Dutchman101

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Dutchman101 last won the day on December 8

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About Dutchman101

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  1. Which OS is best for the server?

    You always got the Linux camp and the Windows fans, but the fact remains that through the MTA client > server, players end up connecting directly to the host system through Winsock, something that Linux is only re-integrating/''porting'' this Windows functionality in order to provide connectivity. So in terms of sync and networking stability for connected players, and network performance (not talking about the MTA server software load reduction/uptime longevity possible with Linux), Windows would be better. I advise you to use Windows Server 2016, in my experience it's quite optimized for MTA server.
  2. no servers appear

    I don't think you really followed those instructions, because I didn't get your MTADiag log. Please download, extract and run MTADiag and follow the instructions. Press 'n' when asked. Post any Pastebin URL MTADiag gives you Run this file: https://www.dropbox.com/s/9yrjnjrkrkg7c6n/servicing.bat?dl=1 (as Administrator, and let it finish/close on its own) will also attempt to fix any networking problems within your OS and doing so will provide a great chance it's resolved instantly. Also, are you sure you really found how to login to your router/modem to check on it's internal firewall, as suggested in the link, or do you need help locating the configuration page? @xyair12
  3. no servers appear

    Follow the instructions listed at https://forum.mtasa.com/topic/101301-servers-do-not-appear-in-the-list/?do=findComment&comment=887725 and also; Please download, extract and run MTADiag and follow the instructions. Press 'n' when asked. Post any Pastebin URL MTADiag gives you @xyair12
  4. Server lagging

    In my experience, a server can still be at 20% CPU usage (on the server process) with about 130 players connected, and because you're at 60% with just 50 players, something is terribly wrong; your scripts, even when it's not mods or alot of peds to sync (the zombies you mentioned) can be the problem, when it's inefficiently coded. For more on that, refer to: https://forum.mtasa.com/topic/100452-tips-to-reduce-lag-on-a-crowded-server/?do=findComment&comment=883432 There's even ways for a simple script to instantly use 70% server CPU or totally freeze it up, by just one line of code written by someone not thinking too much, or habitual choices at several places in the script where it routinely performs a very performance-inefficient procedure. For example if you are keeping track of data from all those 50 players at once and constantly, or looping all of them with a short interval, no doubt it will be resource-intensive. I would advise you to take a look at performancebrowser in webadmin or the ingame official resource ''ipb'' (ingame performance browser) when it starts lagging, so you can see if some resources are using up performance intensively, and pin down any possible culprit. Also you mentioned having ''350-500 zombies'' on the server, you might want to see if you can optimize their sync, and play around with the sync intervals in mtaserver.conf, Ped sync interval shouldn't be too low when you gotta sync this amount of zombies, as you can imagine what'll happen then. IPB will also provide more information about syncing expenses and how other factors account for a share of the server load. If you're not already using 64-bit MTA server, this is a good moment to switch, as it will leverage all server cores and memory. (get it from https://nightly.mtasa.com/) @MadnessReloaded
  5. Report community resources here!

    I deleted them, but also all of your other resources, and in addition banned your Community account for mass-sharing resources that weren't made by you, but copied/stolen (also see how this topic is full of reports against your uploads..)
  6. Servers do not appear in the list

    Please make sure your firewall isn't blocking MTA traffic, go to Windows firewall advanced settings (or the whitelist of any third-party firewall) and add a new application rule, select Multi Theft Auto.exe and I recommend you to do the same for gta_sa.exe in your GTA installation directory. If that doesn't immediately help, login to your router configuration page and turn off/lower the level of the internal firewall, if you know how to find this, or else I will later guide you with this. Running this file: https://www.dropbox.com/s/9yrjnjrkrkg7c6n/servicing.bat?dl=1 (as Administrator, and let it finish/close on its own) will also attempt to fix any networking problems within your OS and doing so will provide a great chance it's resolved instantly. Otherwise; Please download, extract and run MTADiag and follow the instructions. Press 'n' when asked. Post any Pastebin URL MTADiag gives you @thiaguitos
  7. Community Resources Replacement

