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Bayside Roleplay clothing system


Mimimiguel

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How does it works? Is VRAM-friendly?

CJ's body with an attached head object, to make the hands and legs fit with the skin color, shaders. It is as laggy as the bone resource attach can be. The only problem I have found is with the light, as cj's body and the head objects do have different ways of rendering the shadows and so.

The biggest job is making every thing to every race, and making the head object (needs 3d editing). Also, the download is about 15mb, but I think its worth it, specially in a roleplay server.

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  • 1 month later...
Got it. How about female skin?

It's just impossible to do something like this with females since you don't have a 'CJ element' to replace things on. The best you can get with females is replacing the texture with shaders, doing multiple desings per skin, anyhow it's not the same thing by far.

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  • 3 weeks later...
  • 1 month later...

The "last touch" he was talking about were things like preparing more clothes to be usable with the script, fixing bugs and adding minor changes or features. Nothing very fancy :wink:

Currently, the script shown in the video is in a pretty finished state and is available for use by every player in our server.

With shaders it's possible to create clothes to every character?

Yes, but normal ped skins aren't able to produce such a rich variety of clothes in the same character. You are limited to their original morph, so you can't put so many own clothes on it. The best thing you can do with normal skins is attaching custom objects to the player, like SA: MP does, and that does not look very well if you want your players to pick their shirt, trousers and shoes.

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