-
Posts
210 -
Joined
-
Last visited
Posts posted by Fabio(GNR)
-
-
Which one? FabienWang's? It didn't show errors for me and lacked a few features I would like to have, also, I just wanted to create something in C#.
-
Correct! However, it's a lot easier to use.
-
As title said, a Lua compiler!
Basic C# project of mine, compiles files or entire resources.
Features:
-
General
- If there is an error during compiling it will be detected and shown to you
- Option to update meta.xml with new path
- Option to only update/compile clientside files
- Specify which file extension the new file should have
- Option to prompt before overwriting
- Option to keep items in the list for regular use
- Option to set default directory for files/resources
- Settings save in between sessions
- Launch the portable program from anywhere, it will create the necessary files itself
-
Files
- Select one or more files
- Looks for a meta.xml 10 directories up
-
Resources
- Scans the meta.xml for related files
Uses Lua's official luac.exe [credit to http://www.lua.org/ - http://www.lua.org/license.html]
File is included within program.
-
General
-
GUIEditor.staticimage[1] = guiCreateStaticImage(187, 59, 64, 64, "images/UNKNOWN.png", false, GUIEditor.tab[1])
my guess is that that fails, make sure the image exists and is noted in meta.xml
-
No idea where I had to put this
anyway, I do "restart theResource" in console and client crashes. Only happen sometimes, server does not crash and other clients also do not crash. I have a .dmp file:
using the newest 1.4n: 4091.
On resource stop I save 2 xml files client side, set some account data from elementData server.
On start I load 2 xml files and set elementData from accountData.
I would like to know why this occurs and if it is the resource it's fault or MTA.
-
That must be it, Slothman. Jaysd1, it's not my script because it does return material etc.
-
Didn't work. 0.o
-
Didn't see anything change but, didn't work.
-
I have tried in two scripts, one with firing a projectile which succesfully retrieved material id but not worldModelID. Also in this script:
addCommandHandler("removeObject", function (playerSource) showCursor(true) addEventHandler("onClientClick", getRootElement(), clickRemoveObject) end ) function clickRemoveObject(button, state, x, y) local cx,cy,cz = getCameraMatrix() wx, wy, wz = getWorldFromScreenPosition(x,y, 1000) hit, hX, hY, hZ, hitEl, nX, nY, nZ, mat, light, piece, ModelID, ModelPosX, ModelPosY, ModelPosZ = processLineOfSight(cx,cy,cz,wx,wy,wz, true, false ,false, false, true, true, true, true, nil, true ) removeWorldModel ( ModelID, 50, ModelPosX, ModelPosY, ModelPosZ ) setCameraMatrix( ModelPosX, ModelPosY, ModelPosZ + 500 ) setTimer(setCameraTarget, 100, 1, localPlayer) end
worldModelID = nil, and the ModelPos too.
-
I tried something like that but it didn't work. That probably does, although that problem is somewhat solved i really want to know why the ped's don't die. Thanks though!
EDIT: The ped's didnt die because i spawned them at 0,0,0 then warped them to a vehicle far away. Which caused them to be desynced. But now the ped's die but the car's keep exploding, sort of. The onVehicleExlode doesn't get called after once though.
-
Thanks, problem is now: I found out that the Ped's do die when not being warped. When they get warped to their vehicle to cant be killed anymore. The vehicle can be blown when not occupied, the ped's can be killed when they are not in vehicle.
But if i warp them, they get invincible.
function convoy( number ) if number == 1 then car1 = createVehicle(470, 1839.328125,281.9150390625,23.716369628906,0,0,94.788726806641) car2 = createVehicle(433, 1810.673828125,278.4248046875,21.178592681885,0,0,94.865631103516) car3 = createVehicle(470, 1777.3564453125,276.9091796875,19.094444274902,0,0,86.532409667969) ped1 = createPed(287, 0,0,3,0,0,0, true) ped2 = createPed(287, 1,1,4,0,0,0, true) ped3 = createPed(287, 2,2,3,0,0,0, true) triggerClientEvent(source,"createBlips", source, car1, car2, car3, ped1, ped2, ped3 ) setTimer(warpPeds, 500,1,car1,car2,car3,ped1,ped2,ped3) elseif number == 2 then else outputChatBox("Error...") end end function warpPeds(car1,car2,car3,ped1,ped2,ped3) warp1 = warpPedIntoVehicle(ped1,car1) warp2 = warpPedIntoVehicle(ped3,car3) warp3 = warpPedIntoVehicle(ped2,car2) setVehicleDamageProof(car1,false) setVehicleDamageProof(car2,false) setVehicleDamageProof(car3,false) end
Why?!
-
Will try that, i will look around for those but i dont think i have any canceling scrips unless it's enabled by default.
