Zorgman

[Action-RPG Zombie Sandbox] Dystopia: The Incident [EN]

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Zorgman    27

Hello community! I’m Zorgman, developer of Dystopia: The Incident.
What's this? It's an original post-apocalyptic zombie sandbox action-RPG the likes of which you haven’t seen yet in MTA.
I started developing this on paper in 2013 and learned everything along the way.
Keep reading and you’ll find out more...

Alpha server: mtasa://151.80.108.109:22195

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Key concepts behind the gamemode development

Food and water are scarce and you need to be on the move to stay alive. Inventory size is limited, forcing you to prioritize. Vehicles require constant maintenance. There are faction camps, bases, shanty towns and encounter zones scattered all over San Andreas. Exploration is rewarded. The world is densely populated and who you choose to kill matters. Environment is harsh and punishes the weak and the dumb. There are moral decisions to be made. There’s an end goal and a sense of purpose. Roleplay friendly. Designed to also be enjoyable as a single-player experience. 

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Setting

After lying dormant for many years, the ground awakened with a roar and a series of catastrophic earthquakes smashed the cities and countryside of San Andreas. The whole state found itself separated from the mainland; death and mayhem roamed free, spiraling San Andreas deeper into the chaos. In the heart of San Fierro, one of the most populous city of San Andreas, the government-sponsored Zombotech Corporation was researching biological weapons in it’s secret underground labs. While the emergency services struggled to contain the disaster and minimize collateral damage, an even greater evil was silently taking over. The facility was heavily damaged by the cataclysm and a little-known highly infectious agent escaped in the open. After initially trying to roundup and sort survivors in the barricaded city of Las Venturas, when the outbreak spread behind the fence the Establishment nuked the city and placed a strict military quarantine over San Andreas. Nobody gets in, nobody gets out. They dubbed it ‘The Incident’ in order to minimize its amplitude, the media soon went silent and survivors were forgotten.
Two years have passed and things have not become better. The people picked things up from where the government left them and started to organize. This is a tough new world, populated with the full spectrum of human kind: resilient survivors, vicious bandits, cannibalistic raiders, oppressive military forces and the regular loons. The line between good and bad was never thinner.

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The resources are scarce and many people dropped their last remnants of morality when facing starvation. Clans and factions fight over what’s left, establishing turfs or just trying to stay alive. The shattered San Andreas is ruled with an iron hand by Governor Skinner, who took office only two days after the Incident. His armed forces fight to control the territory, herding people into the new Refugee Camp. Violent clans and militias fight for supremacy, idealists work to rebuild civilization and everybody else just struggles to survive another day in an increasingly suffocating world. As it became evident that the government has no rescue plan for them and all attempts to flee San Andreas are met with airstrikes, despair started to crumble the minds of the few sane left. Do you have what it takes to escape this place? 

What you can experience right now

Explore a detailed post-apocalyptic map filled with encounter zones. Plenty of NPCs, both friendlies and baddies. Dynamic faction and spawn system. A detailed inventory with more than 100 items to be found and used. Basic needs, stamina, infection, various other modifiers like pain, bleeding, exhaustion or inebriation. Innovative looting mechanic. New vehicle damage/repair ‘system’. Three types of zombies, with different behaviour. Scavenge the world for materials, use simple crafting and cooking. Escape the mayhem by getting 8000 units away from the center of the map. Drive rugged vehicles across the wasteland. Discover glimpses of the story through setting and NPC chatter. Experience dark humor and some strong themes: I’d rate it 16+ to be on the safe side. Everything wrapped in a consistent interface and graphic style.

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What still needs to be done

The gamemode is in alpha 0.5 right now. Required for beta: trade implementation, vehicle & base storage, karma system and map completion. Once the project hits beta and the core is completed I’ll start focusing on the missions, skills and abilities implementation. 

Want to help? 

Great, drop me a line at zoran_georgevici@yahoo.com or PM me here. I’m looking for like-minded developers. Wanted: honest scripters (the kind that won’t run away to open a server with my unfinished gamemode), mappers, storytellers, 3D artists and testers. Don’t worry if your skills aren’t all that great: being self-thaught myself and still learning everyday, I value skill and enthusiasm in equal measure. I’ll sure find some way in which you can help if you are willing to. 

However, keep in mind that: 

  1. I’m not looking to monetize this project in any way. I’ve used the work of many MTA community members and the gamemode will be shared alike on the community when completed. You will gain full credit for your work but no other compensation.
  2.  I’m planning to retain full artistic control, meaning that I’ll have the final say over what Dystopia v1.0 should look and feel like. The main reason I’m building this is that I want to play it myself, the way I imagined it. 

