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@ignatius 

I used Autodesk Maya to model/make the Canyon, and then exported it to Autodesk 3DS Max where I could export it once again to a .DFF and .COL file. (These are the files that GTA uses, DFF is the model itself. COL is the collision file)

As for a tutorial there are loads of modelling tutorials on YouTube that focus on making 3D models for GTA SA. 

I myself am a certified 3D modeller with 5 years of experience, and my advice would be to start small with your models. Create a small house or building, try to import it in GTA and learn from your mistakes.

Good luck!

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