EDIT: Oh misread you but yeah that is what i meant, maybe there is a other solution:
I create my ped's server side and warp them into a vehicle. Then i send a clientevent which creates blips for the peds and creates a onClientRender for dxDrawText. But, i want it to draw only when the ped is alive. Any idea?
Also, if you create a blip on a ped will it be deleted when it dies?
EDIT2: Something is very wrong , i did stopall
then started runcode which also started ajax, i do run ped = createPed(287,1,1,1)
But it can't be damaged...
Peds do die now, i changed some things and something prevented them from getting damaged.
-
First, my ped's won't die. I spawn a car, spawn a ped, warp ped in vehicle, bind a blip to it. When i shoot the vehicle it just stays in flames explodes and stays in flames unlimited. Why are my ped's invulnerable?
Server Side:
function convoy( number) if number == 1 then car1 = createVehicle(470, 1839.328125,281.9150390625,23.716369628906,0,0,94.788726806641) car2 = createVehicle(433, 1810.673828125,278.4248046875,21.178592681885,0,0,94.865631103516) car3 = createVehicle(470, 1777.3564453125,276.9091796875,19.094444274902,0,0,86.532409667969) ped1 = createPed(287, 0,0,0,0,0,0, true) ped2 = createPed(287, 1,1,1,0,0,0, true) ped3 = createPed(287, 2,2,2,0,0,0, true) setTimer(warpPeds,250,1) triggerClientEvent(source,"createBlips", source, car1, car2, car3, ped1, ped2, ped3 ) elseif number == 2 then else outputChatBox("Error...") end end function warpPeds() warpPedIntoVehicle(ped1,car1) warpPedIntoVehicle(ped3,car3) warpPedIntoVehicle(ped2,car2) end
How they are created, then client-side:
function createTheBlips(car1,car2,car3,ped1,ped2,ped3) blipPed1 = createBlipAttachedTo(ped1,0,4) blipPed2 = createBlipAttachedTo(ped2,0,4) blipPed3 = createBlipAttachedTo(ped3,0,4) addEventHandler("onClientRender", getRootElement(), function() triggerEvent("drawStatusEvent",localPlayer,ped1,ped2,ped3) end) end
Then to my next question, i have function which creates a eventhandler on "onClientRender", but it has to pass arguements to a other function. Function 1: Has the good arguements, has the eventhandler.
Function 2: gets triggered every render, doesn't have arguements but needs it.
-
So i call a server event from clientside, but it repeats endless. Idk why.
This is what calls it: Client Side
function vehCreate() if guiGetVisible(grid_cars) == true then selectedGrid = grid_cars elseif guiGetVisible(grid_bikes) == true then selectedGrid = grid_bikes elseif guiGetVisible(grid_air) == true then selectedGrid = grid_air elseif guiGetVisible(grid_misc) == true then selectedGrid = grid_misc end if source == button_vehicle_create_warp then warp = true elseif source == button_vehicle_create then warp = false end selectedVeh1, selectedVeh2 = guiGridListGetSelectedItem(selectedGrid) if selectedVeh1 ~= -1 then textItem = guiGridListGetItemText(selectedGrid,selectedVeh1,selectedVeh2) modelVehID = getVehicleModelFromName(textItem) if not modelVehID then dataItem = guiGridListGetItemData(selectedGrid, selectedVeh1,selectedVeh2) if not dataItem then outputChatBox("Can't retrieve data and name isn't good") else triggerServerEvent("giveVehicle",localPlayer, dataItem, warp) end else triggerServerEvent("giveVehicle",localPlayer, modelVehID, warp) end end end
Server :
addEvent("giveVehicle",true) function createVehicle(vehID,warp) name = getPlayerName(source) outputChatBox("i Am " .. name .. ".") x, y, z = getElementPosition(source) local rx, ry, rz = getElementRotation(source) local veh = createVehicle(vehID,x,y,z+1,rx,ry,rz) if warp == true then warpPedIntoVehicle(source,veh,0) else setElementPosition(source,x,y,z+3) end end addEventHandler("giveVehicle", getRootElement(), createVehicle)
Solved, had my function named createVehicle, which created the loop. Topic can be closed.
-
------------------
System Information
------------------
Time of this report: 3/22/2012, 19:37:36
Machine name: FABIO-PC
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.111118-2330)
Language: English (Regional Setting: English)
System Manufacturer: MSI
System Model: MS-7599
BIOS: Default System BIOS
Processor: AMD Phenom(tm) II X6 1100T Processor (6 CPUs), ~3.3GHz
Memory: 12288MB RAM
Available OS Memory: 12288MB RAM
Page File: 4711MB used, 19861MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 64bit Unicode
------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Sound Tab 3: No problems found.
Sound Tab 4: No problems found.
