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MTA:DayZ [OPEN SOURCE] [GITHUB]


Lawliet

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As the old topic is becoming increasingly cluttered (plus the title not being accurate anymore), here's an updated version with some new information.

GITHUB: https://github.com/ciber96/mtadayz
RELEASES: https://github.com/ciber96/mtadayz/releases
DISCORD: https://discord.gg/th86Tmw
DONATIONS: https://mta-dayz.org/donate.html
FORUM: http://forum.mta-dayz.org/

We also offer three branches:
master: Where experimental features are being implemented and tested. Once they are deemed stable, they will appear in the respective branch.
stable: The version that is actually released to the general public and is (mostly) stable.
legacy: This is an extremely old version, dating all the way back to April 2013. It's the genuine one, nothing has been decompiled. Feel free to use it!

UPDATES [GENERAL]:
- We took some time off development, as most of us are/were pretty busy with their private lives. There are internal discussions about how we should proceed with the gamemode (rewrite it from scratch, leave it to the next generation so we can focus on a new project, ...), with the latter currently being the main consensus.
- The forum has been updated and received a complete overhaul. We also want to use it more frequently for feedback and suggestions, as we feel the Issues page of GitHub should be used for bugs. It's currently a bit bugged in terms of registering, as the current server settings do not allow for emails to be sent (something we are working on). A developer will periodically check the registrations page and activate accounts.


UPDATES [GAMEMODE]:

Spoiler

RELEASE DATE: 2017-04-28
ADDED: New Sound + Visibility System (based on terrain, weather, light, movement)
ADDED: New zombie spawn system based on loot location
ADDED: Petrol stations now have a limited amount of fuel (configurable in cfgServer.lua)
ADDED: Achievement System
ADDED: Anti-Advertising for chat system
ADDED: Indicators for temperature rising/falling
ADDED: Occasional rain when weather is cloudy
ADDED: MySQL implementation
ADDED: Old clothes/skin system
ADDED: New condition (fractured arms)
ADDED: Vehicle respawn command
ADDED: Setting for camera sway when in pain
ADDED: Helmets for headshots
ADDED: [DayZAdmin] Ability to change gameplayVariables ingame
ADDED: Binds for GPS (Key: 7) and Compass (Key: 8)
ADDED: Spawn Selection System
ADDED: Randomized loot spots
ADDED: Random clothes on spawn if clothes system is activated
CHANGED: Logs System refactored
CHANGED: Simplified player spawning code
CHANGED: Simplified vehicle spawning code (makes it easier to add new vehicles)
CHANGED: Simplified sound code
CHANGED: Custom chat can now be toggled on/off (/chat)
CHANGED: Eased lag a bit
CHANGED: Updated how Helicrashes and hospital bags were being initialised
CHANGED: Version rewrite, tree handling optimised
CHANGED: Hunger & Thirst now decrease according to difficulty too
CHANGED: Moved debug monitor to Journal (Key: 6)
CHANGED: New damage code for players
CHANGED: Some zombies will sprint (depends on difficulty)
CHANGED: Kills have to be confirmed with "Check Body" (player kills only)
CHANGED: First Person Mode (view can be rotated 360°)
FIXED: consume_player.lua causing lots of errors
FIXED: Bug with tree chopping
FIXED: Hunger & Thirst not decreasing
FIXED: Bug with setPedStat
FIXED: Flashlight appearing on HUD with ammo count
FIXED: Bug where player would continue to lose blood after becoming unconscious and being killed
FIXED: Crafting getting bugged when inventory is full
FIXED: Milk breaking inventory
FIXED: Unconscious animation being clientside only
FIXED: M1911 not having a firing sound
FIXED: Old bug with damage when falling
FIXED: Floating medical box in Fort Carson
FIXED: Constant raining
FIXED: Hunger and Thirst not really decreasing
FIXED: M24 not having any sound
REMOVED: Viral zombies (until a better solution is found for more dangerous zombies)
REMOVED: Housing mod

 

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