskin ) then setPedSkin ( source, playerskin ) end end end function onPlayerWasted ( ) local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) then local playerskin = getPedSkin ( source ) setAccountData ( playeraccount, "skin", playerskin ) end end addEventHandler ( "onPlayerQuit", getRootElement ( ), onPlayerQuit ) addEventHandler ( "onPlayerJoin", getRootElement ( ), onPlayerJoin ) addEventHandler ( "onPlayerSpawn", getRootElement ( ), onPlayerSpawn ) addEventHandler ( "onPlayerWasted", getRootElement ( ), onPlayerWasted ) --stat saver-- function onPlayerQuit ( ) local account = getPlayerAccount ( source ) then if ( playeraccount ) then local playerstats = getPlayerStats ( source ) setAccountData ( playeraccount, "stats", playerskin ) end end addEventHandler ( "onPlayerQuit", getRootElement ( ), onPlayerQuit ) function onPlayerJoin ( ) local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) then local playerstats = getAccountData ( playeraccount, "stats" ) if ( playerstats ) then setPlayerStats ( source, playerstats ) end end end addEventHandler ( "onPlayerJoin", getRootElement ( ), onPlayerJoin ) function onPlayerSpawn ( ) local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) then local playerstats = getAccountData ( playeraccount, "stats" ) if ( playerstats ) then setPlayerStats ( source, playerstats ) end end end addEventHandler ( "onPlayerSpawn", getRootElement ( ), onPlayerSpawn ) function onPlayerWasted ( ) local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) then local playerstats = getPlayerStats ( source ) setAccountData ( playeraccount, "stats", playerstats ) end end addEventHandler ( "onPlayerWasted", getRootElement ( ), onPlayerWasted )
  7. CodyLewis

    Warping

    Ah I fixed it and extra - was in the exit cord
  8. CodyLewis

    Warping

    isnt that the same script other guy posted
  9. CodyLewis

    Warping

    Oh well thats odd changed it back does samething
  10. CodyLewis

    Warping

    Well I might of found problem Some how the cord I set for secound one some one changed
  11. CodyLewis

    Warping

    Oh one works but the other warped me to random location
  12. CodyLewis

    Warping

    well it warped me but not to location I wanted
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