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Hello there!

I was checking around MTA SA source code and I've seen you guys made Renderware Engine look like if it was Open Source, the thing is I'm looking forward the method you guys have used to discover what does function addresses do in the game.


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You must mean how MTA correctly hooks into the game, as there's no original GTA SA source in MTA codebase; your answer is that the GTA modding scene is so big that lists with offsets/memory addresses for SA functions are readily available, researched by other modders. SA modder pioneers' engine research made it possible..

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