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[Simulation] SAPD:FR Online [English + translations]

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Bug Fixes

  • Fixed a minor code error which prevented the "officer x is down" message to appear in central after a player was killed
  • Fixed vehicle repair being unusable from vehicle trunks
  • Fixed an issue in which ped data was not properly set to the victim in the Armed Subject & Assault callouts

General Improvements

  • Updated the trunk system, now the item itself is actually given to the player rather than used right away. This fixes the vehicle repair item not working as well as allows us to add roadblock items into the trunks
  • Added "Spikestrip", "Cone" and "Detour sign" objects to vehicle trunks
  • Updated weapon rank requirements: M4 ( Commander > Assistant Chief of Police, Captain > Sheriff ), MP5 ( Senior Lead Officer > Sergeant II, Sergeant > Captain )
  • Removed the ability to purchase M4 and MP5 from the Vendors
  • Updated item prices, most of the items actually require money now to endorse money usage
  • Updated the fire system, players are now actually able to walk through the fires, if they're brave enough that is
  • Updated Fire Truck's handling, it actually feels like a real truck now
  • Blocked ability to knock down other players with the Fire Truck's water cannon
  • Updated Central to say "Firefighter is down" instead of "Officer is down" for dying firefighters
  • Blocked Towtrucks from towing trailers as well as bikes in hopes of fixing client sided crashes (thanks to Dutchman for noting this issue to us)

New Features

  • Added a roadblock system which allows players to buy roadblocks from either the Vendor or their own vehicle's trunk and place them on the map, at the moment only two objects are available, "cone" and "detour sign", we'll add more items if the system proves to be effective and does not get spammed by the players
  • Added ability to permanently change you siren & car radio sound settings through the /settings menu



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  • 1 month later...







Bug Fixes

  • Fixed partner system selecting higher unit's number rather than lower unit's number for the Adam callsign
  • Fixed towtruck units receiving callouts

General Improvements

  • Rewrote the way unit names are handled, it's easier to add new callsign names now
  • Added a new flashing text to players which have their backup beacons active
  • Players are no longer able to use Hex color codes in chat to change their chat colors
  • Added ability for Moderator+ to put up custom vehicle colors while using the /createvehicle command
  • Added /adelrb for Moderator+ which lets them delete any roadblock ID they wish to no matter if it's theirs or not
  • Added a new texture for the "detour sign" which replaces it's text from "Detour" to "Slow Down", special thanks to @WolfSchultz for the image
  • Air units can no longer receive callouts
  • Re-designed the notification UI, it now looks more up-to-date as well as the text itself actually fades out after a while now rather than staying on player's screen forever, keeping the screen as clean as possible
  • Re-positioned "Zone:" text to the right side of the screen
  • Rewrote and micro-optimized lots of old code including the shop vendors & the way parked vehicles are handled

New Features

  • Added a new F3 backup menu which lets you call different backup units such as "Additional Unit", "Air Unit" or "Mike Unit"
  • Added new callsign names for towtruck, air & motorcycle units
  • Added ability to call for direct air or motorcycle backup via the central chat which sends a chat notification to all available units of the specified type

Roadblock System

  • Completely removed roadblocks from the vendors, vehicle trunks as well as the inventory system
  • Added a new roadblock menu which can be accessed by pressing the F5 button
  • Completely rewrote the roadblock system, now before placing the roadblocks you can actually see their position and easily move around with the object, once you've found the perfect position you can either press LCTRL to place just one item or LALT to continue placing more items which allows players to place multiple roadblock objects quickly
  • Added limits to the amount of roadblocks players can place, 10 for regular players, 15 for bronze donators, 20 for silver donators and 25 to gold donators. These limits may be adjusted in the future
  • Roadblocks no longer cost money as the roadblock limit system has been added to prevent players from adding too many
  • Added lots of new roadblock items
  • Added blocked areas for roadblocks, these have been added to the "blocking hotspots" which the players were able to abuse to stop other players from going out of tight areas, these have been added to all police HQs and, if needed, new areas can be easily added in the future if we see them being abused as well