Input Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
---------------
Card name: NVIDIA GeForce GTX 560
Manufacturer: NVIDIA
Chip type: GeForce GTX 560
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_1201&SUBSYS_23261462&REV_A1
Display Memory: 4065 MB
Dedicated Memory: 993 MB
Shared Memory: 3071 MB
Current Mode: 1440 x 900 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: Vw19B2
Monitor Id: BTC19C1
Native Mode: 1440 x 900(p) (59.887Hz)
Output Type: HD15
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 8.17.0012.9610 (English)
Driver Version: 8.17.12.9610
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 3/1/2012 01:02:00, 17642816 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B71E3E-5141-11CF-5852-2A031FC2C535}
Vendor ID: 0x10DE
Device ID: 0x1201
SubSys ID: 0x23261462
Revision ID: 0x00A1
Driver Strong Name: oem46.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section015:8.17.12.9610:pci\ven_10de&dev_1201
Rank Of Driver: 00E62001
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
D3D9 Overlay: Supported
DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
-------------
Sound Devices
-------------
Description: Speakers (2- USB Multi-Channel Audio Device)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: USB\VID_0D8C&PID_0102&REV_0010&MI_00
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: CM10664.sys
Driver Version: 7.12.0008.2140 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 9/30/2009 02:04:54, 1307648 bytes
Other Files:
Driver Provider: C-Media Inc.
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
Description: Digital Output (2- USB Multi-Channel Audio Device)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: USB\VID_0D8C&PID_0102&REV_0010&MI_00
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: CM10664.sys
Driver Version: 7.12.0008.2140 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 9/30/2009 02:04:54, 1307648 bytes
Other Files:
Driver Provider: C-Media Inc.
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
Description: Realtek Digital Output(Optical) (Realtek High Definition Audio)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0892&SUBSYS_14627599&REV_1003
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.6151 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 7/6/2010 11:31:36, 2419176 bytes
Other Files:
Driver Provider: Realtek Semiconductor Corp.
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
Description: Realtek Digital Output (Realtek High Definition Audio)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0892&SUBSYS_14627599&REV_1003
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.6151 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 7/6/2010 11:31:36, 2419176 bytes
Other Files:
Driver Provider: Realtek Semiconductor Corp.
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
---------------------
Sound Capture Devices
---------------------
Description: Microphone (Realtek High Definition Audio)
Default Sound Capture: Yes
Default Voice Capture: Yes
Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.6151 (English)
Driver Attributes: Final Retail
Date and Size: 7/6/2010 11:31:36, 2419176 bytes
Cap Flags: 0x1
Format Flags: 0xFFFFF
Description: SPDIF In (2- USB Multi-Channel Audio Device)
Default Sound Capture: No
Default Voice Capture: No
Driver Name: CM10664.sys
Driver Version: 7.12.0008.2140 (English)
Driver Attributes: Final Retail
Date and Size: 9/30/2009 02:04:54, 1307648 bytes
Cap Flags: 0x1
Format Flags: 0xFFFFF
Description: Stereo Mix (2- USB Multi-Channel Audio Device)
Default Sound Capture: No
Default Voice Capture: No -
It is my PC i think, it works on my other pc...
EDIT: It seems to crash on the appearance of the top bar, what displays players and resources and fps. What it used to create that and what could i try to install to help it?
-
Uh, what is mantis?
-
Also done that before, well. I appreciate that you tried to help me
EDIT: I tried it on my other pc, and it works. And i noticed after my message comes, that the bar at top appears. Maybe that causes the crash?
-
I re-installed it over 20 times...
Are there any stuff like framework and stuff that it needs?
Lol, i cant say "poop"
-
Done,didn't work. Changed it back to normal since i have bad experience with DEP.
-
Source Multi Theft Auto Server Summary Stopped working Date 3/21/2012 06:20 PM Status No solution available Description Faulting Application Path: D:\Games\MTA SA 1.3\server\MTA Server.exe Problem signature Problem Event Name: BEX Application Name: MTA Server.exe Application Version: 1.3.0.3916 Application Timestamp: 4f6344eb Fault Module Name: StackHash_e98d Fault Module Version: 0.0.0.0 Fault Module Timestamp: 00000000 Exception Offset: 00705920 Exception Code: c0000005 Exception Data: 00000008 OS Version: 6.1.7601.2.1.0.768.3 Locale ID: 1033 Additional Information 1: e98d Additional Information 2: e98dfca8bcf81bc1740adb135579ad53 Additional Information 3: 6eab Additional Information 4: 6eabdd9e0dc94904be3b39a1c0583635
There you go, something like this is also in main post ( i edited yesterday )
-
Yes, that's true!
-
It's a fresh install, so i doubt it. Any advice on what resources that could be? Although it shuts down with a error at windows. So i do not think that is it.
EDIT: Yeah removed every start-up resource and it still happens.
Also, 1.1.1 doesnt work either
-
Done that, Administrator. XP Compability. Tried those... btw it works from menu i think it's called local server or something.
Server going down randomly
in Linux-Server
Posted
Got the same issue, definitely related to player connect/join.