qaisjp

MTA Team
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Everything posted by qaisjp

  1. qaisjp

    Mods for MTA

    Hmmm. Theoretically we could do this -- and allow the server to choose whether or not to enable addons. I'm not sure how to feel about it, but I'm not entirely averse. I recommend you to post a GitHub issue with your addon suggestion so that you can get more feedback
  2. qaisjp

    Mods for MTA

    Yes, I agree that the widescreen fix should be in MTA. I've milestoned your issue as 1.6 — this doesn't necessarily mean it WILL come in 1.6, just means that it forces someone to look at it sooner rather than basically never. For other fixes you should file separate issues. But stuff like SkyGFX will 99% not be accepted because it's more than just a bug fix
  3. qaisjp

    Suggestion

    Good question. I don't know. A release like 1.6 should probably be pretty big. And we have lots of management decisions to make (relating to software update processes, branch processes, etc). So more time is needed. I'd guess before the summer?
  4. qaisjp

    Trainer ;d

    > Anti-cheat has decided that it is some sort of a cheat program, and decided to give me a ban for 30 days. Temporary bans are non-negotiable. You must wait 30 days.
  5. Haha, I thought this said "Neither will I " for a second
  6. qaisjp

    Call for web designers

    Thanks everyone for your responses! I'll try and collate the responses this week, and we still need to fully discuss & compare submissions. Expect to hear back with the full results by the 10th of October. edit: might take a little longer!
  7. Is it a zipped resource? Workaround: unzip the resource Or try latest nightly nightly.mtasa.com / Linux.mtasa.com
  8. qaisjp

    Help me please

    Which house system do you have? We will need to see the code. Have you tried deleting registry.db?
  9. qaisjp

