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About limelemondk

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  1. Update 03-08-2017 ---Looting system finished up into a playable state. - you can find loot points around Tierra Robada and BC, and once writing /loot inside a point, it'll bring up a GUI listing the items you've found. ---Tunnel system almost implemented completely. - our tunnel system is a bunch of modular 3d models I created for making Bone County / TR alot bigger. You may enter the tunnel at, lets say Fort Carson, and you can actually walk all the way up to El Quebrados, using the tunnel system. ---Over 50 new items added (more comming daily) - varying from trash, su
  2. I'm straight outta Valhalla Gaming 2009. I've been around since Mount was roaming around in his black huntley, with a 3d localsound attached to him - so it's -roleplay-, not RPG, or similar Regarding the discord link, I'll have an updated one added in a minute.
  3. Welcome to Project Revenant: Post Apocalyptic Roleplay. Through the functionality and scripts of MTA, Project Revenant aims to offer players a post-apocalyptic roleplay experience like no other. Brought to you by an ambitious team of mappers and writers, Revenant offers an experience that is explicitly by roleplayers, for roleplayers tailored to suit your storytelling purposes. With its own handcrafted custom-map built off of the original game paired with an intriguing setting, survive in the desolate wasteland that is San Andreas with hordes of zombies to keep you company, and find out h
  4. limelemondk


    Might be a stupid question. But does it not just crash since you're not applying the texture to any specific ID? - Just a thought.
  5. DM as in Race DM - or Deathmatch? I know that Deathmatch/Stealth was pretty popular during the 10-13 period (been here since late 08) Sorry for the many questions, I just have a hard time understanding what you're looking for - and I'm sure that if you just add some more information, a lot of people are willing to help you
  6. What exactly do you mean by old school maps? As in MTA: Race - old, or "old" based settings?
  7. Then please send a PM to Cody - and pray that he is in a nice mood
  8. Please try using engineSetModelLODDistance and assign a longer LOD for each object ID.
  9. You most likely have too many objects in one place. This can be fixed by doing a custom streamer. Before you head out into that; Did you try to use engineSetModelLODDistance?
  10. Nice example indeed! -I probably should, but i'd have to add that as an end feature I think. Might also just release the max file, so people can do changes to the models themselves (once done)
  11. I did consider prebaked lightning, but I wanted to see how I could get it working with for an example: Light objects. As for the 2nd UV, no idea - pretty much just doing all forms etc for now. (note: Some models are ripped)
  12. Some of the detailing objects added to the kit. Note: I am also working on a sci-fi kit on the sideline.
  13. Rendered example - with door included.
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