Inventory System

  • Completely rewrote the inventory system, as of now all of the items are placed in the MySql database and no longer depend on MTA's internal database
  • Added a brand new inventory design UI which makes it easier for players to access their items
  • Completely simplified the usage of the items, using the items is just one click away and items are now represented with images rather than the text which makes it easier for players to see where their items are
  • Added ability to delete any unwanted items which can be done by simply dragging the item to the "trash can" icon
  • Seperated the inventory into two different categories, "general" and "weapons"
  • Inventories are no longer global, each save has it's own inventory now

Account System

  • Account system has also been fully rewritten, all of the remaining internal MTA db stats have been completely moved to MySql which allows for easier account management
  • Improved account system's security




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  • 2 months later...



Bug Fixes

  • Fixed central chat recoloring partnered unit's chat to dark blue
  • Fixed /spawn command leaving the players in the vehicle which was potentially teleport abusable
  • Added a potential fix for the /cc (cruise control) getting cancelled randomly
  • Fixed towtruck anti spam system not working at all
  • Fixed /freeze command not working if the target player is in a vehicle

General Improvements

  • Added /delrbs command which deletes all of the roadblocks you've placed
  • Added new "small spikestrip" roadblock, rewrote the spikestrip code to resolve potential issues
  • Removed "MISC" from the ELS panel and replaced it with "SIREN" which displays your current siren state
  • Added 6 new radio stations & made some minor adjustments to the code
  • Roadblock item now gets deleted once a player enters a vehicle
  • Roadblock's distance now transfers to the next roadblock object if you place it with ALT (multiple roadblock placement)
  • Added a tip message for dead players to use /spawn or wait for a medic to revive them
  • Blocked all Pay 'n' Spray locations from roadblock usage to prevent players blocking their exists
  • Security Guard peds from "Security Guards requires Assistance" callout are now automatically deleted after approximately 4 minutes
  • Updated radar gun's inventory image, it now actually resmebles a proper radar gun
  • Removed speed radar's "shooting sound" and completely disabled the ability to shoot with it
  • Added "expired tags" possibility to ALPR checks
  • Improved glen:~'s (Unmarked LVPD) handling, improved suspension's behaviour so it is now a lot less likely to flip it
  • Improved HPV1000's handling, it's brakes and turning have been greatly improved to reduce risk of players kissing the walls
  • Improved Glendale's handling in pursuits, it should no longer flip itself while turning
  • Changed /me command's coloring as well as made it local instead of global to give the players ability to roleplay if they wish to do so without disturbing everyone in the server
  • Pursuit vehicles now take a lot more hits before they actually blow up
  • Added /deletevehicle (/dv) command for Moderator+ which deletes the temporary vehicle they're sitting in

New Features

  • Added indicators. You can press , and . to activate them, in addition to that you'll also be able to see peds using the indicators as well
  • Added new callout: "Vehicle Stuck in Roadway"
  • Added ability to cuff peds, once they're cuffed they can no longer pull out their weapon and / or attack you, they can still, however, attempt to run away from you

HUD UI Redesign

  • Completely re-designed the UI, most of it has been transfered to CEF now to give better perfomance as well as give us sleeker design abilities. New design is completely minimilastic compared to the old design and should no longer take most of your screen, all of the unneccessary information has been removed and only the most important parts have been left in
  • "Active Callout" is now colored in three different colors, blue - Code 1 response, orange - Code 2 response, red - Code 3 response
  • Updated Central Chat's font UI, long texsts should now automatically and properly split up without taking the entire screen on lower resolutions





Edited by Chico2
Needed to fix the format again.
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Image by Herrhelix

This week's event is going to be a demolition derby at the SF Airport ran by one of our event organiser HerrHelix. Come join us on November 30th, 2019 21:00 GMT +1 for some fun. The rewards goes as follow,  the 1st team that wins the most rounds, members of the winning team will receive 150 exp each. 



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