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About Einheit-101

  • Rank
    Street Cat


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    Ice Cold Killahs
  1. SAAW: San Andreas At War - World War II | v1.2 | 24/7 |

    The next Update is coming in a few weeks - stay tuned. Now dont tell me this 12 years old game doesnt have nice visuals: The update will feature many new shaders by @Sam@ke and @Ren_712 that will significantly improve the whole gaming experience - if you dont play on a toaster.
  2. SAAW: San Andreas At War - World War II | v1.2 | 24/7 |

    afaik HAWK banned him for advertising other servers - I haven't heard anything from him for a long time
  3. Matrices for vehicle components please

    Uhm what exactly changed? The function as it worked before was perfectly fine and I hope I don't have to rework 1000 lines of stuff, because if I want a vehicle componeNt position then ... I want it's position.
  4. AFAIK the creator of this wasn't able to create a valid patch for MTA, he just delivered the code for a limit adjuster and the other MTA main developers refused to create that patch for him. So it died.
  5. Short answer: No, 99% sure
  6. SAAW: San Andreas At War - World War II | v1.2 | 24/7 |

    Ren712 created a new lighting shader, this time it is a post processing effect - that means it can be applied over all other existing shaders without messing things up. Lets see what we can achieve with this in future, it is super exciting that we finally get such advanced lighting that doesnt conflict with any other resource. Oh btw i made some updates that have never been mentioned, dozens of Bugfixes etc, so far every existing KNOWN bug has been fixed now, except for the ones that simply cannot be fixed. So if anyone still encounters a bug, pls report.
  7. SAAW: San Andreas At War - World War II | v1.2 | 24/7 |

    K then most likely hawk is able to cheat your rank back without me. U can be lucky that I didn't update the /zero command for TNBT, otherwise your points would be deleted also.
  8. SAAW: San Andreas At War - World War II | v1.2 | 24/7 |

    /zero works only local That means, unless your mother went to your PC and typed /zero to piss at you, it should be impossible to lose your stats. An admin could do the same, but it's unlikely. I could cheat you to the rank where you previously were, but I need to be ingame to do so, which is rare currently. And you need to be online with me. Or ask HAWK, maybe he can use setXP command. But you still need me because I have to set your ability points
  9. Hello! I have a little shader that should apply a lightmap (texture Tex;) to a world texture. However, the object gets fully transparent as soon as the shader gets applied to it. It seems the lightmap alpha channel completely overwrites the original diffuse color, which is not what i want, i only want the stuff that is not fully transparent to blend over the original texture to make it look like light. Any idea whats wrong there? texture Tex; //------------------------------------------- // Variables //------------------------------------------- sampler SamplerTex = sampler_state { Texture = (Tex); }; //------------------------------------------- // Returns light transform //------------------------------------------- float4 PSFunction(float4 TexCoord : TEXCOORD0, float4 Diffuse : COLOR0) : COLOR0 { float4 Tex = tex2D(SamplerTex, float2(TexCoord.x, TexCoord.y)); Tex.a = Tex.a *= Diffuse.a; return Tex; } technique tec0 { pass p0 { AlphaBlendEnable = TRUE; AlphaRef = 1; PixelShader = compile ps_2_0 PSFunction(); } }
  10. SAAW: San Andreas At War - World War II | v1.2 | 24/7 |

    I bet 10$ it was a map with many vehicles on the spawn location. Hint: Its not your mighty 1050Ti that causes lags, its the CPU because MTA performance gets terrible when it has to calculate a lot of collisions. How to reproduce: Play on "[SEA WAR] Islands" as ARMY player, spawn on one of the carriers. Your performance will be terrible. -> Now delete all vehicles with a script --- Performance is back to great 50fps easily. With my GTX 1070 i can play @ 50fps all day while mining Bitcoins/Ethereum in the background, but as soon as there are too many vehicles/players the performance drops to 30fps regardless of GPU usage.
  11. SAAW: San Andreas At War - World War II | v1.2 | 24/7 |

    I was playing on my server with a GTX 555M Laptop GPU just fine, is there any lag on a specific map or everywhere?
  12. SAAW: San Andreas At War - World War II | v1.2 | 24/7 |

    My Facebook is private usage only, sorry.
  13. SAAW: San Andreas At War - World War II | v1.2 | 24/7 |

    No. This is the forum and the only thing left is http://gta-saaw.blogspot.de which is almost dead because I don't have the time to feed it with content. €DIT: there is still vk.com/saawww2 and Facebook.com/gtasaaw
  14. SAAW: San Andreas At War - World War II | v1.2 | 24/7 |

    Hotfix: -Further increased healing speed -Fixed missing bomber cockpit sound -Fixed many vehicle MGs not working -Fixed ships not working -Fixed weapon pickups wrong ammo amount -Fixed the bug that allowed players to pick up weapons while sitting in a vehicle -Decreased number of throwable weapons to 2 instead of 3 -Decreased price of off-map artillery -Decreased off-map artillery spread from 16m to 14m @3NED3 if you STILL havent noticed - there are 2 teams each consisting of 2 nations that can play on all maps...
  15. SAAW: San Andreas At War - World War II | v1.2 | 24/7 |

    Hotfix: -Doubled medic heal speed once again (Now +1 HP in 5 seconds while being close to a medic) -Test fix for the famous "0 ammo" bug, now there is a cooldown of 0,1s for switching the weapon -Test fix for camera shake not working sometimes -Fixed medic not healing himself -Fixed bug that prevented players from registering -Fixed Shop UI getting messed up by low screen resolutions -Fixed bug that prevented the radar and the "online staff" text from showing if you get spawned by the autospawn timer -Fixed "bug" that allowed players to attach planes to landing boats (U crazy trolls lol) -Fixed a flying bush on El Alamein -Fixed Payday not working at all -Fixed matches always ending as TIE -Fixed german Medic having access to Perception by default -Increased Tickets on Islands and El Alamein to 500 -Removed spawn protection from players that spawn on cap zones My Server now supports 800x600 resolution somewhat successfully, however its really not recommended to play on such low resolutions. And please dont come here and cry because something looks ugly/ is unusable because you are playing on 640x480 or something similar.