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Posts
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Everything posted by GytisJDM
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Great job. Just a quick note
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It'll be used exclusively on my server I'm opening some day. Oh what a shame, I was looking forward to the release of this one. Not only you..
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Any news about forza sounds ? Can't wait to hear nissan silvia s15 sound in mta
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Same problem for me.. Can't fix it
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Can't wait for release
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Actually im re-scripted Gangwar by spawn gamemode. Added new teams, 10 Custom player models, wepons CONVERTED FROM Cod:MW3 by MYSELF, some my edited vehicles, objects from MW3. Im can't be pro at everything. It's easy to say : "U DUMB, LEARN SOME LUA AND GTFO". I'm asking for help, like the others.
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Back working in server. Server is almost ready. Still can't find ANY working Team-based blips resource. Tried use this one, but this one is probbably not working https://forum.multitheftauto.com/viewtopic.php?f=91&t=28385&start=0#p315993 Someone can help meh? Teams list Africa Militia Czech Resistance Shadow Company Delta
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oh FUUUUUUUUUUUUUUU :DDD i CONVERTED 2 damn wepon models all of them working in sp dont working in mp. Now im know, thats because it replaces tec9... This bug MUST be fixed in next mta version.
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Same error in mta 1.4.
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What???? EDIT : You mean this : https://nightly.multitheftauto.com
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I getting one annoying bug with some weapons. Some weapons working in MTA perfectly, some not. That's what happens when i join to my server when there are that custom weapon. Here im posting link to download resource and thinking whats wrong with this weapon. In single player this weapon is working.. http://www.mediafire.com/download.php?ec0ouvnuaoltvqu
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Someone plz help, i posted lua.
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Ok, finnaly i found something useful, well it's not working for me.. I don't have any knowledge of lua. Tell me what wrong there? function start () playerBlips = { } for index,value in ipairs(getElementsByType("player")) do if( playerBlips [ value ] ) then destroyElement( playerBlips[ value ] ) playerBlips [ value ] = nil end playerBlips[ value ] = createBlipAttachedTo ( value, 59 ) setElementVisibleTo(playerBlips[value],getRootElement( ),false) if(getTeamName(getPlayerTeam(value)) == "Africa Militia") then for index1,value1 in ipairs(getElementsByType("player")) do if(getTeamName(getPlayerTeam(value1)) == "Africa Militia") then setElementVisibleTo(playerBlips[value],value1,true) end end elseif(getTeamName(getPlayerTeam(value)) == "Delta") then for index1,value1 in ipairs(getElementsByType("player")) do if(getTeamName(getPlayerTeam(value1)) == "Delta") then setElementVisibleTo(playerBlips[value],value1,true) end end elseif(getTeamName(getPlayerTeam(value)) == "Shadow Company") then for index1,value1 in ipairs(getElementsByType("player")) do if(getTeamName(getPlayerTeam(value1)) == "Shadow Company") then setElementVisibleTo(playerBlips[value],value1,true) end end end end if (playerBlips[source]) then destroyElement(playerBlips[source]) playerBlips[source] = nil end end
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Can't wait for help... It's so hard to make that resource
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Thanks, i try to do that... Cant wait for more suggestions maybe there are edited resource?
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I want ask how i can set up my server to show on radar only my teammates?? i can't find on this forum anything useful
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Anyway i fixed these bugs.. Thanks for help..
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This what happen when i connect to server: Sry for double post;/
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maybe but my error is when i connect to server game restarts.... you can see in server log my TIMEOUT
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Oh sorry forgot that one: function getSavePassword(Login) local playerAccount = getAccount(Login) local getSavePassword = getAccountData(playerAccount, "savePassword") local Password = getAccountData(playerAccount, "password") if (getAccountData(playerAccount, "serial") == getPlayerSerial(getPlayerFromName(Login))) then if (getSavePassword == true) then triggerClientEvent("addPassword", getRootElement(), Password, Login) end end end addEvent("getSavePassword", true) addEventHandler("getSavePassword", getRootElement(), getSavePassword)
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I have edited one resource and previously it worked but today i have some problems. Here server log : [2012-05-19 15:01:21] Server started and is ready to accept connections! [2012-05-19 15:01:21] Type 'help' for a list of commands. [2012-05-19 15:02:43] CONNECT: Gytis-JDM connected (IP: xx.x.x.x.x Serial: xxxx Version: 1.3.0-9.03916.0) [2012-05-19 15:02:46] JOIN: Gytis-JDM joined the game (IP: xx) [2012-05-19 15:02:49] WARNING: [gamemodes]\gangwars\login_panel_s.lua:70: Bad argument @ 'getAccountData' [Expected account at argument 1, got boolean] [2012-05-19 15:02:49] WARNING: [gamemodes]\gangwars\login_panel_s.lua:71: Bad argument @ 'getAccountData' [Expected account at argument 1, got boolean] [2012-05-19 15:02:49] WARNING: [gamemodes]\gangwars\login_panel_s.lua:72: Bad argument @ 'getAccountData' [Expected account at argument 1, got boolean] [2012-05-19 15:03:02] QUIT: Gytis-JDM left the game [[color=#FF0000]Timed out[/color]] [2012-05-19 15:03:02] WARNING: [gamemodes]\gangwars\spawn_panel_s.lua:145: Bad argument @ 'destroyElement' (i won't edited these lines): function quitPlayer() local playername = getPlayerName(source) destroyElement(blipPlayers[playername]) local theAccount = getPlayerAccount(source) setAccountData(theAccount, "money", getPlayerMoney(source)) end addEventHandler("onPlayerQuit", getRootElement(), quitPlayer)