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[Question] Radar Areas and collisions.


kieran

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Hey, so I am messing with radar areas but I am having problems with seeing if there is a normal player in it, I thought I could just re use an old script and lay a col square over my radar area, but it doesn't seem to be working.

Basically I am trying to make admin zone and put in an event that only applies to normal players and not admins, here's my code.

Area = createColRectangle ( 424.7353515625, 2474.77734375, 43, 43) --the col square +1 size because I'm messing with it right now.

Radar = createRadarArea ( 379.3740234375, 2475.5185546875, 42, -42, 0, 255, 0, 255) --the radarArea (copied from king of the hill example.)


function adminArea ( thePlayer, matchingDimension )
    
  if (getElementType(thePlayer) == "player") then

    if not ( aclGetGroup ( "Admin" ) ) and ( isObjectInACLGroup ( "user." .. getAccountName(getPlayerAccount(player)), aclGetGroup ( "Admin" ) ) ) then --is "if not" wrong?  What should be here? (I know that it's completly wrong, but gives an idea of what I'm trying to do.)
	
      killPed ( thePlayer, thePlayer ) --For testing purposes trying to kill player.
  
    end

  end

end

addEventHandler ( "onColShapeHit", Area, adminArea )

--Do I need to put in any add ons?

 

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24 minutes ago, StormFighter said:

if (getElementType(thePlayer) == "player") then
  local account = getPlayerAccount(thePlayer)
  if (isObjectInACLGroup("user."..getAccountName(account), aclGetGroup("admin") == true) then
      -- Do something
      end
    end

 

I am trying to make it so that if the player is NOT and admin he will die entering the col shape, but I don't know how to check if it is normal player as all aclGroups that can be players are "Everyone"....  I hope that makes it a little clearer :D 

I have also tried the following but no luck.

Area = createColRectangle ( 424.7353515625, 2474.77734375, 43, 43)
Radar = createRadarArea ( 379.3740234375, 2475.5185546875, 42, -42, 0, 255, 0, 255)


function Enter ( thePlayer, matchingDimension )
        if (getElementType(thePlayer) == "player") then
			if ( aclGetGroup ( "Admin" ) ) and ( isObjectInACLGroup ( "user." .. getAccountName(getPlayerAccount(player)), aclGetGroup ( "Admin" ) ) ) then
			return
			else killPed ( thePlayer, thePlayer )
        end
	end
end
addEventHandler ( "onColShapeHit", Area, Enter )

 

Edited by kieran
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if (getElementType(thePlayer) == "player") then -- If the element is a player
  local acc = getPlayerAccount(thePlayer) -- Get it's account
  if (isObjectInACLGroup("user."..getAccountName(acc), aclGetGroup("admin")) == false) then -- If the object is not in the admin acl group
    killPed(thePlayer, thePlayer) -- Kill it
    end
  end

 

Edited by StormFighter
Fix
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14 minutes ago, StormFighter said:

 

WARNING: test/AdminZone.lua:95: Bad argument @ 'isObjectInACLGroup' [Expected acl-group at argument 2, got boolean] error.... Here is full code.

Area = createColRectangle ( 424.7353515625, 2474.77734375, 43, 43) --line 87
Radar = createRadarArea ( 379.3740234375, 2475.5185546875, 42, -42, 0, 255, 0, 255)


function Enter ( thePlayer, matchingDimension )
if (getElementType(thePlayer) == "player") then
 local account = getPlayerAccount(thePlayer)
 if (isObjectInACLGroup("user."..getAccountName(account), aclGetGroup("admin") == false)) then -- 95, whereit says there is problem. :/  
     killPed(thePlayer, thePlayer)
     end
   end
-- This code checks if the player is in the admin acl group and if not, then kill the player.
 end
addEventHandler ( "onColShapeHit", Area, Enter ) --line 101

There is also one marker, but that just opens 2 gates...

Edited by kieran
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1 minute ago, StormFighter said:

Just a little tip. Use development mode. So on admin panel, you have a command line, use either that or write a script.


setDevelopmentMode(true) -- client side command

then in the ingame console (F8):

showcol

 

maaagiiic :D

You're a true genius :P thank you

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