    Call for web designers

    If you do not want to post your previous work here, that is totally understandable! Feel free to send me a forum or Discord PM with that content. However, we strongly encourage you to post your redesign submission here, so that others have the opportunity to give feedback and vote on your submission. We'll still accept a private submission if you don't want to post it here, though We'll look over all the submissions at the start of October, so you change your submission as much as you like.
  10. Multi Theft Auto: San Andreas 1.5.7 is released Today we are proud to announce the release of MTA:SA 1.5.7. You will receive an automatic update soon, but if you don't have MTA installed, you can get it from the home page. This is the final release to support Windows XP and Vista — if you still use Windows XP or Vista, upgrade Windows now. We are also looking for a web designer to help us create a new website! Statistics Multi Theft Auto: San Andreas turned 10 years old last week. Happy birthday! This is the 24th 1.x.x release 359 days since our last release 27 new functions 4 new events 117+ bug fixes and changes 540+ commits 30 contributors, of which 7 are new 64+ total contributors Download This release is backwards compatible with the older 1.5.x releases (1.5.6, 1.5.5, all the way to 1.5). However, if you would like to take advantage of all of these useful changes, you will need to go and download the update! Servers: binaries are available. Do not forget to update your default resources. Highlights This release includes many additions, improvements, and fixes: New drawing functions dxDrawPrimitive and dxDrawMaterialPrimitive Improved performance Fix swimming speed on higher FPS Skimmers can now lift off water at high FPS New events onClientWorldSound, onClientPedStep, onClientVehicleWeaponHit Surface property functions like engineSetSurfaceProperties and much more! Read the 1.5.7 release notes for a complete set of changes and more information about the improvements listed above. Watch or star our GitHub repository to keep on top of all the things we're working on. Important future script changes From 1.6 onwards we will be making at least the following changes: callRemote callbacks currently set the error code to nil when there is no error. In 1.6, to be consistent with fetchRemote, the error code reported will be 0. See GitHub #294. Since July 2016 if you provide an invalid string like "randomstring" when a function expects a number, the string will be treated as 0 and raise a script warning. In 1.6 this will be an error. You will still be able to provide strings containing numbers (e.g. "100" and "12.34"), this change only affects invalid strings. See GitHub #1043. When providing a width and height of (0, 0) to createBrowser or guiCreateBrowser you will encounter a script error instead of a warning. The warning was introduced Feb 2019. See GitHub #1069. Some functions expect only unsigned integers (positive numbers), and since Jan 2016 providing negative numbers would be a warning. This will now be an error. See GitHub #1070. Since Aug 2015, we replaced the custom mtalocal:// URL scheme with http://mta/resourceName/blah.html. This mtalocal:// URL scheme will now be removed. See GitHub #1071. This list is inconclusive and we may introduce more changes later. What's next? Multi Theft Auto depends on community input and contributions. To keep a project like MTA going we need LOTS of people. You can help in the following areas: Designing We are looking for a web designer to help us create a new website. Testing and bug reporting Whenever you encounter a bug or recognise a need for improvement, we can't fix it until you tell us your problem! We're continually working on new features and fixes for MTA, and this always needs testing. Join our Nightly release stream (Settings -> Advanced -> Update build type) and make sure you keep in touch with on Discord and report issues on GitHub. Programming If you know C++ you may be interested in helping improve Multi Theft Auto's client. Working on open-source software may seem scary, but the best way is to try! Read GitHub's open source guide, and then find an itch to scratch, or scratch your own! Documentation Documentation is important, but also time consuming. If you enjoy writing and have some knowledge of English, or you would like to translate the English version to your native language, you’re very welcome to do so. Just head over to our wiki, create an account, and start editing! Support Do you like people? Can you give calm and thought-out responses to users needing help? Then you can spend some time providing support to those who need it. Many answers can be found on our wiki, so make sure to take some time to read it. Then, either join our chat or forums (linked below), or simply help us sort out issues and answer questions on the GitHub repository. Translation Want to translate MTA to your own language? Awesome! Visit us on Pootle. As soon as your translation is approved, it will be pushed to our repository for use in future releases. Donations Keeping the MTA downloads, master server and websites alive costs money! If you want to help us sustain our financial expenses, please donate! Thank you! Thank you to the following community members for their donations this year: Arran, [RUS] Artem Smirnov, Atti, (SAUR)Castillo, CEKfile, .:CiBeR:., Dmi7ry, HACKER99, Malone, Nero, Nicolae Vlad, pentaflops, Platin, -ffs-Sniper, Tapleto-Hos Thank you very much to the following community members for their work towards this release: Addlibs, Arran, CrosRoad95, Dezash, Dutchman101, FileEx, forkerer, Haxardous, lex128, lopezloo, LopSided, Neproify, nonamenoname, ricksterhd123, samr46, StrixG, tederis, TheNormalnij, xerox8521, xLuxy and many others who contributed to our wiki and helped out with issues. (If your name is missing or you want to change your entry above, please let us know on Discord!) You could be on this list! We're always on the lookout for new contributors. Contribute on GitHub, and chat with us on Discord. We have channels for scripting, general support (bugs), mod development, and many more! Finally, please give a 👋 to our newest contributor @myonlake and our newest addition to the MTA team @botder! Hope you've had a great summer! — MTA Team
  11. Hello, As many of you know we are working on a new community website, and we need your help to design it! We are looking for a UI developer who: can design a website in Photoshop, Sketch, or another prototyping tool HTML/CSS experience is a plus, but not necessary would be open to further working with us to design a new homepage and forum design has an eye for good UX and good accessibility From you, we need: a new community website design that is suitable for the modern web not a redesign of the MTA logo Since we are an open source project, we all volunteer our time towards developing and moderating Multi Theft Auto. All of our donations go to server costs, therefore we are unable to pay for a designer. Here's what we can give you: a contributor rank on the forums a spot in the credits We understand that this is a lot of work, so we're primarily interested in working with you continuously over the next several months. How to apply Each submission should include: links to a redesign of a single MTA page of your choosing this can be any webpage on the MTA network (homepage, community, forum, nightly) an image or a sketch is enough (no HTML required!) For bonus points (optional), you can include: a couple sentences explaining your background/interest this can be anything relating to your activity in MTA or stuff you do in your spare time examples / a portfolio of your previous work (links are great!) If you are interested in working with us, please respond to this topic by the end of September with the above info & suitable links. If you have any questions, feel free to respond to this topic or contact us on Discord. After all the designs have been submitted we'll contact the author of the best submission. Incomplete submissions will not be considered. I'm not a web designer, how can I help? At the moment we are NOT currently looking for other contributors. Feel free to give feedback and vote on submissions. Please be considerate when using the quote feature (do not include large images in quotes). Thank you!
  12. Nope, I don't think so.
  13. You can turn it off by updating windows
  14. Thank you! I have merged this project with other commitments, allowing me to make this project my full time (unpaid) "job". Absolutely. But it will be released open source (along with the entire code history) after all the base functionality has been implemented.
  15. To clarify, some work has already been done, but full-time work will commence in September. The grammar in your sentence is both non-existent and unclear.
  16. qaisjp

    Map Editor

    Wheels only without the rest of the vehicle? I don't think that's possible without replacing the model.
  17. Are you running the server or client?
  18. See https://wiki.multitheftauto.com/wiki/OOP and https://wiki.multitheftauto.com/wiki/OOP_Introduction local txd = EngineTXD:create('banshee.txd', true) should be local txd = EngineTXD.create('banshee.txd', true) -- or local txd = EngineTXD('banshee.txd', true)
  19. Yes, you can do this using the PHP SDK. https://wiki.multitheftauto.com/wiki/PHP_SDK There is a pull request pending with lots of improvements: https://github.com/multitheftauto/mtasa-php-sdk/pull/2
  20. This is not the Portugese section.
  21. You need to post on the Mr Green forum, not the MTA forum.
  22. Please run /debugscript 3 It will tell you exactly which line has the problem. It will tell you that the problem is on Line 14. It will tell you that it can't index a nil value Veh This is because on Line 14 you typed Veh when you meant to type veh
  23. Not sure! This post has some interesting information: http://www.rage3d.com/board/showthread.php?t=33937078 Namely, this bit: The first bit implies that there may not be any point, and the second bit implies that there may be support. It also says this: .. but. when you find out, do come back and let us know! Hope you enjoy the new PC!