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Dutchman101 last won the day on March 21

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About Dutchman101

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  1. I don't think there's a limit like that, altho ofcourse you're probably going to hit a SA engine limit if you go into insane lenghts, like 1000 textures. Read more about material (ID)'s here: https://forum.mtasa.com/topic/105227-question-applying-custom-textures-to-3ds-max-objects/?do=findComment&comment=907329 I think for anything more than that, you're better off at a dedicated modelling or GTA modding forum. Hope this helped though, @StaceyBeeGTA
  2. MTA Airkill bug !

    As others have said, it was an issue with the "superman" script. Due to its popularity and the known prevalence of this bug's abuse, we decided to patch the resource. You can download the updated version of superman which contains a fix for this bug. https://community.mtasa.com/index.php?p=resources&s=details&id=220 @Khadeer143
  3. Cannot find audio card installed!

    I solved it for you on Teamviewer, just noting the final solution as others may encounter the same issue. It had to do with preferred sound device in Windows sound settings (but for the same sound card, more like output channel), Realtek HD audio has atleast 2 sound outputs: Speakers ("Realtek" High Definition Audio) and "Realtek Digital Output", in his case MTA only launched after setting it to "Realtek Digital Output" once, this is not a final solution though as depending on your configuration that may stop sound from being heard, so after noticing this we went to the regular windows "Sound" configuration panel (start menu > type "Sound", or control panel > "Sound"), rightclicked "Speakers" (HD audio) and "set as Default Device" and after that also as default communication device (not sure if essential to the fix). The initial fix that told us where it was related to (selecting Digital Output) kept it working (MTA launching, not neccesarily sound outputting) after setting it back to Speakers (HD audio) where it was at before, so it means something just flipped off and bugged the configuration so as for this to happen. This is probably a Windows 10 update, as the step of re-selecting output channel was done through the modern Windows 10 settings > system > sound pane.
  4. Cannot find audio card installed!

    It looks like there's some general OS instability issues and your audio driver may have not been installed properly as a result. Please download https://mirror.multitheftauto.com/mtasa/utils/servicing.bat and then rightclick this file > "Run as Administrator". Make sure it finishes, as it should close itself and may take a while. After it completes, restart your PC. Once booted back up, install these drivers; - http://12244.wpc.azureedge.net/8012244/drivers/rtdrivers/pc/audio/0009-64bit_Win7_Win8_Win81_Win10_R282.exe - https://downloadmirror.intel.com/20775/eng/SetupChipset.exe After that, generate a new MTADiag log and provide it to me, and try out whether the issue is resolved or not.
  5. Takes few seconds to re-join MTA

    Please download and run MTADiag and follow the instructions. Post any Pastebin URL MTADiag gives you in this topic.
  6. Debug SlotMachine

    Please stay on-topic, and I recommend you to read the section guidelines: https://forum.mtasa.com/topic/94790-guidelines-and-formatting-for-this-section-read-before-posting/ Be more specific than just stating "please debug my resource", explain the problem and provide code snippets of related parts rather than a resource link. To better understand how to make a post that will likely receive attention for you to get help, the guidelines are useful. @NeverPro
  7. Problem with Direct3DCreate9

    If after that the problem persists.. then; Please download and run MTADiag and follow the instructions. Post any Pastebin URL MTADiag gives you in this topic. @ShEx0
  8. Problem with PedEvent.txt GTA:SA

    Please download and run MTADiag and follow the instructions. Post any Pastebin URL MTADiag gives you in this topic. @TheGothS23
  9. Help !! CD16

    General CD16 error troubleshooting: I think that it's different in your case though, as you said it disconnects you after some time playing, while the typical CD16 renders you unable to connect anywhere.. 1) Are you sure it's CD16 and not another network error code? 2) If so, then first try just one step out of the spoiler guide: download and run this file (rightclick > run as Administrator): https://mirror.multitheftauto.com/mtasa/utils/servicing.bat
  10. Takes few seconds to re-join MTA

    Go to settings > video > and set screen mode to "Borderless window keep res" @-DeLeTe-
  11. [Fast Help Required! Big Problem]

