MTA Mod Pack - brainstorm thread

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MTA Mod Pack - brainstorm thread

Postby WhiteRabbit on Wed Apr 23, 2003 9:57 am

Here's my suggestion... A standard collection of mods for GTA3:MTA.

Standard added cars, added skins, and so on.
And servers send to users skins that they are missing,
so anyone can add a new skin at whim and play it online,
as everyone on the server would get it sent to them as the
new user logs in.

Maybe car skins as well... a user can log in,
take their car to a paint shop, and choose a skin to
upload to the server and paste onto the car.

Also, synchronized automatic updates as new official
releases come out... That'd probably be something for
VC:MTA.

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Postby anzas on Wed Apr 23, 2003 11:34 am

would u like to try and program something like that? :lol:
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If i did

Postby WhiteRabbit on Wed Apr 23, 2003 1:34 pm

If I did, I would start simply by packaging all the mods together
and giving instructions how to install them all.

Version one!

Programming what have you can follow later, That would be
functional with only a days work or so.

So the question that would first need to be asked is, what mods would
be included in a pack that would realistically expand gta3 in terms of
diversity in cars and player/ped skins?

Let me know what you all think...

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Before anyone else says it...

Postby WhiteRabbit on Wed Apr 23, 2003 1:38 pm

The programming wouldn't be functional in a day or so, the
pack would be, if one didn't try to program anything, but rather
simply to package everything in one distribution.
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Postby Mercenary on Wed Apr 23, 2003 6:04 pm

I'd be more than happy to code that into the game. But if you have a 'pack' of stuff that comes with every distribution of this mod, why would you need this? If you are using custom skins, maybe, but is it really necessary for it to be that functional? Making the client check for up to date versions is easy enough (and a good addition).
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Postby Warmaster129 on Wed Apr 23, 2003 6:29 pm

Custom skins woldn't be good, as there is a skin out there that makes you invisible except for your gun. :evil:
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Yea...

Postby WhiteRabbit on Wed Apr 23, 2003 6:30 pm

The automatic update was an idea to keep everyone on the same
page without having to introduce server/client version incompatibility.

Either way has it's evils.

The skins should be pretty simple to keep up to date for peds,
I don't know how difficult it is to import a car skin into gta.

I just think that the gta city should have some more variety
in a multiplayer incarnation.

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Postby me on Wed Apr 23, 2003 9:06 pm

well, we also have to think about the 56k'ers... downloading 20 megs of skins/mods is a little harsh for a 56k modem.
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Postby Slothman on Wed Apr 23, 2003 10:31 pm

heres a question; if player 1 has a custom, skin, and player 2 doesn't, will it default back to the original skin on player 2s game, or will player 1 be invisible, or will it all come crashing down?
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Postby xerox on Thu Apr 24, 2003 4:13 am

mta in future versions may have team skins, or in the next version, may use gang skins. as for custom ones, i dont know how gta runs that, it may have to d/l the skin, or it may revert to a default.
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Postby Dreamerz on Thu Apr 24, 2003 7:43 am

If you play GGM with custom skins you'll see all the other player wearing the same skin as you. :D
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Player Skins

Postby WhiteRabbit on Thu Apr 24, 2003 10:02 am

I could be wrong, but i seem to remember player skins are pretty
small, about the size of an average webpage jpg. I don't
think that would be much to download at the time that you
connect to a server.

A pack would be a pain for 56k'ers to download, but as is the
way with any software you download over a 56k modem.

Maybe the pack could be optional, the real goal is to have
a gta3 realism expansion that's standardized across the
board, not to force everybody to use it.

As for the invisible skin, i have not seen this, but if it's just
a skin, I'd bet it's pretty easy to detect on the client side.

I'm gonna go look at what mods are out there.

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Postby Slothman on Thu Apr 24, 2003 1:57 pm

my mod picks:

stuntpark, easier dodo flying, lots of custom skins (i smell a contest for pack inclusion), and is there a mod to open up the stadium?
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Stadium

Postby WhiteRabbit on Thu Apr 24, 2003 2:29 pm

I think we could come up sith some fun uses for the stadium ;)
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Postby renegade X on Sat May 03, 2003 9:12 am

Auto FTP is a very bad idea. Hackers, like myself, take advantage of this to break into others comps. I would not, but others like my would with ease. I only hack into big, greedy businesses.

Read the thread for custom maps. I started similar suggestions for mods. ;)
DON'T BELIEVE THE HYPE!!
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