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Cray

Retired Staff
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Everything posted by Cray

  1. Just to point out, although we have somewhere around a dozen team members, not all are programmers, and we are very spread out over the entire set of projects on the go (whether it be expanding 0.4.x, or working on the new core). At any given time nowadays, there is a few of us working on the new core projects (not just Client, but Server and other related tools). Since demand has grown, so have expectations of us ... therefore, we have had to grow to meet ALL areas of the mod, which all come together to be just as important as one another. Hard to justify any of this, but we may have a greater quantity, but we also have some of the highest quality in the community.
  2. Funny that there is all of this MTA talk, in a GTAT thread ... good stuff.
  3. Cray

    Teaser

    Because we told them to?
  4. Cray

    IRC Network

    Because gamesurge is our OFFICIAL IRC channel.
  5. Cray

    Teaser

    It's nothing important ... don't worry about it
  6. Cray

    Teaser

    So, for anyone who is having troubles viewing the teaser, I decided to Bink it and put it up for download. However, it an ~2mb larger than the divx version, which is why we decided against it originally. Download the Bink Teaser Here Question: Would you like to see future videos in Bink format instead of potentially troublesome other formats, despite the filesize increases?
  7. Cray

    Teaser

    Google does wonders, http://www.k-litecodecpack.com/
  8. Cray

    Teaser

    Your thoughts are extremely incorrect.
  9. Cray

    Teaser

    EDIT: Sorry, I accidently removed your post, please edit it and repost what you said if you want. - Cray It was encoded using DivX 5.1.1 (I think), so make sure you have that codec or above. I use Media Player Classic to view it, maybe you should give that a try instead of WMP.
  10. Privately run servers can do what they want, so it is up to you to deal with the admin directly ... out of our hands.
  11. The majority will be transferring over, while a few stick behind to patch up 0.4 and possibly introduce some expanded features ... no promises on that though.
  12. Quick fix now, and something they will look into for future 0.4.x releases.
  13. It has been requested ... but still no cigar.
  14. Cray

    Port

    Not YOUR Ip / Port, but an IP and Port that you wish to CONNECT to. So ... for example, if you wanted to connect to Joe Blow's server, with an IP of 1.2.3.4 and a Port of 2003, then you would enter those values in the correponding fields in the Client. Find server via ASE or via IRC (#mta-servers channel).
  15. MTA 0.4.1 is released and the bandwidth problem (and subsequently part of the ping problem), should be patched ... give it a go.
  16. Too late, but maybe something for the future.
  17. MTA 0.4.1 is now Released, which should help on the bandwidth problem.
  18. Cray

    MTA 0.4.1 Released

    The MTA Team is proud to announce the release of MTA 0.4.1, which builds on top of MTA 0.4's features to drastically reduce bandwidth and increase stability (although, crashes still exist). Thanks to the community for all of their help with narrowing down some of MTA 0.4's bugs and supporting us through this development phase. Navigate to the downloads page or the link above to start playing!
  19. Thanks for the positive review! We do dump a lot of time into this, and it is great to see that you guys had a lot of fun playing. Hopefully future versions will yield a greater playing experience and will be a lot more stable in all versions, over the Internet or LAN. Thanks again!
  20. Although, I do somewhat agree that although I love car killing (and do it myself on a regular basis) the instant kill that is featured in GTA3 is a bit harsh. That being said, let me run you down in real life with a car travelling at obscene mph's and see if you can still stand up ... maybe the more realistic things are, the less people like them? (Ass backwards, I know)
  21. Certain parts, but overall I doubt it. Aussie's can always find other means to play the game, ehem.
  22. Actually, it isn't a bug ... it is just you going beyond he boundaries (hence the warning). We had to put the players somewhere, what more do you want?
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