    Press F8 while it hangs and show us the server console output, as it will most likely tell why it fails to boot. Map editor basically runs an isolated local server, and instead of MTA Server.exe it goes through F8. Most likely, independent of the problem, you can solve it by deleting the contents of Program Files > MTA San Andreas 1.5\server and then re-installing MTA using https://nightly.mtasa.com/?mtasa-1.5-full_rc-latest. @BigSmoke
  12. MTA Crashing

    Certain crashes I didn't list are being caused by the program "HiAlgo BOOST" so please uninstall that. Update your chipset driver: https://downloadmirror.intel.com/20775/eng/SetupChipset.exe I expected to be able to suggest more updates, but since your Intel Graphics HD 2000 is end-of-life and already has the latest driver, there's no options left. Once again; - Mind the servers you play on - Utilize the recommendations at https://forum.mtasa.com/topic/78081-32-bit-windows-crashing/ - Maybe run some cleaners to increase your OS performance, besides your GPU your laptop *should* be able to run MTA for extended amounts of time, but it may not as a result of a badly mantained OS. As your GPU is running out of memory, accounting for most of the crashes; are you running any demanding applications in the background while playing MTA? @Revin
  13. MTA Crashing

    I see you're just getting 2 types of crash; offset 0x003C91CC (out of video memory) offset 0x000DFF90 (OS sound issues/GTA sound mods, or a symptom of running out of memory) I believe you're playing on very demanding, unoptimized servers (with performance-heavy mods, great download size etcetera) with a slow PC lacking sufficient memory. As you can see, the crashes result from running out of memory, the one documented at https://wiki.multitheftauto.com/wiki/Famous_crash_offsets_and_their_meaning (0x003C91CC) is the crash you get by far the most, you can upgrade your hardware/GPU or perhaps use a 64-bit windows version if you're running 32-bit, or if you cannot afford that, be picky on the sort of servers you decide to play on, or keep in mind you won't be able to play very long using your current PC's configuration. MTA is generally stable and provides a reliable playing session for low-end PC's, aslong you keep in mind which servers you'll play on. Also i advise you to read through https://forum.mtasa.com/topic/78081-32-bit-windows-crashing/ incase you're not on 64-bits. If you want us to help reduce the likelyhood of crashes (by updating some drivers and identifying possible culprits that deteriorate your computer's performance) then do this; Please download and run MTADiag and follow the instructions. Post any Pastebin URL MTADiag gives you in this topic. @Revin
  14. [Question] Applying custom textures to 3Ds max objects

    Add a second layer underneath the exterior's surface, and then apply another or the same texture as material to the material ID for that new layer.
  15. [Question] Applying custom textures to 3Ds max objects

    The object looks like that because there's no proper material applied to the object(s) in element tree of DFF. In 3DS, press the M key, pencil icon, and then click the surface that is white. The apparent color in 3DS viewport or material ID overview is irrelevant at this point, just click the appropiate material ID and then in bitmap selection, clear the *.tga just to rename it, please note that ordinarily the "tga" materials are loaded right from the TXD, so if a texture name in your TXD is for example "blackandwhite", then you enter "blackandwhite.tga" into the 3DS material bitmap name. Now, aslong this single material ID covers enough of the DFF object's surface, the TXD's texture will load on the model's surface covered by that material ID, so if there's multiple mat ID's you should select the proper one for each, as the TXD should contain all that are neccesary. Let me remind you that most failure are made with invalid references from bitmap texture material name to the textures contained within a TXD.. if a DFF element has a bitmap with name.tga, it expects to load "name" image from TXD, and if its not present, then it simply wont load. These are very common inconsistencies, sometimes there's 15 textures in a TXD and the DFF is only configured (requires) to load 7 that are in the TXD, and sometimes the required, functional textures are present in the TXD but the material (bitmapname.tga) naming doesn't match what the DFF expects, due to lack of communication by several modellers having worked on the same files. You can also export textures as TGA from TXD (for example with Magic.TXD) and then open it in the material library of 3DS, as straightforward .TGA file. This is recommended to load the right bitmap or rendering values, if your TXD seems to have problem loading the right material in. Also make sure that your exporter and general material settings are set to GTA renderware material type (most commonly called "RW_Mtl" or "GTA_Mtl") before applying the specific bitmap/tga/TXD relayed textures to it and expecting it to work. If you're using 3DS, I personally recommend you to use http://gtaforums.com/topic/838479-dff-importer-and-exporter-for-3ds-max and the included GTA material.