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petervloo

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Everything posted by petervloo

  1. Another suggestion: place object --> Choose by object ID, Browse..., Last object (again)
  2. You mean the map with a long road and a line of barrels, exploding one by one, so you have to drive fast to prevent the explosions passing you, and blowing you up? I think it will be boring just after a few times playing, but I like the idea and would love to try it a few times.
  3. Spike strips (from the garage mission) would allso be a cool (anti-)pickup. That would also be great as a weapon in dm...
  4. The missile lock works on my server/game/mta client. Maybe you have to wait a little longer, because of a slow(er) connection?
  5. not with the host file afaik host file is only and just only host file exist from a age when there was no dns server !! (so that was made so people didnt have to fill in a IP adres in their browser) there were no dns servers then let alone different ports, subsites etcetcetc maybe a proxy can do that for you .. but now im just guessing Well, ok. I will google a bit for proxy. But for most sites the host file is a good solution, so thanks for that tip anyway.
  6. I can't reach every site I try. When I try to ping http://www.gmail.com, I get an IP. If I go to that IP using internet explorer, I get Google. (So, Gmail and Google are on the same server, and Google is the main page.) Is it nevertheless possible to make a quicklink to Gmail, using the host file? (The same goes for Travian: s1.travian.nl gives an IP that leads the the german version of the game.)
  7. I have another idea, but I don't know if it is possible. I did some tests with the hydra shooting at some barrels and it worked. The only problem is, that if the player starting in a hydra is a cheater, he could blow up all other players. My solution is, that all players start in fire trucks, except for one. (Just by placing a hydra vehicle change pickup in one spawnpoint.) If it is possible to tell the game that the owner of the server (or someone with a particular IP, so the owner of the server could change that to his own IP) starts in the spawnpoint with the hydra pickup, and the players with other IP's will start in the other spawnpoints, the problem is solved. But is it possible to tell the game which spawnpoint is meant for what IP?
  8. I don't know, but if you know the object ID you could just try it. When I made a mistake, by forgetting one digit of an object ID, the mapmaker just told me the ID was invalid. That was all, no crashes, or whatever. I just could typ another ID.
  9. If I want to use this, I need the IP's of the websites I want to use it for, right? How can I find these? try this on xp start - run - cmd on other windows - start - run - command then type ping http://www.mtasa.com it says : Ping to mtasa.com [67.19.87.235] with 32 byte dat: go to firefox .. or your internet browser .. and test the last IP 67.19.87.235 it should come out on http://www.mtasa.com/ another way tracert .. or do a whois Ok, thanks.
  10. I haven't downloaded your script, but I was wondering if the description in the first post is still up-to-date and you have to replace spaces with '-'. I would use a seperator between the map and the instructions, as it is easer to type and there are no misunderstandings (are '-' allowed in map names?). For example you could use $gettok(map name:instructions,1, 58 ) (I guess there are no ':' in map names). Nice work, though I prefer scripting myself. It's more fun and I get what I need. But you created a good script for everyone who isn't able to (for reasons of knowledge, time or anything else). I guess my scripts are not that good to release them and they are not designed for distribution (no dialogs or such yet), but they seem to work. I tried it and can use spaces, so just type the mapname as it is.
  11. Well, this may be a start for the perfect solution. Or is there another way to let objects move (besides firing a missile) after the start of the map? (Even if 'moving' means 'falling down' )
  12. I would like to add triggered object spawning to this list item. This way you could add a ramp in front of a bunch exploding barrels, or make some kind of movie studio tour. Think about a car exploding, or a big wave of water flooding a small village when you drive through a checkpoint.
  13. That is an excellent tip for decorational fires. Thanks for that. Maybe I use it in another map. But is there anyone who knows if and how I can create extinguishable fires?
  14. If I want to use this, I need the IP's of the websites I want to use it for, right? How can I find these?
  15. I would like to create a race a with fire trucks. I want to make some bottlenecks in the map and block the way with fires, which have to be extinguished before proceeding. But is it possible to create fires that can be extinguished? It would be nice if it could be done by just placing some fire objects, but if that can't be done that way, is it possible to create fires using another method? For example by blowing up objects (not the player's car).
  16. Why did you set your own lvl to 1? When you define the first admin name, that person is lvl 10. If you log in with that lvl 10, and change it to lvl 1, I don't know if it is even possible to change back to lvl 10...
  17. petervloo

    56k

    Besides the speed of the connection/game, I wouldn't play mta if I had to pay 10 eurocents a minute...
  18. But why did you put this in 'MTA: San Andreas', instead of 'suggestions'? However, it is a great idea.
  19. You are right. And the first version of GUS (that 'kind of GRS' for MTA:SA) is available for download, like I said. But at this moment, I didn't succeed to control the program while playing the game, yet... But I keep trying. (And if I get it to work, maybe I'll write my own script to use with the program.)
  20. I thought Oli said he was already working at a MTA:MA:GRS for MTA:SA That's right. First version for MTA:SA is already available for download in the topic linked to.
  21. Well, in that case, I assume it is compactible with MTA: SA
  22. That's very good news. (I planned to suggest it too, but I forgot till I saw this topic.)
  23. U wont even have to write them..if u have GRS from Oli thats so damn easy to use.. And is GRS also compactible with MTA:SA?
  24. Am I right if I conclude that all the scripts in this forum are for mIRC? I want to know if it is possible to write scripts for the game itself, and what possibilities scripting has for MTA:SA.
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