lukasz12054
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Thank you, didn't even know it was that easy
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Hello, I would need some help with a race script. The thing is when there is one guy left (DM maps) the map changes after 5 seconds. How to make the map change ONLY where there are no players left?
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and you wanna help with a stolen script?
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No, my friend gave me it
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It's compiled @WASSIm. Still the same error @OGF
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Hey, can someone tell me how to fix this thing?
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Yeah i am sure its not ... It looks like the same, you must register on the site... Maybe you didn't copy the code but these panels looks same, be original please
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Nice stolen panel... (Its the FFS one with changed skin) here is the proof..
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so u say nothing werent copied? ffs panel skin is copied, SCOREBOARD IS LIKE THE FFS ONE-u said that, and MAP INFO LIKE FFS ONE...
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nvm but i will never buy a script for any price especially copied
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server side : local raceState = "" local enableMessages = true local messageColor = "#FF5555" function afkMsg(mtype,afkCount) if(mtype == 1) then outputChatBox("#0000ff* #FFFFFF".. getPlayerName(source).. "#0000ff has been killed by the #FFFFFFAFK killer#0000ff #0000ff[#ABCDEF"..afkCount.."/5#0000ff]",getRootElement(),255,255,255,true) elseif(mtype == 2) then outputChatBox("#0000ff* #FFFFFF".. getPlayerName(source).. "#0000ff has been kicked for staying #FFFFFFAFK#0000ff for 5 rounds!",getRootElement(),255,255,255,true) end end addEvent( "afkWarn", true ) addEventHandler( "afkWarn", getRootElement(), afkMsg) function afkKill() local thePlayer = source callClientFunction(thePlayer,"setKBA",thePlayer) setElementHealth(source, 0) end addEvent( "afkSlap", true ) addEventHandler( "afkSlap", getRootElement(), afkKill) function changeRaceState(newStateName) raceState = newStateName end addEvent("onRaceStateChanging", true) addEventHandler( "onRaceStateChanging", getRootElement(), changeRaceState) function afkKick(player) kickPlayer(player,"AFK") end addEvent( "afkKick", true) addEventHandler( "afkKick", getRootElement(), afkKick) function clientLoaded() local msgenable = get( "msgenable" ) local msgcol = get( "msgcolor" ) if(msgenable) then if(msgenable == "true") then enableMessages = true else enableMessages = false end if(msgcol) then messageColor = msgcol end end local maxtime = get( "maxafktime" ) local wtime = get( "warnTime" ) triggerClientEvent ( "onSettingsReady", getRootElement(), maxtime, wtime) end addEvent("onClientLoaded", true) addEventHandler( "onClientLoaded", getRootElement(), clientLoaded)
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I have problem with anti-afk script. Anti-afk dont kill when player is afk. client.lua local MaxAFKtime = 30 local warnTime = 20 local v = 0 local AFKtime = 0 local sx,sy = guiGetScreenSize() local wEvent = false function rWarn() dxDrawImage( sx/2 - 300, sy/2 - 100, 600, 200, "img/warn.png") dxDrawText("You will be killed in "..tostring(tCount).." seconds",sx/2 - 255, sy/2 + 45,sx,sy,tocolor(255,186,0,255),1.01,"bankgothic") end function stopWarn() if(wEvent) then removeEventHandler("onClientRender", getRootElement(), rWarn) wEvent = false end end function imgHandler() stopWarn() end addEventHandler("onClientPlayerWasted",getLocalPlayer(),imgHandler) function checkMain() if isPedInVehicle ( getLocalPlayer() ) then aTimeAdd() end end function aTimeAdd() AFKtime = AFKtime + 1 local isFinished = getElementData ( getLocalPlayer(), "dead") if(isElementFrozen ( getPedOccupiedVehicle ( getLocalPlayer() )) and isFinished == false) then aTimeClear() end local isNew = getElementData (getLocalPlayer(), "state") if isNew == "waiting" or isNew == "dead" then aTimeClear() end if(getPedOccupiedVehicle ( getLocalPlayer() ) ~= false) then local player = getLocalPlayer() if(AFKtime >= MaxAFKtime) then if (afkCounter <= 5) then triggerServerEvent ( "afkWarn", player, 1, afkCounter) afkCounter = afkCounter+1 triggerServerEvent ( "afkSlap", player) stopWarn() elseif (afkCounter > 5) then triggerServerEvent ( "afkWarn", player, 1, afkCounter) triggerServerEvent ( "afkWarn", player, 2) afkCounter = 1 triggerServerEvent ( "afkKick", player , player) end elseif(AFKtime >= warnTime) then tCount = tCount - 1 if(not wEvent) then addEventHandler("onClientRender", getRootElement(), rWarn) wEvent = true end end end end setTimer ( checkMain, 1000, -1) function aTimeClear() AFKtime = 0 tCount = 11 stopWarn() end bindKey("accelerate","down",aTimeClear) bindKey("vehicle_left","down",aTimeClear) bindKey("vehicle_right","down",aTimeClear) bindKey("brake_reverse","down",aTimeClear) function onClientLoaded(res) triggerServerEvent("onClientLoaded",getLocalPlayer()) end addEventHandler("onClientResourceStart",getResourceRootElement(getThisResource()),onClientLoaded) function loadSettings(maxtime, wtime ) MaxAFKtime = tonumber(maxtime) warnTime = tonumber(wtime) end addEvent( "onSettingsReady", true ) addEventHandler( "onSettingsReady", getRootElement(), loadSettings ) function setKBA(thePlayer) killedByAfk = 1 end function getKBA(thePlayer) if killedByAfk == 0 then thePlayer = getLocalPlayer() callServerFunction("earnMoney", thePlayer) end end function deathReset() if killedByAfk == 0 then afkCounter = 1 else end end addEventHandler("onClientPlayerWasted",getLocalPlayer(),deathReset) function resetKBA() killedByAfk = 0 end function findPlayerByName (name) local player = getPlayerFromName(name) if player then return player end for i, player in ipairs(getElementsByType("player")) do if string.find(string.gsub(getPlayerName(player):lower(),"#%x%x%x%x%x%x", ""), name:lower(), 1, true) then return player end end return false end addEventHandler("onClientResourceStart",getResourceRootElement(getThisResource()), function () setTimer(callServerFunction,200,1,"setElementDataOnStart",getLocalPlayer()) end) Help
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buy or make it lol I said "How to make colored toptimes like this?"
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Hi. How to make colored toptimes like this?