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Hi, I'm creating a SQL-based currency system script, I put a setTime to generate coins at a certain time for certain players, however, I need to destroy this setTime when the player clears, I already did something to do that, However, when the player clears and setTime is destroyed, everyone's time is destroyed, not just the user who logged out. I need that when certain user is logged off, only his setTime is canceled ... does anyone have any idea what I can do?

 

Starting time:

function startFunction(_,thePlayer)
	tempo = setTimer ( function()
	...code...
	end, 2000, 0 )
end

 

Destroy time:

function playerOff(thePlayer)
			...code...
    		if isTimer ( tempo ) then
	 			killTimer ( tempo )
			end
end



addEventHandler("onPlayerQuit", getRootElement(),  playerOff)
addEventHandler("onPlayerLogout", getRootElement(),  playerOff)

 

 

 

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tempo = {}

function startFunction(_,thePlayer)
	if isElement(thePlayer ) and not tempo[thePlayer] then
	tempo[thePlayer] = setTimer ( function() end, 2000, 0 )
end

function playerOff(thePlayer)
	if isElement(thePlayer ) and tempo[thePlayer] then
   		if isTimer ( tempo[thePlayer] ) then
 			killTimer ( tempo[thePlayer] )
		end
		tempo[thePlayer] = nil
	end	
end
addEventHandler("onPlayerQuit", getRootElement(),  playerOff)
addEventHandler("onPlayerLogout", getRootElement(),  playerOff)

 

Edited by MR.S3D
Link to comment
38 minutes ago, MR.S3D said:

tempo = {}

function startFunction(_,thePlayer)
	if isElement(thePlayer ) and not tempo[thePlayer] then
	tempo[thePlayer] = setTimer ( function() end, 2000, 0 )
end

function playerOff(thePlayer)
	if isElement(thePlayer ) and tempo[thePlayer] then
   		if isTimer ( tempo[thePlayer] ) then
 			killTimer ( tempo[thePlayer] )
		end
		tempo[thePlayer] = nil
	end	
end
addEventHandler("onPlayerQuit", getRootElement(),  playerOff)
addEventHandler("onPlayerLogout", getRootElement(),  playerOff)

 

Thank you very much, I have another question. At the time that setTime is destroyed, it can not be connected again?

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6 minutes ago, MR.S3D said:

i don't understand what you mean?

Sorry for my English, I'm using a translator ... anyway. I would like to know how I do to re-enable setTime because when it is destroyed by killTime, I can no longer check whether it is active or not by the "if not time [thePlayer] then".
I am trying to mount the script for:
When the player logs in, the script starts to give points to it, when it logs out (either because it left the server or unlogged) it stops giving points, understand?

Link to comment

Just do it on client-side.
When the player quits, it is automatically destroyed, because of the client-side..

setTimer (function() -- creating an infinite setTimer.
    setElementData (localPlayer, 'points', tonumber(getElementData(localPlayer, points)) + 1) -- plus 1 to the player's points
end, 10000, 0)
-- and that's it!

 

  • Like 1
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