Ive got a team saver working but I cant get the stat and skin saver working
Heres the scripts -- I got skin saver working but I cant change skin and on join it doesnt set skin only when you die
--SkinSaver--
function onPlayerQuit ( )
local playeraccount = getPlayerAccount ( source )
if ( playeraccount ) then
local playerskin = getPedSkin ( source )
setAccountData ( playeraccount, "skin", playerskin )
end
end
function onPlayerJoin ( )
local playeraccount = getPlayerAccount ( source )
if ( playeraccount ) then
local playerskin = getAccountData ( playeraccount, "skin" )
if ( playerskin ) then
setPedSkin ( source, playerskin )
end
end
end
function onPlayerSpawn ( )
local playeraccount = getPlayerAccount ( source )
if ( playeraccount ) then
local playerskin = getAccountData ( playeraccount, "skin" )
if ( playerskin ) then
setPedSkin ( source, playerskin )
end
end
end
function onPlayerWasted ( )
local playeraccount = getPlayerAccount ( source )
if ( playeraccount ) then
local playerskin = getPedSkin ( source )
setAccountData ( playeraccount, "skin", playerskin )
end
end
addEventHandler ( "onPlayerQuit", getRootElement ( ), onPlayerQuit )
addEventHandler ( "onPlayerJoin", getRootElement ( ), onPlayerJoin )
addEventHandler ( "onPlayerSpawn", getRootElement ( ), onPlayerSpawn )
addEventHandler ( "onPlayerWasted", getRootElement ( ), onPlayerWasted )
--stat saver--
function onPlayerQuit ( )
local account = getPlayerAccount ( source ) then
if ( playeraccount ) then
local playerstats = getPlayerStats ( source )
setAccountData ( playeraccount, "stats", playerskin )
end
end
addEventHandler ( "onPlayerQuit", getRootElement ( ), onPlayerQuit )
function onPlayerJoin ( )
local playeraccount = getPlayerAccount ( source )
if ( playeraccount ) then
local playerstats = getAccountData ( playeraccount, "stats" )
if ( playerstats ) then
setPlayerStats ( source, playerstats )
end
end
end
addEventHandler ( "onPlayerJoin", getRootElement ( ), onPlayerJoin )
function onPlayerSpawn ( )
local playeraccount = getPlayerAccount ( source )
if ( playeraccount ) then
local playerstats = getAccountData ( playeraccount, "stats" )
if ( playerstats ) then
setPlayerStats ( source, playerstats )
end
end
end
addEventHandler ( "onPlayerSpawn", getRootElement ( ), onPlayerSpawn )
function onPlayerWasted ( )
local playeraccount = getPlayerAccount ( source )
if ( playeraccount ) then
local playerstats = getPlayerStats ( source )
setAccountData ( playeraccount, "stats", playerstats )
end
end
addEventHandler ( "onPlayerWasted", getRootElement ( ), onPlayerWasted )