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Marker triggers map/gm change doesnt work. .lua script


Draqon

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Idea: Creating a marker on Map "Draqonlife" (gamemode play), which leads you to to another map.

In this case "DraqonDocks" (gamemode race).

known issues to be ignored: event triggers any marker

known issues to be fixed: after gamemode change, the map wont change.

Marker.lua :

>Creates a marker (works)

>Triggers player on entering and leaving any Marker (works)

>Starts gamemode race (works)

! Does not start Map !

!! No error when map does not start !!

!! ERROR: lobby/ChangeMode.lua:7:  attempt to call global 'changeGamemodeMap'  (a nil value) !!

resourceRoot = getResourceRootElement()
function onCurrentResourceStart(Draqonlife)
	
	local resourceName = getResourceName(Draqonlife)
    outputChatBox("Hello and welcome to " .. resourceName .. "!")
	Marker = createMarker (2860, -2115, 10, "corona", 4.0, 0, 0, 255, 255) --  create Marker
end
addEventHandler("onResourceStart", resourceRoot, onCurrentResourceStart)
//Create Marker

function MarkerHit( hitElement, matchingDimension ) 
local elementType = getElementType( hitElement )
		
	local resource = getResourceFromName ("race") -- | this works,
	startResource( resource ) -- 					 | really good tho
			--local resource = getResourceFromName ("DraqonDocks") 
			--startResource( resource ) 						   
		   // If I try to start the map Resource directly after the race resource,
 		  // the Map resource wont load up
end 
addEventHandler( "onMarkerHit", root, MarkerHit) 
//Should start gamemode race (and map)

function MarkerLeave( leaveElement,matchingDimension) 
local elementType = getElementType( leaveElement ) 
		
	local resource = getResourceFromName ("DraqonDocks") -- |Also not working, server ignores this line,
	startResource( resource )   						 -- |as it Ignores this line too.
end 
addEventHandler( "onMarkerLeave", root, MarkerLeave )

ChangeMode.lua

> My Idea to fix this problem

--Thats why i want to import the mapmanager  (or the function changeGamemodeMap)
--Sadly I found no useful documentation for my case.
--adding <exports.mapmanager:changeGamemodeMap/> to the meta.xml of the scripts didnt work


function changeGamemodeMap()

changeGamemodeMap("DraqonDocks", "race") -- this doesnt work

end
addCommandHandler("420", changeGamemodeMap)

___________________________________________________________________________________________

It would be very kind if someone could enlight me and give me a short introduction to  using mapmanagers functions properly. Sadly the Mapmanager post in wiki didnt help me too much.

If you find a fix for the existing (half working)  Marker.lua, then I'd be really glad too

I would love to get feedback and already thank  everyone

 

Edited by Draqon
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marker = createMarker(2498.1, -1657.1,  13.1, "corona", 2.0, 255, 0, 0, 255)

function markerhits (source, matchingDimension)
	if isElementWithinMarker(source, marker) then
	local resource = getResourceFromName("race")
	startResource(resource)

	end
end
addEventHandler ( "onMarkerHit", getRootElement(), markerhits )

function markerLeave( leaveElement, matchingDimension )
	if (not isElementWithinMarker(source, marker)) then
        		local resource = getResourceFromName("DraqMap")
	startResource(resource)
		end
end

addEventHandler( "onMarkerLeave", marker, markerLeave )
On 6.7.2017 at 03:20, Draqon said:

Draqonlife

using     if isElementWithinMarker(source, marker)       directly after markerhits or markerLeave gets it working

-closed

 

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