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Just now, Master_MTA said:

hmmm mybe u r right any way thx

math.floor = function(num)
  return num-num%1
end

 

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Hello, Everyone.

Since DGS was released, DGS has been under development for over half year.

What do you think about it?

And new idea on DGS?

Sadly, I will leave MTA this year, maybe in July. And all service will be suspended. At the same time DGS update system will be deleted in the final version in order to protect your dgs, which means DGS will no longer accept any update.

Thanks for your support and company with DGS. :D

Edited by thisdp
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Hello, i got this error after update to the latest version

Quote

ERROR: inventory\c_player_inventory.lua:68: call: failed to call 'dgs:dgsDxGetMouseEnterGUI' [string "?"]

did the function removed?

Edited by anchor

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3 hours ago, anchor said:

Hello, i got this error after update to the latest version

did the function removed?

sry it's my fault, update dgs now

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15 hours ago, thisdp said:

sry it's my fault, update dgs now

np bro but i used it with dgseditor so i hope u make it back  and the another one dgsDxGetMouseLeaveGUI

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9 hours ago, Master_MTA said:

np bro but i used it with dgseditor so i hope u make it back  and the another one dgsDxGetMouseLeaveGUI

Good Idea :D

And dgsDxGUI/dgsDx will be replaced by dgs.

Edited by thisdp

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On 15.01.2018 at 04:38, thisdp said:

Hello, Everyone.

Since DGS was released, DGS has been under development for over half year.

What do you think about it?

And new idea on DGS?

Sadly, I will leave MTA this year, maybe in July. And all service will be suspended. At the same time DGS update system will be deleted in the final version in order to protect your dgs, which means DGS will no longer accept any update.

Thanks for your support and company with DGS. :D

You did a good job! I told you in the beginning this project has potential! I wish you the best!

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16 minutes ago, Axel said:

You did a good job! I told you in the beginning this project has potential! I wish you the best!

Thanks. :D

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[HELP] Please correct the smeared text, or tell me how to fix it) Thanks.

Edited by Fanbox

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1 hour ago, Fanbox said:

[HELP] Please correct the smeared text, or tell me how to fix it) Thanks.

Best way to solve is using absolute integer as position and size.

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Hey everybody. DGS 3.0 is now released (2018-1-19).

I have added something new like dgsAnimTo which supports all kinds of dgs element properties.

But I have met with an difficulty. Video and Audio tags don't work in CEF, and is there any method to realize video play?

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8 hours ago, thisdp said:
  10 hours ago, Fanbox said:

[HELP] Please correct the smeared text, or tell me how to fix it) Thanks.

Best way to solve is using absolute integer as position and size.

Show me an example 

inventory = DGS:dgsDxCreateWindow ( 0.36, 0.28, 0.28, 0.50, "Select your weapons", true )
playerList = DGS:dgsDxCreateGridList (0.12, 0.1, 0.85, 0.85,true,inventory,false,tocolor(0,0,0,0),tocolor(255,255,255,0),tocolor(0,0,0,255),tocolor(0,0,0,255),tocolor(70,70,70,200),tocolor(255,0,0,200)) 

there are some other options?

Edited by Fanbox

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5 minutes ago, Fanbox said:

Show me an example 

inventory = DGS:dgsDxCreateWindow ( 0.36, 0.28, 0.28, 0.50, "Select your weapons", true )
playerList = DGS:dgsDxCreateGridList (0.12, 0.1, 0.85, 0.85,true,inventory,false,tocolor(0,0,0,0),tocolor(255,255,255,0),tocolor(0,0,0,255),tocolor(0,0,0,255),tocolor(70,70,70,200),tocolor(255,0,0,200)) 

inventory = dgsCreateWindow ( 0.36, 0.28, 0.28, 0.50, "Select your weapons", true )
playerList = dgsCreateGridList (0.12, 0.1, 0.85, 0.85,true,inventory,false,tocolor(0,0,0,0),tocolor(255,255,255,0),tocolor(0,0,0,255),tocolor(0,0,0,255),tocolor(70,70,70,200),tocolor(255,0,0,200)) 
dgsGridListAddColumn(playerList,"Player",0.8)
for i=1,100 do
	local row = dgsGridListAddRow(playerList)
	dgsGridListSetItemText(playerList,row,1,"thisdp")
end

Any problem?

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3 minutes ago, thisdp said:

inventory = dgsCreateWindow ( 0.36, 0.28, 0.28, 0.50, "Select your weapons", true )
playerList = dgsCreateGridList (0.12, 0.1, 0.85, 0.85,true,inventory,false,tocolor(0,0,0,0),tocolor(255,255,255,0),tocolor(0,0,0,255),tocolor(0,0,0,255),tocolor(70,70,70,200),tocolor(255,0,0,200)) 
dgsGridListAddColumn(playerList,"Player",0.8)
for i=1,100 do
	local row = dgsGridListAddRow(playerList)
	dgsGridListSetItemText(playerList,row,1,"thisdp")
end

Any problem?

its not work,text so bad(

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2 minutes ago, Fanbox said:

its not work,text so bad(

inventory = dgsCreateWindow ( 0.36, 0.28, 0.28, 0.50, "Select your weapons", true )
playerList = dgsCreateGridList (0.12, 0.1, 0.85, 0.85,true,inventory,false,tocolor(0,0,0,0),tocolor(255,255,255,0),tocolor(0,0,0,100),tocolor(0,0,0,100),tocolor(70,70,70,100),tocolor(255,0,0,100)) 
dgsGridListAddColumn(playerList,"Player",0.8)
for i=1,100 do
	local row = dgsGridListAddRow(playerList)
	dgsGridListSetItemText(playerList,row,1,"thisdp")
end

 

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3 minutes ago, thisdp said:

updatedgs

YOU FIX absolute integer as position and size?))))))

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1 minute ago, Fanbox said:

YOU FIX absolute integer as position and size?))))))

Wait, it seems this problem is caused by render target

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1 minute ago, thisdp said:

Wait, it seems this problem is caused by render target

You best bro im Wait))

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3 minutes ago, Fanbox said:

You best bro im Wait))

fixed, updatedgs

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12 minutes ago, thisdp said:

fixed, updatedgs

YEEEEEEEEEEp YOU BEST !!!!!

Edited by Fanbox

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