Share your thoughts

Despite my determination to make things my own way, I do love suggestions and I do implement all good fitting ones, so don’t be shy and tell me what you think about this project using the email adress highlighted above. Answer is guaranteed and I'll also give full credit for all original ideas.

I’m seeking friends for the end of the world

I’m looking for serious communities willing to host and manage public alpha servers - we can discuss various partnership formulas as long as they don’t bend the two rules previously outlined. 

Media

100+ more development screenshots here
(I suppose this is what you were looking for from the beginning, instead of reading my wall of text)

 

Thank you guys for reading and I hope to meet you all in-game at some point!
Watch this space for fresh information and media.
I’ll also announce here every time I open the server for public testing (will happen again soon).
Stay safe and don’t go out at night, there’s zeds out there!

 

Edited by Zorgman
changed ip
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Blast3r    118

The story behind this looks well detailed. I will definently check this out once it opens, good luck mate!

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Zorgman    27

Thank you! Without spoiling anything, the fact that will set this apart is that I'm not trying to transplant a different setting into the San Andreas game world. A prime example of this is a certain post-soviet apocalypse, imensely popular with the MTA players - I could never truly get the point of this attempts to copy an existing game. I've seen it done for DayZ, Rust, Fallout, Resident Evil... I mean, inspiration, sure, but c'mon people... Same old Nemesis on all zombie servers, at least name it Nihilaxor or something :) Leave your own mark, you have this wonderful tool at your disposal. Rant over and back to what I was saying: instead of claiming that the original game and setting never existed, I'm working alongside it. I pick up the world from where the single player game left it and I extrapolate. What would the gangs do after the apocalypse? Where would the government take the refugees? Where would the other people settle? What are the points that would get importance, strategically speaking? As answers to some of these questions, you'll find CJ running his own bandit gang from his fortified Vinewood mansion, you'll find the millitary controlling Sherman Dam and you'll find Raider dwellings in Hunter's Quarry. Governor Skinner never leaves his office deep below, in a bunker dug in the Bayside cliffs, while his forces are tasked with dragging all people they can capture into the Refugee Camp - a covert extermination camp. The Civilian Defence Force (an armed militia hinted at by some elements of the original game) struggles to establish the Free County of Red and settle the abandoned farms  while fighting on two fronts, against both the military and the Flint bandits. Because yeah, Flint County is a haven for bandits, with places like Shady Creeks and Angel Pine occupied and ready to be raided by players. Imma' stop now, before I produce a bigger wall of text than the original post.

 PS: I reserve the rights for the Nihilaxor name.  ~joke~

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Sand    4

Finnaly its something what I was dreaming and was trying to create it is comming out... Very nice! looking forward to check it out.

P.S If u need some help with mapping try contact with me. I know what im doing.

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Zorgman    27

Hi Sand, and thank you for the kind words! It so happens that I was also looking forward to play your Division gamemode, so sorry you had trouble with it (by the way, what's the status of the project?). This being said, your mapping skills need no more presentation, that trailer looked awesome! So of course I'd love to have you on-board,  Dystopia could definitely use those skills :) I'll send you a PM later tonight with some details and let's see where this will take us.

Cheers

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Rudransh    39

I find it really amazing and good. Atleast, someone is using his own ideas and skills to bring up a good server. Good luck with this and i will visit it for sure.

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Zorgman    27

Hi Rudransh and thank you! Gotta point out a nuance about the ideas and skills you mentioned :) I used loads of post-apocalyptic fiction as a source of inspiration for this, whomever might be interested can see a partial list at the bottom of this page (the wiki is a bit obsolete though, didn't have time to update it with all recent changes and additions, that's why I did not include it in the original post), so you will all recognize lots of familiar motifs and stereotypical themes  from works you already know and love. So I'm not truly reinventing the wheel here... just make it fit the MTA road :) And about the skills part - I'm more of a patch-worker; for instance things like Slothman's bots and Manawydan's inventory (both of which are integral parts of the current build) I would have never been able to script from scratch in this time frame (or maybe never-ever; I come from a liberal arts background and lua was my absolute first contact ever with a programming language; always wondered in school why the heck should I learn trigonometry for instance: well now I know why I should have :P ). So what I'm trying to stress here is that in truth this already is a collective effort on the MTA's community part with me serving just as some sort of story-telling filter. Hell yeah, people, let's make MTA great again :D  And gosh, I always end up answering in so many words, gotta curb my enthusiasm I guess. Cheers and I'll meet you in-game!

