Jump to content

lukasz12054

Members
  • Posts

    18
  • Joined

  • Last visited

lukasz12054's Achievements

Square

Square (6/54)

0

Reputation

  1. Thank you, didn't even know it was that easy
  2. Hello, I would need some help with a race script. The thing is when there is one guy left (DM maps) the map changes after 5 seconds. How to make the map change ONLY where there are no players left?
  3. and you wanna help with a stolen script?
  4. No, my friend gave me it
  5. It's compiled @WASSIm. Still the same error @OGF
  6. Hey, can someone tell me how to fix this thing?
  7. Yeah i am sure its not ... It looks like the same, you must register on the site... Maybe you didn't copy the code but these panels looks same, be original please
  8. Nice stolen panel... (Its the FFS one with changed skin) here is the proof..
  9. so u say nothing werent copied? ffs panel skin is copied, SCOREBOARD IS LIKE THE FFS ONE-u said that, and MAP INFO LIKE FFS ONE...
  10. nvm but i will never buy a script for any price especially copied
  11. server side : local raceState = "" local enableMessages = true local messageColor = "#FF5555" function afkMsg(mtype,afkCount) if(mtype == 1) then outputChatBox("#0000ff* #FFFFFF".. getPlayerName(source).. "#0000ff has been killed by the #FFFFFFAFK killer#0000ff #0000ff[#ABCDEF"..afkCount.."/5#0000ff]",getRootElement(),255,255,255,true) elseif(mtype == 2) then outputChatBox("#0000ff* #FFFFFF".. getPlayerName(source).. "#0000ff has been kicked for staying #FFFFFFAFK#0000ff for 5 rounds!",getRootElement(),255,255,255,true) end end addEvent( "afkWarn", true ) addEventHandler( "afkWarn", getRootElement(), afkMsg) function afkKill() local thePlayer = source callClientFunction(thePlayer,"setKBA",thePlayer) setElementHealth(source, 0) end addEvent( "afkSlap", true ) addEventHandler( "afkSlap", getRootElement(), afkKill) function changeRaceState(newStateName) raceState = newStateName end addEvent("onRaceStateChanging", true) addEventHandler( "onRaceStateChanging", getRootElement(), changeRaceState) function afkKick(player) kickPlayer(player,"AFK") end addEvent( "afkKick", true) addEventHandler( "afkKick", getRootElement(), afkKick) function clientLoaded() local msgenable = get( "msgenable" ) local msgcol = get( "msgcolor" ) if(msgenable) then if(msgenable == "true") then enableMessages = true else enableMessages = false end if(msgcol) then messageColor = msgcol end end local maxtime = get( "maxafktime" ) local wtime = get( "warnTime" ) triggerClientEvent ( "onSettingsReady", getRootElement(), maxtime, wtime) end addEvent("onClientLoaded", true) addEventHandler( "onClientLoaded", getRootElement(), clientLoaded)
  12. I have problem with anti-afk script. Anti-afk dont kill when player is afk. client.lua local MaxAFKtime = 30 local warnTime = 20 local v = 0 local AFKtime = 0 local sx,sy = guiGetScreenSize() local wEvent = false function rWarn() dxDrawImage( sx/2 - 300, sy/2 - 100, 600, 200, "img/warn.png") dxDrawText("You will be killed in "..tostring(tCount).." seconds",sx/2 - 255, sy/2 + 45,sx,sy,tocolor(255,186,0,255),1.01,"bankgothic") end function stopWarn() if(wEvent) then removeEventHandler("onClientRender", getRootElement(), rWarn) wEvent = false end end function imgHandler() stopWarn() end addEventHandler("onClientPlayerWasted",getLocalPlayer(),imgHandler) function checkMain() if isPedInVehicle ( getLocalPlayer() ) then aTimeAdd() end end function aTimeAdd() AFKtime = AFKtime + 1 local isFinished = getElementData ( getLocalPlayer(), "dead") if(isElementFrozen ( getPedOccupiedVehicle ( getLocalPlayer() )) and isFinished == false) then aTimeClear() end local isNew = getElementData (getLocalPlayer(), "state") if isNew == "waiting" or isNew == "dead" then aTimeClear() end if(getPedOccupiedVehicle ( getLocalPlayer() ) ~= false) then local player = getLocalPlayer() if(AFKtime >= MaxAFKtime) then if (afkCounter <= 5) then triggerServerEvent ( "afkWarn", player, 1, afkCounter) afkCounter = afkCounter+1 triggerServerEvent ( "afkSlap", player) stopWarn() elseif (afkCounter > 5) then triggerServerEvent ( "afkWarn", player, 1, afkCounter) triggerServerEvent ( "afkWarn", player, 2) afkCounter = 1 triggerServerEvent ( "afkKick", player , player) end elseif(AFKtime >= warnTime) then tCount = tCount - 1 if(not wEvent) then addEventHandler("onClientRender", getRootElement(), rWarn) wEvent = true end end end end setTimer ( checkMain, 1000, -1) function aTimeClear() AFKtime = 0 tCount = 11 stopWarn() end bindKey("accelerate","down",aTimeClear) bindKey("vehicle_left","down",aTimeClear) bindKey("vehicle_right","down",aTimeClear) bindKey("brake_reverse","down",aTimeClear) function onClientLoaded(res) triggerServerEvent("onClientLoaded",getLocalPlayer()) end addEventHandler("onClientResourceStart",getResourceRootElement(getThisResource()),onClientLoaded) function loadSettings(maxtime, wtime ) MaxAFKtime = tonumber(maxtime) warnTime = tonumber(wtime) end addEvent( "onSettingsReady", true ) addEventHandler( "onSettingsReady", getRootElement(), loadSettings ) function setKBA(thePlayer) killedByAfk = 1 end function getKBA(thePlayer) if killedByAfk == 0 then thePlayer = getLocalPlayer() callServerFunction("earnMoney", thePlayer) end end function deathReset() if killedByAfk == 0 then afkCounter = 1 else end end addEventHandler("onClientPlayerWasted",getLocalPlayer(),deathReset) function resetKBA() killedByAfk = 0 end function findPlayerByName (name) local player = getPlayerFromName(name) if player then return player end for i, player in ipairs(getElementsByType("player")) do if string.find(string.gsub(getPlayerName(player):lower(),"#%x%x%x%x%x%x", ""), name:lower(), 1, true) then return player end end return false end addEventHandler("onClientResourceStart",getResourceRootElement(getThisResource()), function () setTimer(callServerFunction,200,1,"setElementDataOnStart",getLocalPlayer()) end) Help
  13. buy or make it lol I said "How to make colored toptimes like this?"
  14. Hi. How to make colored toptimes like this?
×
×
  • Create New...