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About Oliver

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  1. that seems like a good idea. I didnt understand you at first but now i do. Message me sometime if you have any plans on making a team to start the project
  2. yeah i have this idea in a previous post. youll be able to make the maps for this mod but creating an fps view and hud menu will he hard. Just think your going to have to create whole new first person animations that probably wont be synced. this is why i just had the idea to create the maps from CS and not the hud menu or anything as you want to keep the 'gta sense'
  3. craped it out too soon? i dont understand you at all
  4. that looks fantastic. dont let people put you down. If you need any help i can give you a hand. Ill also help you with your grammar on the webpage. Post a reply or email me at kingoli2003@msn.com
  5. theres not enough draw distance to create a BIG map without scenery dissapearing when you move away from it. When stood at one end of the map i couldnt see the other side which didnt look very realistic. Ill probably keep my designs to hold 32 players as what ever MTA do im pretty sure theyll make the max slots the same or larger.
  6. thats even better! i wasnt expecting to have the map converted as its just a plan and something to play around with and work on as i wait for DM to be released. Ill be more than happy to make the maps again for DM because i find its more enjoyable than actually playing on the map itself lol. Will be adding more screens soon.
  7. Ive just realized how good it will be with the blue platform in MTA:DM. First of all we'll be able to make completely new levels of a suitable size. E.g use landmasses with buildings on. Then place them high up in the sky and put boundries round. It will, in my opinion be the start of something new and exciting as you couldnt use most the buildings much in mta race due to the fact you couldnt fit your car inside! With all this in mind im pretty sure there will be some excellent designs that compete with fps games like halflife. Im hoping to design a Dedust type map like from halflife. What do
  8. We have our new server up and running with destruction derby on loop so no boring maps! New maps are under construction and will be ready soon. Join now __________________________________ Server ip: Port no: 22003 __________________________________
  9. We have our new server up and running with destruction derby on loop so no boring maps! New maps are under construction and will be ready soon. Join now __________________________________ Server ip: Port no: 22003 __________________________________
  10. yeeeeeeeeeeeeeessssssss!!! a confirmed release date for client! brilliant mta!
  11. id like to help with the website appearance if you would take me
  12. I decided to post this thread as i love both games but theres parts or each i wish i had in one. MTA positive points: good player select screen vehicles can be stolen vehicles can have passengers commentry chat screen e.g deathcount you cant be wounded when layed down (e.g from shotgun blast) easy server viewing MTA negative points: you can kill your own team not many characters to choose from many many flamers in chat box passanger on bike casuses game to crash sometimes VC:MP positive points: health bar seems to update quicker after injured large selection of characters (u
  13. Oliver


    Hi most of the online games ive played now have the option for some kind of stat for a user showing everyone else their expierience. I think that we should have respect points for the new mta so people can havesomething to build on like say next to your name on the scoreboard is accuracy or even a player level that rises when you kill someone. eg 100 kills = level 1. This should still be on your profile even if you change your name but it just gives everyone else an idea of how good you are and would attract more people to play the game. Your level should also appear on the forums.
  14. hi can someone tell me what the music folder in their vice city file is called as i dont seem to have one to add my mp3s that ican play on vc
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