Edited by Zorgman

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Rudransh    39

I do see that you are really excited for your own server and that is the reason you express yourself in those big paragraphs. Good Luck with the project :) 

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3xJavier    1

Hey, dude! Awesome, really looks like my dreams! I would like support paying the host or something like that. please let me know if you need something.

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Zorgman    27

Hi guys!

I put up an alpha test server, here's the link: mtasa://163.172.29.33:22008 . Download size is a bit below 100Mb.

Drop by and have some fun. Not much to do for now on the RPG side, so just explore, loot, fight bots or engage in some PVP in the open world. Hold F1 for a quick help screen, or use F9 to read the in-game manual.

Bugs? They are legion :) Please report those you encounter, either by email or in-game chat.

Known issues: zombies refuse to spawn (that's my first priority and the thing I'm currently try to fix), login background broken, you can dup certain items in certain conditions, you will get stuck in a spawn limbo sometimes and so on. Most of them fixable by reconnecting, if not try to make a new account or give me a shout. I'll be online most of the time, but I might not respond easy all the time.

Cheers and see ya in the wasteland!

Edited by Zorgman

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Zorgman    27

Changelog 0.6:

Zombies fixed. Fight against three zombie types: Walkers, Runners and Brutes.

Map blips added for all players; base blips properly refresh now.

Player faction changes when repeatedly killing friendlies.

NPC chatter fixed (won't show up for all players on server anymore)

Help screen moved to [F1].

Additional emotes added: [1] to [0].

Loot drop added for all NPCs, based on faction and category.

Player's equipment drops on death.

Gamemode goal added (preliminary implementation)

During nightime (21 PM to 9 AM) walkers are faster.

Use Zombokleen to cure infection, Splint to cure fractures, Adrenaline for a boost. Zombokleen is an experimental drug, so by design it will give unexpected results sometimes.

30+ items added.

Deploy four types of traps: Mines, Spikestrips, Shards and Incendiary.

New weapons added: Magnum Revolver, Agent Green Canister, Timed Bomb, Flashbang, Rocket Launcher.

Weapon attachments: Zip Line, M37 Stomper and Laser Pointer.

Use EM Scanner to locate peds and vehicles or steal a Surveillance Van to do whole neighbourhood scans.

Game manual added, press [F9].

R01 Gunship implemented.

Over 400 vehicle spawns added.

Extensive map additions: a dense forest in Flint County (props @Essle) a new trash and wrecked vehicles layer, also interiors in the game world for many shops.

Proof of concept implementation of vehicle weapons, strongboxes and karma.

Edited by Zorgman
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3xJavier    1

waoowoawaowoaowaaaaaaaaooo!! Alpha server!!! I can't right now! I'm working! :O this :~ :/ I hope play it as soon as I can! I love you, bro!!!!!! Regards from México!!!

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Blast3r    118

The server is a must check! The story behind it is extremely detailed and the fact that every area has something going out in it is just outstanding. I was driving near the Vinewood mansion when I got sniped by Ryder lol, got attacked by some raiders at a small camp, bandits around Los Santos and of course walkers. Every place in the map has it's group of NPCs which is just outstanding and makes it feel so alive to play at it.

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Zorgman    27

Hi Rudransh,

Hmm... dunno why this happened but I think it's on your end, I just checked and the server is online and joinable.

Jump right in! :D 

Cheers!

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Rudransh    39
8 minutes ago, Zorgman said:

Hi Rudransh,

Hmm... dunno why this happened but I think it's on your end, I just checked and the server is online and joinable.

Jump right in! :D 

Cheers!

Uhm the server was showing offline around 5-6 hours ago.

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3xJavier    1
1 hour ago, Rudransh said:

I dont know what's the problem, everytime i try to join your server it shows offline to me.

You has been banned :) 

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3xJavier    1
1 minute ago, Rudransh said:

How can i get a ban when i did not even join it -_- 

Good answer hahaha 

2 minutes ago, Zorgman said:

I doubt it

You should.

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Nagisa    3

@Rudransh The same thing happened to me, but I tried using VPN, and it worked. It still works for me when the VPN is off now.

This server is awesome. I tried it and liked it.

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Rudransh    39
On 19/08/2017 at 13:55, Nagisa said:

@Rudransh The same thing happened to me, but I tried using VPN, and it worked. It still works for me when the VPN is off now.

This server is awesome. I tried it and liked it.

Thanx for the information. I will try doing that.

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Rudransh    39

So i joined the server today (my luck), i was there for around 15-20 mins and then i got disconnected and server went offline for me. It was really AMAZING experience. Each thing in the server is well created. We don't get bored even if there is no other player online. I never go on servers having loads of mods and 30mb+ download, i checked out yours and it was worth. Really Loved it, good luck!

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