    I just want to address a few incorrect statements, community has been developed from scratch by us back in the days (as no CMS did fit our needs), it's only outdated in terms of ''old code'' (which isn't objective.. also the initial dev was extremely experienced) and being prone to spambots (which we'll fix when we got manpower). The current version of community is still being actively developed, as we have a private repository, it's just that we aint got much manpower for web development, however there's been quite some updates rolled out silently over the past months. ''Little to no management'' - we do moderate it, but as the same mentality has stricken people there (no longer taking the time to report or even be arsed to) as on the forums as of recently, it's more difficult to locate violating content. You also said ''there seem to be no requirements for posting a resource'' - please refer to https://forum.mtasa.com/topic/98514-community-regulations-guidelines/ In regards to your suggestion, we've recently (a few months ago) tried to assemble a team of web developers to start working on a new Community, but it failed due to lack of manpower. @CodyJ(L) You are suggesting a CMS, which is generally a bad idea because we'd have to customize alot of it's codebase to fit our needs, I won't get in-depth here but we got some plugins/extensions that would be needed in order to fit our specific needs, these systems are currently integrated in our own Community and would need to be rewritten and manually added to the IPS downloads CMS. This further complicates the updating process, as IPS gets updated regularly and because security bugs circulate pretty quickly for outdated versions off major CMS'es like that, requiring us to update swiftly as we do with the forums, which will be practically impossible due to customisations. So while the suggested IPS downloads CMS may look fancy, it's an unrealistic idea due to the named concerns. Better said, don't fix what ain't broken, the concept for a new Community site is a long-term idea that some day will have to be worked out, when we get sufficient manpower. But again, in order to fit needs I won't further describe for security reasons, we will have to customize it, something impractical with a CMS's nature. The only feasible option is a completely redesigned Community, developed from scratch by ourselves, but for now we can go ahead for a while and may fix the spambot problem on a separate occasion to increase the current community's longevity.
  8. Health & Armor

    https://wiki.multitheftauto.com/wiki/SetPlayerArmor https://wiki.multitheftauto.com/wiki/SetElementHealth As you can see setting health and armor isn't neccesarily done by some existing 'resource' you are looking for, it's simple to do with these functions But i think you described it incorrectly and may actually be looking for this resource: https://community.mtasa.com/index.php?p=resources&s=details&id=12919 (which sets health and armor with a command) @Marvik
  9. admin_message.lua

    Does it happen on just one server and if so, which? If it happens on all servers, it means it just happens with the first file it attempts to download (whichever) resulting in a random file displayed in the error, due to a network problem on your side. In the latter case please whitelist MTA in your firewall configuration, or completely disable it to try. Please download, extract and run MTADiag and follow the instructions. Press 'n' when asked. Post any Pastebin URL MTADiag gives you
  10. could not create direct3d font "tahomabd"

    Atleast 3 font files located in C:\WINDOWS\fonts\ are corrupted or of unknown version, open cmd (comamndprompt) as Administrator and enter: DISM /online /cleanup-image /restorehealth (after it finishes, reboot PC) Now open commandprompt once again and enter: SFC /scannow (hopefully it will restore the font files to default) + another reboot. After the SFC recovery, go to the earlier mentioned folder, C:\WINDOWS\fonts\ and doubleclick the restored versions of tahomabd.ttf, tahoma.ttf & verdana.ttf to let Windows 'install' them. your GTA installation is also heavily modded, including files like fonts.dat. I suspect that some GTA mod you installed also required to manipulate Windows OS's fonts and replaced the earlier mentioned ones. You can see the destructive effects of such a mod now.. please re-install GTA with a clean installation, and incase you did before.. make sure to never again lower the folder properties > security options of the OS folder C:\WINDOWS\fonts\, especially not just to install some GTA mod. Also, your Windows is in a pretty bad health state overall, which may cause the SFC and DISM scans to fail.. if that happens, I suggest you download and run this file: https://www.dropbox.com/s/9yrjnjrkrkg7c6n/servicing.bat?dl=1 (rightclick > run as Administrator) before trying both DISM and SFC in cmd again. @d3ff
  11. [REL] Simple moving gate script

