[QUESTION] How to fix this in dxDrawMaterialLine3D?

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local image = dxCreateTexture( "tesztkep.jpg" )
local white = tocolor(255,255,255,255)

addEventHandler("onClientRender", root,function()
dxDrawMaterialLine3D( 2463.71143, -1658.97595, 15.31024,2463.55469, -1651.24609, 15.47028,image,7,white )

this is my code, and this is the problem:


how to fix this rotation problem?

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I don't get it, you do have it fixed in the second picture, what do you want it to look like?

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@50cent you should read the function carefully... the last 3 arguments of that function is face toward xyz, which makes your material's facing fix, and NOT relative to the player.

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