MTA Anti-Cheat Team Popular Post Dutchman101 Posted August 18, 2017 MTA Anti-Cheat Team Popular Post Share Posted August 18, 2017 DOWNLOAD: https://community.multitheftauto.com/?p=resources&s=details&id=14725 The nametag near healthbar is now colorcode-compatible from HEX code in nicks with this resource. Any player name containing HEX code will have it show just like in chat with colorcodes enabled, physically infront of you (so the rendered tag on player ped). So unlike most 'nametag' resources, this is the first one to actually do this. - When colorcoded, names will be a cursive font so it looks nicer and colorcode nicks express themselves well. Wonder why resources like this didnt exist yet? Well, technical limitations. Now, we removed the MTA default healthbar and had to re-integrate it (it looks exactly the same so you won't notice). So it's now a custom healthbar that's a replica of MTA's, too. Just good to know. CREDITS: Collaborative effort by me and @John Smith 4 1 Link to comment
John Smith Posted August 18, 2017 Share Posted August 18, 2017 @Uknown. What do you mean? I don't understand you. Link to comment
Simple0x47 Posted August 18, 2017 Share Posted August 18, 2017 #RRGGBBAA Does it detect the alpha ( AA, opacity, transparency )? Link to comment
John Smith Posted August 18, 2017 Share Posted August 18, 2017 2 minutes ago, Uknown. said: #RRGGBBAA Does it detect the alpha ( AA, opacity, transparency )? No, it just converts colorcodes from nicknames to their colors, if you want to edit nametag's alpha, you'll have to edit it by yourself. Link to comment
Simple0x47 Posted August 18, 2017 Share Posted August 18, 2017 Well I never said I wanted to use it, I was just asking Link to comment
John Smith Posted August 20, 2017 Share Posted August 20, 2017 (edited) The resource had an update, in case you guys are using this resource, update it to newer version as it fixes some issues like bug with nametags not being shown correctly on players in vehicles and the newer code has various optimizations to prevent client lag when run with too many players. Also the code has been tidied up a bit, got rid of some forgotten leftovers. Edited August 20, 2017 by John Smith Link to comment
AriosJentu Posted August 20, 2017 Share Posted August 20, 2017 Is it dxDrawText with color-code argument? In back - some black texts as shadow without colorcode? Just 7 code lines) Link to comment
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