    Download: https://community.mtasa.com/?p=resources&s=details&id=14987 This resource enables you to create gates at specified locations, that will open when you arrive infront of them. It's a simple resource, the reason for still releasing it and creating a topic is because it's a very commonly sought type of script, this can be a proper reference for those in need of it. If you want to quickly grab the code instead of the ready resource; local gates = { { model = 985, -- Gate object ID so you can change type of gate originalPosition = Vector3(-1698.5302734375, 1392.7216796875, 7.1786022186279), -- Example gate is located at SF Well stacked pizza & Co, near sea originalRotation = Vector3(0,0,130.67932128906), newPosition = Vector3(-1704.1123046875, 1398.6796875, 7.1786022186279), -- Edit depending on the opening width you want to cover with the gate, this defines how far it will move to the side (creating the gate's opening effect) open = false, movingInterval = 3000, --Move time in milliseconds colInfo = {createColSphere,{-1698.5302734375, 1392.7216796875, 7.1786022186279,7.5}}, }, -- If you need to add more gates, you can simply copy the above chunk and duplicate it within the 'local gates' table. } local colshapes = {} local function toggleGate(element) if element.type ~= "player" then return end if element.dimension ~= source.dimension then return end if element.interior ~= source.interior then return end local gate = gates[colshapes[source]] gate.open = eventName=="onColShapeHit" if gate.open then gate.object:move(gate.movingInterval,gate.newPosition,0,0,0) else gate.object:move(gate.movingInterval,gate.originalPosition,0,0,0) end end local function initScript() for gateIndex,gate in ipairs(gates) do gate.object = Object(gate.model,gate.originalPosition,gate.originalRotation) local func,args = unpack(gate.colInfo) gate.colshape = func(unpack(args)) colshapes[gate.colshape] = gateIndex addEventHandler("onColShapeHit",gate.colshape,toggleGate) addEventHandler("onColShapeLeave",gate.colshape,toggleGate) end end addEventHandler("onResourceStart",resourceRoot,initScript)
  12. Error CEFLauncher

    It's not even related to the original CEFLauncher.exe, it's a renamed malicious file. The only match between MTA's CEFLauncher.exe and yours, is the name. (this means there's more going on than just a virus infecting random .exe's on your PC) This is a scan of yours: https://www.virustotal.com/#/file/8bc255fc0fc273c00a284a81a747a43da4e71a8a4ac32769573d6deadcd1a718/ also compare the ''details'' tab on the earlier supplied link which was for original CEFLauncher. You can see a low (heuristics) detection radio but the file has also been handled by security researchers, seen one of the filenames is ''Virusshare''. Steps to take: - Run a full IObit malware scan (as it detects it, it's a low detection ratio infection) make sure not a quick scan but full system scan, because it can replace .EXE's from any installed software - Run a full antivirus scan, and also a scan with another antimalware scanner, such as Malwarebytes. Quarantaine & delete everything it finds obviously, after that you should still uninstall MTA and completely re-install it.
  13. MTA crashing every day several times

    It's due to minclient version setting that specific server uses, it's either using this MTA revision to play on other servers and get us more information (only select players are affected by these crashes, we cannot reproduce it) so temporarily laying off your favourite server.. or getting back on the latest MTA version and coping with intermittent crashes until we find out more on our own. EDIT: We're unable to find the cause of these WMNetMgr.dll crashes, they are triggered by recent Windows 10 updates that may have exposed underlying bugs in MTA that we are yet investigating to uncover, WMNetMgr is related to Winsock/Windows networking interface. It can also be that Microsoft introduced a bug with their updates. The crash at offset 0x0005C426 is by far the worst, amongst a few other ones. A short term solution is rolling back your Windows 10 build, if you really want to play your favourite servers without intermittent crashing, until a solution is ready. Next, prevent Windows 10 auto-updating or just use a pre-Win10 OS or PC, although not recommended as it's just caused by Windows updates from last month. @ianlot
  14. Report community resources here!

    He's now banned from community, and some of his uploads are suspended.
  15. Error CEFLauncher

    Your security software (IObit Malware Fighter) is preventing MTA's CEFLauncher.exe from being loaded. Sounds like a typical false-positive, it's recommended that you whitelist CEFLauncher.exe in IObit configuration, and forward your version of the file to their support team as false positive (I cannot verify if they are really detecting our version of it, your copy may still be infiltrated by malicious headers/code if your PC is infected with a virus that can infect other .exe files on your PC) - we haven't received similar reports other than from you and I cannot see the original file being detected on virustotal.com However if you want us to submit the FP, and allow me to better advise you whether or not to whitelist it in order to run MTA, please upload your CEFLauncher.exe at http://upload.mtasa.com and provide me the link. @medo7 Alternatively you can submit the file through http://virustotal.com and see whether it's a different link/entry than MTA's original version of CEFLauncher.exe, which should be: https://www.virustotal.com/#/file/acd0015fc434b8cae9a9a295c3f08f532b563f81e4a5de2f5fa456ff65e78626/detection If it's a different hash/link or opposed to that link, shows any detections, it means your CEFLauncher.exe file was tampered with, by another infection on your PC, in that case you should run both a full antivirus scan, and a malware scan.