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developa

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@Mr.Loki

How to create 3d image with get screen from world position,  but with the same image size,  even if i am away from that position. 
100 dist from image = size=200

I want to do it so:
200 dist from image = The same sizes of image as on 100 dist

Image is always as big as i want even if i am much distance from that position
How to do???

My code, Here the picture increases with respect to distance, and I want to do as I described above.

local element = createVehicle(411, 0, 0, 0)

addEventHandler("onClientRender", root, function()
	local playerPosition = {getElementPosition(localPlayer)}
	local elementPosition = {getElementPosition(element)}
	local distance = math.floor(getDistanceBetweenPoints3D(elementPosition[1], elementPosition[2], elementPosition[3], playerPosition[1], playerPosition[2], playerPosition[3]))
	local coords = {getScreenFromWorldPosition(elementPosition[1], elementPosition[2], elementPosition[3]+0.3)}
	local clear = isLineOfSightClear(elementPosition[1], elementPosition[2], elementPosition[3], playerPosition[1], playerPosition[2], playerPosition[3], false, false, false, false, true, false, false, nil)
	
	if coords[1] and clear then
		dxDrawText(distance.."m", coords[1], coords[2], coords[1], coords[2], tocolor(255, 255, 255, 255), 2, "default-bold", "center", "center", false, false)
		dxDrawImage(coords[1], coords[2], 64, 64, "asd.png", 0, 0, 0, tocolor(255, 255, 255, 255), false)
	end
end)

Help, please :(

Edited by developa
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  • Moderators
54 minutes ago, developa said:

 

I want to see the SAME SIZE from any DISTANCE!

:arrowdown:

Then do not scale it.

:arrowdown:

But keep it the same size...

 

If you are not satisfied with my help, then please ask somebody else to help you with this.

 

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