UserAccount3
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Everything posted by UserAccount3
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I added some message box to the startup so nothing awesome . It was only a little test to see if it was working.
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Now it looks working fine... thx guys EDIT: works perfectly now!! i made my first "edit" to the source code and it worked out perfect!!! thank you guys for helping me get things running
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I did install all of those packages before i compiled.
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i try to compile mta 1.4 but it give these errors: ------ Build started: Project: CEGUI - DirectX9GUIRenderer, Configuration: Release Win32 ------ Compiling... d3d9renderer.cpp ..\..\..\..\..\src\renderers\directx9GUIRenderer\d3d9renderer.cpp(31) : fatal error C1083: Cannot open include file: 'd3dx9.h': No such file or directory d3d9texture.cpp ..\..\..\..\..\src\renderers\directx9GUIRenderer\d3d9texture.cpp(31) : fatal error C1083: Cannot open include file: 'd3dx9.h': No such file or directory Build log was saved at "file://c:\MTASOURCE\vendor\cegui-0.4.0-custom\makefiles\win32\VC++7.1\Renderers\DirectX9Renderer\Release\BuildLog.htm" CEGUI - DirectX9GUIRenderer - 2 error(s), 0 warning(s) In Project: Client - Deathmatch, Configuration: Release Win32 is errors: c:\mtasource\vendor\portaudio\pa_win_ds_dynlink.h(66) : fatal error C1083: Cannot open include file: 'dsound.h': No such file or directory pa_win_ds.c ..\..\..\vendor\portaudio\pa_win_ds.c(60) : fatal error C1083: Cannot open include file: 'dsound.h': No such file or directory and client - GUI c:\mtasource\mta10\gui\StdInc.h(14) : fatal error C1083: Cannot open include file: 'd3dx9.h': No such file or directory and Project: Client - Core c:\mtasource\mta10\core\StdInc.h(11) : fatal error C1083: Cannot open include file: 'd3dx9.h': No such file or directory How i can fix this?
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yeaa thx it worked great !
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I found the resource named GPS in my server folder and now i wanna know what it is and how it works. I searched trough the script file but found nothing. Help pl0x???
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Run a function in another lua file but within same resource?
UserAccount3 replied to UserAccount3's topic in Scripting
Thankyou solidsnake14 i will try that tomorrow. Now i go to sleep its 01.20 here Good night all -
Hello guys !! I need info on how to run another finction in otjer lua file but within same resource. Like thjis: i have a file called client1.lua and client2.lua both are clientside. Now the client1.lua has function named openInputWindow and i need to execute tjhat finction from client2.lua. How to do this? P.S Sorry my typos, i writed this from ann iphone
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So can i get it? Please i need it badly
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Can someone please PM me the cod2mod download link??? Cant find it in commounity
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very nice design ! this wil help me make scripts more faster! thx
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i know they can leave mta when they press the X in windows but then he must reopen mta. i wanna prevent the quit buton and quit comand. my code should works but it not,
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hello! i wanna know how to prevent playeer from leaving the server. i ryed this code but no work: function onLeave(player) cancelEvent() end addEventHandler("onPlayerQuit", onLeave)
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So, where i can get the PHP scripts or do i need to make them myself?
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How i can make my own hosting web site like serverFFS? i need the website only, i can arrange other things myself.
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I dont care. 1.0.2 source please
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MTA 1.0.2 doesnt have the file verification. Where i can get 1.0.2 sources?
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I just want to edit my data files. (mainly objects.dat)
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But i want to disable it on other servers too.
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How i remove the AntiCheat things? I found these things when i serarched: CAntiCheat.cpp D:\MTA Source\MTA10\mods\shared_logic CAntiCheat.h D:\MTA Source\MTA10\mods\shared_logic CAntiCheatModule.cpp D:\MTA Source\MTA10\mods\shared_logic CAntiCheatModule.h D:\MTA Source\MTA10\mods\shared_logic I want to remove antiCheat so it cant detect my modified data files.
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Is MTA scriped in c++ ? What program i need to use to open the MTA source code?