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كود السرعه في الشوب


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client

  addEventHandler ("onClientGUIClick", getRootElement(), 
  
function() 
  
if ( source ==  speed ) then 
  
triggerServerEvent("setPlayerSpeed",getLocalPlayer ( )) 
 setGameSpeed ( 10 ) 
end 
  
end 
) 
  

server

addEvent("setPlayerSpeed",true) 
addEventHandler("setPlayerSpeed",root, 
function() 
     if getPlayerMoney (source) >= 2000 then 
          takePlayerMoney(source, 2000) 
          outputChatBox(getPlayerName(source).." #ffff00Has Bought #00ffff[speed]",root,255,0,0,true) 
     else 
          outputChatBox("#00cc00You don't have #ff0000$2000 #00cc00to buy #ffff00[speed]",source,255,0,0,true) 
     end 
end) 
  

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This is Better Code and orgnized ..

--ClientSide

addEventHandler('onClientGUIClick' ,root, 
function() 
if ( source == speed ) then 
triggerServerEvent('setPlayerSpeed', localPlayer) 
setGameSpeed( 10) 
    end 
end 
) 

-ServerSide

addEvent("setPlayerSpeed",true) 
addEventHandler("setPlayerSpeed",root, 
function() 
     if (getPlayerMoney (source) >= 2000) then 
          takePlayerMoney(source, 2000) 
          outputChatBox(getPlayerName(source).." #ffff00Has Bought #00ffff[speed]",root,255,0,0,true) 
     else 
          outputChatBox("#00cc00You don't have #ff0000$2000 #00cc00to buy #ffff00[speed]",source,255,0,0,true) 
     end 
end) 

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طيب ذا الكود كمان فيه مشكله

--cilent side--

  
function xxx(button, state, absoluteX, absoluteY) 
if ( source == SuperBullet ) then 
triggerServerEvent("SuperBullet",getLocalPlayer()) 
end 
    addEventHandler ("onClientGUIClick", getRootElement(), xxx) 
------------------------------------------------------------------------- 
  
addEvent("sumolet",true) 
function sumolet (weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement ) 
    if ( weapon == 24) then 
    triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) 
    end 
    if ( weapon == 23) then 
    triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) 
    end 
    if ( weapon == 22) then 
    triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) 
    end 
    if ( weapon == 31) then 
    triggerServerEvent ("shonet" ,localPlayer, hitX, hitY, hitZ ) 
    end 
    if ( weapon == 30) then 
    triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) 
    end 
    if ( weapon == 32) then 
    triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) 
    end 
    if ( weapon == 29) then 
    triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) 
    end 
    if ( weapon == 28) then 
    triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) 
    end 
    if ( weapon == 33) then 
    triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) 
    end 
    if ( weapon == 34) then 
    triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) 
    end 
    if ( weapon == 25) then 
    triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) 
    end 
      
    end 
    addEventHandler ("onClientPlayerWeaponFire",localPlayer, sumolet) 
    addEventHandler("sumolet",getRootElement(),sumolet) 
  

--server side--

addEvent("SuperBullet",true) 
function SuperBullet() 
    local playerMoney = getPlayerMoney(source) 
    if playerMoney >= 3000 then 
    takePlayerMoney (source,3000) 
    local name = getPlayerName(source) 
    outputChatBox("* [#000011  " .. name .. "#ff0000  ]#0099ff  Has Bought#ff0000  [#000011  SuperBullet#ff0000  ]",getRootElement(),255,0,0,true) 
    triggerClientEvent ("sumolet" ,getRootElement()) 
    elseif playerMoney <= 3000 then 
    outputChatBox("* you Don't have enough Money !",source,255,0,0,true) 
    end 
end 
addEventHandler("SuperBullet",getRootElement(),SuperBullet) 
  
------------------------------------------------------------------------------ 
  
addEvent("shonet", true) 
    addEventHandler("shonet", getRootElement(), function(l_6_0, l_6_1, l_6_2) 
    createExplosion(l_6_0, l_6_1, l_6_2, 11, source, true, false, true) 
    end 
    ) 

وشكرا *__&

كودك هريسة واحلى ما فيه انة مفكوك

l_6_0,

ه1

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هههههههههههههههههههههه

طيب جيب من عندك كود *___^ اذا ماعليك آمر

انا تعبت ماقدرت تكفى

كلنت

  
function sumolet1 (weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement ) 
    if ( weapon == 24) then 
    triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) 
    end 
    if ( weapon == 23) then 
    triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) 
    end 
    if ( weapon == 22) then 
    triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) 
    end 
    if ( weapon == 31) then 
    triggerServerEvent ("shonet" ,localPlayer, hitX, hitY, hitZ ) 
    end 
    if ( weapon == 30) then 
    triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) 
    end 
    if ( weapon == 32) then 
    triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) 
    end 
    if ( weapon == 29) then 
    triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) 
    end 
    if ( weapon == 28) then 
    triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) 
    end 
    if ( weapon == 33) then 
    triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) 
    end 
    if ( weapon == 34) then 
    triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) 
    end 
    if ( weapon == 25) then 
    triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) 
    end 
      
    end 
addEvent("sumolet",true) 
function sumolet () 
  addEventHandler ("onClientPlayerWeaponFire",getLocalPlayer(), sumolet1) 
end 
    addEventHandler("sumolet",getRootElement(),sumolet) 
  

server

addEvent("shonet", true) 
    addEventHandler("shonet", getRootElement(), function(hitX, hitY, hitZ) 
    createExplosion(hitX, hitY, hitZ,4, source) 
    end 
    ) 

طبعا انا خليت النوع 4 والى هو انفجار سيارة تقدر تعدل الرقم وهذي الاررقام والانفجارات الى تسويها

0: Grenade

1: Molotov

2: Rocket

3: Rocket Weak

4: Car

5: Car Quick

6: Boat

7: Heli

8: Mine

9: Object

10: Tank Grenade

11: Small

12: Tiny

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وياريت تضيف السعر معه :)

ولو ماتبي خلاص جيب الكود لحاله لاكن شوف لي حل

حطيت بدل 4 حطيت 2 *__^

addEvent("SuperBullet",true) 
function SuperBullet() 
    local playerMoney = getPlayerMoney(source) 
    if playerMoney >= 3000 then 
    takePlayerMoney (source,3000) 
    local name = getPlayerName(source) 
    outputChatBox("* [#000011  " .. name .. "#ff0000  ]#0099ff  Has Bought#ff0000  [#000011  SuperBullet#ff0000  ]",getRootElement(),255,0,0,true) 
    triggerClientEvent ("sumolet" ,getRootElement()) 
    else 
    outputChatBox("* you Don't have enough Money !",source,255,0,0,true) 
    end 
end 
addEventHandler("SuperBullet",getRootElement(),SuperBullet) 

Link to comment
وياريت تضيف السعر معه :)

ولو ماتبي خلاص جيب الكود لحاله لاكن شوف لي حل

حطيت بدل 4 حطيت 2 *__^

addEvent("SuperBullet",true) 
function SuperBullet() 
    local playerMoney = getPlayerMoney(source) 
    if playerMoney >= 3000 then 
    takePlayerMoney (source,3000) 
    local name = getPlayerName(source) 
    outputChatBox("* [#000011  " .. name .. "#ff0000  ]#0099ff  Has Bought#ff0000  [#000011  SuperBullet#ff0000  ]",getRootElement(),255,0,0,true) 
    triggerClientEvent ("sumolet" ,getRootElement()) 
    else 
    outputChatBox("* you Don't have enough Money !",source,255,0,0,true) 
    end 
end 
addEventHandler("SuperBullet",getRootElement(),SuperBullet) 

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